Back to Home

ESO Lua File v101038

ingame/battleground/battlegroundmedalinfo_shared.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
------------------
-- Medal Object --
------------------
ZO_BattlegroundMatchInfo_MedalObject = ZO_Object:Subclass()
function ZO_BattlegroundMatchInfo_MedalObject:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_BattlegroundMatchInfo_MedalObject:Initialize(control)
    self.control = control
    self.iconTexture = control:GetNamedChild("Icon")
    self.countLabel = self.iconTexture:GetNamedChild("Count")
    local textContainer = control:GetNamedChild("Text")
    self.nameLabel = textContainer:GetNamedChild("Name")
    self.pointsLabel = textContainer:GetNamedChild("Points")
end
function ZO_BattlegroundMatchInfo_MedalObject:SetHidden(hidden)
    self.control:SetHidden(hidden)
end
function ZO_BattlegroundMatchInfo_MedalObject:SetupMedalInfo(medalId, count)
    local name, icon, _, scoreReward = GetMedalInfo(medalId)
    self.nameLabel:SetText(name)
    self.countLabel:SetText(count)
    self.iconTexture:SetTexture(icon)
    local points = count * scoreReward
    if IsInGamepadPreferredMode() then
        self.pointsLabel:SetText(points)
    else
        self.pointsLabel:SetText(zo_strformat(SI_BATTLEGROUND_MATCH_INFO_POINTS_FORMATTER_KEYBOARD, points))
    end
    
end
----------------------
-- Match Info Panel --
----------------------
local MAX_NUM_MEDALS_DISPLAYED = 5
ZO_BattlegroundMatchInfo_Shared = ZO_Object:Subclass()
function ZO_BattlegroundMatchInfo_Shared:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_BattlegroundMatchInfo_Shared:Initialize(control, medalControlTemplate, medalControlPadding)
    self.control = control
    local container = control:GetNamedChild("Container")
    self.playerNameLabel = container:GetNamedChild("PlayerName")
    self.playerClassTexture = container:GetNamedChild("PlayerClass")
    local statsControl = container:GetNamedChild("Stats")
    local damageControl = statsControl:GetNamedChild("DamageDealt")
    local damageDealtHeaderLabel = damageControl:GetNamedChild("Header")
    -- Save off text for narration
    self.damageDealtLabelText = GetString("SI_SCORETRACKERENTRYTYPE", SCORE_TRACKER_TYPE_DAMAGE_DONE)
    damageDealtHeaderLabel:SetText(self.damageDealtLabelText)
    self.damageDealtValueLabel =  damageControl:GetNamedChild("Value")
    local healingControl = statsControl:GetNamedChild("HealingDone")
    local healingDoneHeaderLabel = healingControl:GetNamedChild("Header")
    -- Save off text for narration
    self.healingLabelText = GetString("SI_SCORETRACKERENTRYTYPE", SCORE_TRACKER_TYPE_HEALING_DONE)
    healingDoneHeaderLabel:SetText(self.healingLabelText)
    self.healingDoneValueLabel =  healingControl:GetNamedChild("Value")
    local medalsContainer = container:GetNamedChild("Medals")
    self.medalObjects = {}
    local previousMedalControl
    for i = 1, MAX_NUM_MEDALS_DISPLAYED do
        local medalControl = CreateControlFromVirtual("$(parent)Medal" .. i, medalsContainer, medalControlTemplate)
        if previousMedalControl then
            medalControl:SetAnchor(TOPLEFT, previousMedalControl, BOTTOMLEFT, 0, medalControlPadding)
        else
            medalControl:SetAnchor(TOPLEFT)
        end
        medalControl:SetAnchor(RIGHT, medalsContainer, RIGHT, 0, 0, ANCHOR_CONSTRAINS_X)
        local medalObject = ZO_BattlegroundMatchInfo_MedalObject:New(medalControl)
        table.insert(self.medalObjects, medalObject)
        previousMedalControl = medalControl
    end
    self.scoreboardEntryRawMedalData = {}
    self.noMedalsLabel = container:GetNamedChild("NoMedalsText")
    self.fragment = ZO_FadeSceneFragment:New(control)
end
function ZO_BattlegroundMatchInfo_Shared:GetFragment()
    return self.fragment
end
do
    local function MedalSort(left, right)
        local leftTotalValue = left.scoreReward * left.count
        local rightTotalValue = right.scoreReward * right.count
        if leftTotalValue == rightTotalValue then
            if left.scoreReward == right.scoreReward then
                return left.name > right.name
            end
            return left.scoreReward > right.scoreReward
        end
        return leftTotalValue > rightTotalValue
    end
    function ZO_BattlegroundMatchInfo_Shared:SetupScoreTypeRow(entryIndex, scoreType, rowValueLabel)
        local score = GetScoreboardEntryScoreByType(entryIndex, scoreType)
        local USE_LOWERCASE_NUMBER_SUFFIXES = false
        self.scoreRowValueTable[scoreType] = ZO_AbbreviateAndLocalizeNumber(score, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES)
        rowValueLabel:SetText(self.scoreRowValueTable[scoreType])
    end
    function ZO_BattlegroundMatchInfo_Shared:SetupForScoreboardEntry(entryIndex)
        self.scoreRowValueTable = {}
        self:SetupScoreTypeRow(entryIndex, SCORE_TRACKER_TYPE_DAMAGE_DONE, self.damageDealtValueLabel)
        self:SetupScoreTypeRow(entryIndex, SCORE_TRACKER_TYPE_HEALING_DONE, self.healingDoneValueLabel)
        local classId = GetScoreboardEntryClassId(entryIndex)
        self.playerClassTexture:SetTexture(ZO_GetPlatformClassIcon(classId))
        local characterName, displayName = GetScoreboardEntryInfo(entryIndex)
        local primaryName = ZO_GetPrimaryPlayerName(ZO_FormatUserFacingDisplayName(displayName), characterName)
        local formattedName = zo_strformat(SI_PLAYER_NAME, primaryName)
        self.playerNameLabel:SetText(formattedName)
        ZO_ClearNumericallyIndexedTable(self.scoreboardEntryRawMedalData)
        local function GetNextScoreboardEntryMedalIdIter(state, lastMedalId)
            return GetNextScoreboardEntryMedalId(entryIndex, lastMedalId)
        end
        for medalId in GetNextScoreboardEntryMedalIdIter do
            local name, _, _, scoreReward = GetMedalInfo(medalId)
            local rawMedalInfo = 
            {
                medalId = medalId,
                name = name,
                scoreReward = scoreReward,
                count = GetScoreboardEntryNumEarnedMedalsById(entryIndex, medalId),
            }
            table.insert(self.scoreboardEntryRawMedalData, rawMedalInfo)
        end
        table.sort(self.scoreboardEntryRawMedalData, MedalSort)
        for i = 1, MAX_NUM_MEDALS_DISPLAYED do
            local rawData = self.scoreboardEntryRawMedalData[i]
            local medalObject = self.medalObjects[i]
            if rawData then
                medalObject:SetupMedalInfo(rawData.medalId, rawData.count)
                medalObject:SetHidden(false)
            else
                medalObject:SetHidden(true)
            end
        end
        self.noMedalsLabel:SetHidden(#self.scoreboardEntryRawMedalData > 0)
    end
end