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local CHAMPION_BAR_DISABLED_ALPHA = 0.5
local CHAMPION_BAR_ENABLED_ALPHA = 1
local lastSlotControl , lastSlot = nil , nil
for actionSlotIndex = startSlotIndex , endSlotIndex do
local slotControl = CreateControlFromVirtual ( "$(parent)Slot" , self . control , "ZO_ArmoryChampionActionSlot" , actionSlotIndex )
if lastSlotControl then
else
end
else
end
lastSlotControl = slotControl
lastSlot = slot
end
self . control : RegisterForEvent ( EVENT_CHAMPION_SYSTEM_UNLOCKED , function ( ) self : RefreshEnabledState ( ) end )
end
end
end
end
self . control : SetAlpha ( isChampionUnlocked and CHAMPION_BAR_ENABLED_ALPHA or CHAMPION_BAR_DISABLED_ALPHA )
end
end
end
end
end
local narrations = { }
--Get the narration for each slot
end
else
--If the champion system is locked, narrate that, and don't bother to narrate the individual slots
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_SCREEN_NARRATION_LOCKED_ICON_NARRATION ) ) )
end
return narrations
end
self . textures = ZO_GetChampionBarDisciplineTextures ( GetChampionDisciplineType ( self : GetRequiredDisciplineId ( ) ) )
end )
end
end
end
end
return nil
end
end
return nil
end
end
end
end
end
end
end
local backgroundTexture
local NOT_SLOTTED = false -- should only be visually slotted in world
self . starVisuals : Setup ( ZO_CHAMPION_STAR_VISUAL_TYPE . SLOTTABLE , ZO_CHAMPION_STAR_STATE . PURCHASED , disciplineType , NOT_SLOTTED )
else
end
end
end
end
end
local narrations = { }
--If this is the first slot for its discipline, include the discipline name in the narration
local disciplineName = ZO_CachedStrFormat ( SI_CHAMPION_CONSTELLATION_NAME_FORMAT , GetChampionDisciplineName ( disciplineId ) )
end
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( self . championSkillData : GetFormattedName ( ) ) )
else
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GAMEPAD_ARMORY_EMPTY_ENTRY_NARRATION ) ) )
end
return narrations
end
end
-- Button XML
end
end
InformationTooltip : AddLine ( GetString ( SI_ARMORY_CHAMPION_LOCKED_TOOLTIP ) , "" , ZO_NORMAL_TEXT : UnpackRGBA ( ) )
end
end
end |