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end
end
end
local INITIAL_CONTEXT_MENU_REF_COUNT = 1
{
-- Cancel All Previews
{
end ,
end ,
} ,
-- Preview Target
{
else
end
end ,
end ,
end ,
} ,
-- Change outfit name
{
end ,
ZO_Dialogs_ShowDialog ( "RENAME_OUFIT" , { actorCategory = outfitManipulator : GetActorCategory ( ) , outfitIndex = outfitManipulator : GetOutfitIndex ( ) } , { initialEditText = outfitManipulator : GetOutfitName ( ) } )
end ,
} ,
}
end
ZO_RESTYLE_SHEET_WINDOW_KEYBOARD : RegisterCallback ( "ModeSelectorDropdownChanged" , self . onModeDropdownChangedCallback )
end
ZO_OUTFIT_STYLES_PANEL_KEYBOARD : UnregisterCallback ( "PreviewSlotsChanged" , self . updateKeybindCallback )
ZO_RESTYLE_SHEET_WINDOW_KEYBOARD : UnregisterCallback ( "ModeSelectorDropdownChanged" , self . onModeDropdownChangedCallback )
end
end
end
end
end
do
local DISALLOW_DYEING = false
local SPECIALIZED_COLLECTIBLE_CATEGORY_ENABLED = true
local DONT_DERIVE_COLLECTIBLE_CATEGORIES_FROM_SLOTS = false
local RESTYLE_CATEGORY_DATA = ZO_RestyleCategoryData : New ( RESTYLE_MODE_OUTFIT , DISALLOW_DYEING , COLLECTIBLE_CATEGORY_SPECIALIZATION_OUTFIT_STYLES , SPECIALIZED_COLLECTIBLE_CATEGORY_ENABLED , DONT_DERIVE_COLLECTIBLE_CATEGORIES_FROM_SLOTS )
local RESTYLE_COMPANION_CATEGORY_DATA = ZO_RestyleCategoryData : New ( RESTYLE_MODE_COMPANION_OUTFIT , DISALLOW_DYEING , COLLECTIBLE_CATEGORY_SPECIALIZATION_OUTFIT_STYLES , SPECIALIZED_COLLECTIBLE_CATEGORY_ENABLED , DONT_DERIVE_COLLECTIBLE_CATEGORIES_FROM_SLOTS )
local actorCategory = ZO_OUTFIT_MANAGER . GetActorCategoryByRestyleMode ( currentSheet : GetRestyleMode ( ) )
if actorCategory == GAMEPLAY_ACTOR_CATEGORY_PLAYER then
return RESTYLE_CATEGORY_DATA
elseif actorCategory == GAMEPLAY_ACTOR_CATEGORY_COMPANION then
return RESTYLE_COMPANION_CATEGORY_DATA
end
return nil
end
end
end
end
end
end |