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if selected then
textColor = ZO_SELECTED_TEXT
iconColor = ZO_SELECTED_TEXT
end
return textColor , iconColor
end
if characterNameLabel then
end
end
end
end
local KEYBOARD_FUNCTIONS =
{
}
local GAMEPAD_FUNCTIONS =
{
}
end
if displayNameLabel then
end
if statusIconControl then
end
if characterNameLabel then
if not hideCharacterFields then
else
end
end
if allianceIconControl then
end
else
end
if allianceIconControl then
if allianceTexture then
else
end
end
if classTexture then
else
end
end
end
-- Social lists tend to respond to events caused by other players, which can happen even when you aren't viewing the list directly.
-- To make sure this doesn't impact the rest of the game these events should just dirty the list when it isn't visible, instead of refreshing and potentially causing slow sorts/string formats
-- This class should be used as part of an inheritance chain that includes SortFilterList
return object
end
end )
end )
end )
end )
if newState == SCENE_FRAGMENT_SHOWING then
end
end )
end
end
end
end |