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end
self . modeList = ZO_GamepadVerticalItemParametricScrollList : New ( self . containerControl : GetNamedChild ( "Mode" ) )
self . modeList : AddDataTemplate ( "ZO_GamepadItemEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
if SCENE_MANAGER : IsShowing ( "gamepad_enchanting_creation" ) or SCENE_MANAGER : IsShowing ( "gamepad_enchanting_extraction" ) then
end
end )
if SCENE_MANAGER : IsShowing ( "gamepad_enchanting_creation" ) or SCENE_MANAGER : IsShowing ( "gamepad_enchanting_extraction" ) then
end
end )
--Narrates the mode list
local narrationInfo =
{
end ,
end ,
end ,
}
end
local narrations = { }
return narrations
end
local data = ZO_GamepadEntryData : New ( GetString ( SI_ENCHANTING_CREATION ) , "EsoUI/Art/Crafting/Gamepad/gp_crafting_menuIcon_create.dds" )
data = ZO_GamepadEntryData : New ( GetString ( SI_ENCHANTING_EXTRACTION ) , "EsoUI/Art/Crafting/Gamepad/gp_crafting_menuIcon_deconstruct.dds" )
data = ZO_GamepadEntryData : New ( recipeCraftingSystemName , ZO_GetGamepadRecipeCraftingSystemMenuTextures ( CRAFTING_TYPE_ENCHANTING ) )
end
local GAMEPAD_CRAFTING_ENCHANTING_ITEM_SORT =
{
customSortData = { tiebreaker = "bestItemCategoryName" } ,
bestItemCategoryName = { tiebreaker = "text" } ,
}
local requirementString = ""
if known == true then
else
data . name = zo_strformat ( SI_GAMEPAD_ENCHANTING_TRANSLATION_KNOWN , itemName , GetString ( SI_ENCHANTING_TRANSLATION_UNKNOWN ) )
end
local traitSubLabel = name and zo_strformat ( name ) or zo_strformat ( GetString ( SI_ENCHANTING_TRANSLATION_UNKNOWN ) )
if runeType == ENCHANTING_RUNE_POTENCY then
elseif runeType == ENCHANTING_RUNE_ASPECT then
end
if requirementString ~= "" then
else
end
end
--Store this off so we access it for narration purposes
end
end
)
if itemType == ITEMTYPE_ENCHANTING_RUNE_POTENCY then
return 0
elseif itemType == ITEMTYPE_ENCHANTING_RUNE_ESSENCE then
return 1
else
return 2
end
else
return itemType
end
end
)
return ZO_TableOrderingFunction ( left , right , "customSortData" , GAMEPAD_CRAFTING_ENCHANTING_ITEM_SORT , ZO_SORT_ORDER_UP )
end )
end
{
end ,
interactTypes = { INTERACTION_CRAFT } ,
}
GAMEPAD_ENCHANTING_MODE_SCENE_ROOT = ZO_InteractScene : New ( self . mainSceneName , SCENE_MANAGER , self . enchantingStationInteraction )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end
end )
end
end
end
GAMEPAD_ENCHANTING_CREATION_SCENE = ZO_InteractScene : New ( "gamepad_enchanting_creation" , SCENE_MANAGER , self . enchantingStationInteraction )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
GAMEPAD_ENCHANTING_EXTRACTION_SCENE = ZO_InteractScene : New ( "gamepad_enchanting_extraction" , SCENE_MANAGER , self . enchantingStationInteraction )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
end
self . creationCraftingBar : AddDataTemplate ( "ZO_GamepadEnchantingRuneCraftingSlot" , ZO_GamepadEnchantingRuneCraftingSlotTemplateSetup )
local potencyData =
{
slotIcon = "EsoUI/Art/Crafting/Gamepad/gp_crafting_runestone01_slot.dds" ,
slotIconDrag = "EsoUI/Art/Crafting/Gamepad/gp_crafting_runestone01_drag.dds" ,
slotIconNegative = "EsoUI/Art/Crafting/Gamepad/gp_crafting_runestone01_negative.dds" ,
soundPlaced = SOUNDS . ENCHANTING_POTENCY_RUNE_PLACED ,
soundRemoved = SOUNDS . ENCHANTING_POTENCY_RUNE_REMOVED ,
emptySlotIcon = "EsoUI/Art/Crafting/Gamepad/gp_crafting_runestone01_slot.dds" ,
}
local essenceData =
{
slotIcon = "EsoUI/Art/Crafting/Gamepad/gp_crafting_runestone02_slot.dds" ,
slotIconDrag = "EsoUI/Art/Crafting/Gamepad/gp_crafting_runestone02_drag.dds" ,
slotIconNegative = "EsoUI/Art/Crafting/Gamepad/gp_crafting_runestone02_negative.dds" ,
soundPlaced = SOUNDS . ENCHANTING_ESSENCE_RUNE_PLACED ,
soundRemoved = SOUNDS . ENCHANTING_ESSENCE_RUNE_REMOVED ,
emptySlotIcon = "EsoUI/Art/Crafting/Gamepad/gp_crafting_runestone02_slot.dds" ,
}
local aspectData =
{
slotIcon = "EsoUI/Art/Crafting/Gamepad/gp_crafting_runestone03_slot.dds" ,
slotIconDrag = "EsoUI/Art/Crafting/Gamepad/gp_crafting_runestone03_drag.dds" ,
slotIconNegative = "EsoUI/Art/Crafting/Gamepad/gp_crafting_runestone03_negative.dds" ,
soundPlaced = SOUNDS . ENCHANTING_ASPECT_RUNE_PLACED ,
soundRemoved = SOUNDS . ENCHANTING_ASPECT_RUNE_REMOVED ,
emptySlotIcon = "EsoUI/Art/Crafting/Gamepad/gp_crafting_runestone03_slot.dds" ,
}
self . control : RegisterForEvent ( EVENT_NON_COMBAT_BONUS_CHANGED , function ( eventCode , nonCombatBonusType )
if nonCombatBonusType == NON_COMBAT_BONUS_ENCHANTING_LEVEL or nonCombatBonusType == NON_COMBAT_BONUS_ENCHANTING_RARITY_LEVEL then
elseif nonCombatBonusType == NON_COMBAT_BONUS_ENCHANTING_CRAFT_PERCENT_DISCOUNT then
end
end )
--Narrates the result tooltip in creation and extraction
local tooltipNarrationInfo =
{
end ,
end ,
}
self . creationSlotAnimation = ZO_SharedEnchantingSlotAnimation : New ( self . slotCreationAnimationName , function ( ) return self . enchantingMode == ENCHANTING_MODE_CREATION end )
end
if runeType ~= nil then
else
end
end
end
end
end
data . slot = ZO_SharedEnchantRuneSlot : New ( data . owner , control , data . slotIcon , data . slotIconDrag , data . slotIconNegative , data . soundPlaced , data . soundRemoved , data . type , data . inventory , data . emptySlotIcon )
end )
end
local MULTIPLE_ITEMS_TEXTURE = "EsoUI/Art/Crafting/Gamepad/GP_smithing_multiple_enchantingSlot.dds"
data . slot = ZO_EnchantExtractionSlot_Gamepad : New ( data . owner , control , MULTIPLE_ITEMS_TEXTURE , data . inventory )
end )
end
self . extractionCraftingBar : AddDataTemplate ( "ZO_GamepadEnchantingRuneExtractionSlot" , ZO_GamepadEnchantingRuneExtractionSlotTemplateSetup )
local newData =
{
}
self . extractionSlotAnimation = ZO_CraftingEnchantExtractSlotAnimation_Gamepad : New ( "gamepad_enchanting_extraction" , function ( ) return self . enchantingMode == ENCHANTING_MODE_EXTRACTION end )
--Narrates the extraction slot when the result tooltip is not visible
local tooltipNarrationInfo =
{
--If the fixed tooltip is showing, no need to narrate this, as it will be redundant information
end ,
end ,
}
end
{
-- Slot/Unslot
{
else
end
end ,
else
end
--Re-narrate when something is added or removed
end ,
return false
end
local canSlotItem = ( selectedData ~= nil ) and selectedData . meetsUsageRequirement
return canSlotItem
end ,
} ,
-- Craft/Deconstruct
{
else
end
end ,
gamepadOrder = 1000 ,
else
end
end ,
else
end
end ,
} ,
-- Craft/Deconstruct multiple
{
else
end
end ,
gamepadOrder = 1010 ,
else
-- This is one virtual slot, but because enchanting glyphs do not stack it represents multiple real slots
-- Limit the max quantity to match the max number of real slots
local maxIterations = zo_min ( self . inventory : GetStackCount ( virtualBagId , virtualSlotIndex ) , MAX_ITEM_SLOTS_PER_DECONSTRUCTION )
end
ZO_GamepadCraftingUtils_ShowDeconstructPartialStackDialog ( virtualBagId , virtualSlotIndex , maxIterations , PerformDeconstructPartial , DECONSTRUCT_ACTION_NAME_EXTRACT )
else
end
end
end ,
else
end
end ,
} ,
-- Clear selections
{
gamepadOrder = 1020 ,
--Re-narrate when clearing all selections
end ,
end ,
end ,
} ,
-- Toggle quest filter
{
name = function ( ) return self . inventory : ShouldFilterQuests ( ) and GetString ( SI_SMITHING_IS_QUEST_ITEM ) or GetString ( SI_GAMEPAD_ENCHANTING_ALL_MATERIALS ) end ,
gamepadOrder = 1030 ,
--Re-narrate when the filter changes
end ,
end ,
end ,
} ,
}
ZO_Gamepad_AddForwardNavigationKeybindDescriptors ( self . keybindModeStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , function ( ) self : SelectMode ( ) end )
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindModeStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
ZO_GamepadCraftingUtils_AddGenericCraftingBackKeybindsToDescriptor ( self . keybindEnchantingStripDescriptor )
ZO_GamepadCraftingUtils_AddListTriggerKeybindDescriptors ( self . keybindEnchantingStripDescriptor , self . inventory . list )
end
end
end
end
end
end
end
return SCENE_MANAGER : IsShowing ( self . mainSceneName ) or SCENE_MANAGER : IsShowing ( "gamepad_enchanting_creation" ) or SCENE_MANAGER : IsShowing ( "gamepad_enchanting_extraction" )
end
if enchantingMode == ENCHANTING_MODE_CREATION then
elseif enchantingMode == ENCHANTING_MODE_EXTRACTION then
end
end
end
-- Inventory updates can stomp over slotted determination, so we need to refresh that status
-- However inventory updates can come in before the list has ever been commited, so we also don't want to RefreshVisible
-- that will get called at a later appropriate time
end
end
local rune1BagId , rune1SlotIndex , rune2BagId , rune2SlotIndex , rune3BagId , rune3SlotIndex = self : GetAllCraftingBagAndSlots ( )
local isSlotted = false
isSlotted = true
isSlotted = true
isSlotted = true
end
end
else
ZO_GamepadCraftingUtils_SetEntryDataSlotted ( data , self . extractionSlot : ContainsBagAndSlot ( data . bagId , data . slotIndex ) )
end
end
end
if changedSlot then
end
end
end
self . resultTooltip . tip : LayoutEnchantingCraftingItem ( itemLink , icon , GetItemCreatorName ( bagId , slotIndex ) )
else
end
end
end
end
end
--Narrates the inventory list for creation and extraction
local narrationInfo =
{
return mode == ENCHANTING_MODE_CREATION or mode == ENCHANTING_MODE_EXTRACTION
end ,
end ,
end ,
}
end
end )
end
local defaults =
{
shouldFilterQuests = false ,
}
self . savedVars = ZO_SavedVars : New ( "ZO_Ingame_SavedVariables" , 1 , "GamepadEnchantingCreation" , defaults )
end
end
end
local function MenuEntryTemplateSetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
--Determine whether or not we need to show the quest pin
if self . questRunes . potency == itemId or self . questRunes . essence == itemId or self . questRunes . aspect == itemId then
data . hasCraftingQuestPin = DoesPlayerHaveRunesForEnchanting ( self . questRunes . aspect , self . questRunes . essence , self . questRunes . potency )
--If there is an override status indicator icon, we need to explicitly add the quest pin here
data . overrideStatusIndicatorIcons = { ZO_IS_SLOTTED_STATUS_ICON_OVERRIDE , ZO_TRACKED_PIN_STATUS_ICON_OVERRIDE }
end
else
end
local isPotencyRune = runeType == ENCHANTING_RUNE_POTENCY
local shouldShowLevel = isCreationMode and isPotencyRune
if shouldShowLevel then
local levelText
if isRuneKnown then
if championPoints then
else
end
else
end
end
end
end
return ZO_GamepadCraftingInventory . IsLocked ( self , bagId , slotIndex ) or self . owner : IsSlotted ( bagId , slotIndex )
end
local titleString = nil
if enchantingMode == ENCHANTING_MODE_CREATION then
--If any of the runes are nil, then they all will be, so just nil check any of them
--We need to differentiate between whether or not it is nil because we have fufilled the requirement, don't have a writ, or because we have unknown runes
else
end
elseif not DoesPlayerHaveRunesForEnchanting ( self . questRunes . aspect , self . questRunes . essence , self . questRunes . potency ) then
--If we get here, that means we know the necessary translations, but do not have the required runes in our inventory
else
end
else
end
elseif enchantingMode == ENCHANTING_MODE_EXTRACTION then
end
local validItemIds = self : EnumerateInventorySlotsAndAddToScrollData ( ZO_Enchanting_IsEnchantingItem , ZO_Enchanting_DoesEnchantingItemPassFilter , filterType , data )
if titleString then
end
end
do
--Custom logic for narrating the sub labels
local narrations = { }
--Only need to narrate sub labels for creation
if entryData . enchantingMode == ENCHANTING_MODE_CREATION then
local traitSubLabel = name and zo_strformat ( name ) or GetString ( SI_GAMEPAD_ENCHANTING_TRANSLATION_UNKNOWN_NARRATION )
table . insert ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( entryData . requirementString ) )
end
return narrations
end
local narrations = { }
--Get the narration for the standard entry text
--Get the narration for the sublabels
ZO_CombineNumericallyIndexedTables ( narrations , ZO_GetSharedGamepadEntrySubLabelNarrationText ( entryData , entryControl ) )
--Generate the narration for the level if necessary
if entryData . shouldShowLevel then
--If the rune is known, narrate the level
if isRuneKnown then
table . insert ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GAMEPAD_ENCHANTING_HEADER_LEVEL_NARRATION ) ) )
table . insert ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( ZO_GetLevelOrChampionPointsNarrationString ( level , championPoints ) ) )
else
--If the rune is unknown, narrate that the level is unknown
table . insert ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GAMEPAD_ENCHANTING_LEVEL_UNKNOWN_NARRATION ) ) )
end
end
--Generate the narration for the stack count
--Generate the narration for any status indicators
ZO_CombineNumericallyIndexedTables ( narrations , ZO_GetSharedGamepadEntryStatusIndicatorNarrationText ( entryData , entryControl ) )
return narrations
end
function ZO_GamepadEnchantingInventory : EnumerateInventorySlotsAndAddToScrollData ( predicate , filterFunction , filterType , data )
local filteredDataTable = { }
if not filterFunction or filterFunction ( itemInfo . bag , itemInfo . index , filterType , self . savedVars . shouldFilterQuests , self . questRunes ) then
local entryData = self : GenerateCraftingInventoryEntryData ( itemInfo . bag , itemInfo . index , itemInfo . stack )
filteredDataTable [ # filteredDataTable + 1 ] = entryData
end
end
end
end
local _ , craftingSubItemType , runeType , rankRequirement , rarityRequirement = GetItemCraftingInfo ( bagId , slotIndex )
self . owner : ShowAppropriateSlotDropCallouts ( craftingSubItemType , runeType , rankRequirement , rarityRequirement )
end
end
end
end
end
function ZO_EnchantExtractionSlot_Gamepad : Initialize ( owner , control , multipleItemsTexture , craftingInventory )
ZO_SharedEnchantExtractionSlot . Initialize ( self , owner , control , multipleItemsTexture , craftingInventory )
end
local NO_TEXTURE = ""
end
if craftingSubItemType == ITEMTYPE_GLYPH_WEAPON then
elseif craftingSubItemType == ITEMTYPE_GLYPH_ARMOR then
elseif craftingSubItemType == ITEMTYPE_GLYPH_JEWELRY then
else
craftingSubItemType = ITEMTYPE_NONE
end
end
end
return zo_strformat ( SI_CRAFTING_SLOT_MULTIPLE_SELECTED , ZO_CommaDelimitNumber ( self : GetStackCount ( ) ) )
end
else
end
end |