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ZO_GAMEPAD_CAMPAIGN_BONUSES_LIST_ENTRY_WIDTH = 2 * ZO_GAMEPAD_DEFAULT_LIST_ENTRY_WIDTH_AFTER_INDENT - ( 2 * ZO_GAMEPAD_CONTENT_INSET_X )
ZO_GAMEPAD_CAMPAIGN_BONUSES_LIST_ENTRY_INDENT = 40
end
self . abilityList = ZO_GamepadVerticalParametricScrollList : New ( self . control : GetNamedChild ( "Menu" ) : GetNamedChild ( "Container" ) : GetNamedChild ( "List" ) )
self . abilityList : AddDataTemplate ( "ZO_CampaignBonusEntryTemplate" , ZO_CampaignBonusEntryTemplateSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . abilityList : AddDataTemplateWithHeader ( "ZO_CampaignBonusEntryTemplate" , ZO_CampaignBonusEntryTemplateSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadCampaignBonusesHeader" , ZO_CampaignBonusEntryHeaderTemplateSetup )
end )
if newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
self . control : RegisterForEvent ( EVENT_KEEP_ALLIANCE_OWNER_CHANGED , function ( ) self : UpdateBonuses ( ) end )
end
end
end
end
if targetData and targetData . isHeader == false then
return
end
end
end
if hidden then
else
end
end
local headerInfoString = nil
else
else
end
end
end
end
end
function ZO_CampaignBonusEntryHeaderTemplateSetup ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
end
return numHomeKeepsHeld
end
function ZO_CampaignBonusEntryTemplateSetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
control . countText : SetText ( zo_strformat ( SI_CAMPAIGN_SCORING_HOLDING , GetNumHomeKeepsHeld ( CAMPAIGN_BONUSES_GAMEPAD : GetCurrentCampaignId ( ) ) ) )
else
end
else
end
end
end |