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local GAMEPAD_CRAFTING_RESULTS_TEMPLATE = "ZO_GamepadCraftingResultsTemplate"
end
local SHOW_IN_GAMEPAD_PREFERRED_MODE = true
end
end
end
do
end
if label then
else
end
end
if icon then
end
end
if stackCount then
else
end
end
end
end
return narration
end
-- all old lines must be checked against all new lines, as they can show up in any order
return true
end
end
end
return false
end
end
-- unfortunately all we know is that something matched, but we don't know which did...find the matches again
-- match! play animation, add to stack count / set stack text to new amount
oldLine . stack = oldLine . stack + newLine . stack
break
end
end
end
end
local templateData =
{
headerTemplateName = "ZO_GamepadCraftingResultsHeaderTemplate" ,
displayOlderLinesFirst = true ,
}
end
end
end
do
local IS_DECONSTRUCTION_SCENE_NAME =
{
[ "gamepad_enchanting_extraction" ] = true ,
[ "gamepad_smithing_deconstruct" ] = true ,
[ "gamepad_smithing_refine" ] = true ,
}
local headerTextId
headerTextId = SI_GAMEPAD_RETRAIT_COMPLETED_RESULT_HEADER
elseif currentSceneName and IS_DECONSTRUCTION_SCENE_NAME [ currentSceneName ] then
headerTextId = SI_GAMEPAD_CRAFTING_DECONSTRUCTED_ITEM
else
headerTextId = SI_GAMEPAD_CRAFTING_COMPLETED_ITEM
end
local displayData =
{
{
} ,
lines =
{
resultEntryData
}
}
local DEFAULT_SOUND_ID = nil
ZO_CraftingAlertNoSuppressionTemplated_Gamepad ( UI_ALERT_CATEGORY_ALERT , DEFAULT_SOUND_ID , displayData , GAMEPAD_CRAFTING_RESULTS_TEMPLATE )
end
end
end
end
function ZO_CraftingResults_Gamepad : DisplayDiscoveryHelper ( titleString , numDiscoveries , lastLearnedDiscoveryFn )
local displayData = { }
displayData . lines = { }
for i = 1 , numDiscoveries do
table . insert ( displayData . lines , { text = lineText , icon = icon , resultType = ZO_CRAFTING_RESULT_TYPE . KNOWLEDGE } )
end
ZO_CraftingAlertNoSuppressionTemplated_Gamepad ( UI_ALERT_CATEGORY_ALERT , nil , displayData , GAMEPAD_CRAFTING_RESULTS_TEMPLATE )
end
self : DisplayDiscoveryHelper ( SI_ALCHEMY_REAGENT_TRAIT_LEARNED_DIALOG_TITLE , GetNumLastCraftingResultLearnedTraits ( ) , GetLastCraftingResultLearnedTraitInfo )
end
self : DisplayDiscoveryHelper ( SI_ENCHANTING_TRANSLATION_LEARNED_DIALOG_TITLE , GetNumLastCraftingResultLearnedTranslations ( ) , GetLastCraftingResultLearnedTranslationInfo )
end
return true
end
if newState == SCENE_HIDDEN then
end
end )
end |