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local SCROLL_TYPE_ITEM = 1
function ZO_GamepadCraftingInventory : Initialize ( control , slotType , connectInfoFn , connectInfoControl )
end
end
end
-- intended to be overridden for custom data types
end
function ZO_GamepadCraftingInventory : AddVerticalScrollDataTypes ( verticalScrollCraftEntryType , setupTemplate , setupHeaderTemplate )
self . list : AddDataTemplate ( self . verticalScrollCraftEntryTypeTemplate , setupTemplate or ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "Item" )
self . list : AddDataTemplateWithHeader ( self . verticalScrollCraftEntryTypeTemplate , setupTemplate or ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" , setupHeaderTemplate , "Item" )
end
end
end
end
else
end
end
end
end
end
-- This sort is appropriate for gear, like armor and weapons
local DEFAULT_GAMEPAD_CRAFTING_ITEM_SORT =
{
customSortData = { tiebreaker = "bestItemCategoryName" } ,
bestItemCategoryName = { tiebreaker = "text" } ,
requiredLevel = { tiebreaker = "requiredChampionPoints" , isNumeric = true } ,
requiredChampionPoints = { tiebreaker = "iconFile" , isNumeric = true } ,
iconFile = { tiebreaker = "uniqueId" } ,
uniqueId = { isId64 = true } ,
}
return ZO_TableOrderingFunction ( left , right , "customSortData" , DEFAULT_GAMEPAD_CRAFTING_ITEM_SORT , ZO_SORT_ORDER_UP )
end
end
end
function ZO_GamepadCraftingInventory : SetCustomBestItemCategoryNameFunction ( customBestItemCategoryNameFunction )
end
end
function ZO_GamepadCraftingInventory : GenerateCraftingInventoryEntryData ( bagId , slotIndex , stackCount , slotData )
local customSortData = self . customDataSortFunction and self . customDataSortFunction ( bagId , slotIndex ) or 0
newData : InitializeCraftingInventoryVisualData ( bagId , slotIndex , stackCount , customSortData , self . customBestItemCategoryNameFunction , slotData )
end
return newData
end
local lastBestItemCategoryName
if itemData . bestItemCategoryName ~= lastBestItemCategoryName then
lastBestItemCategoryName = itemData . bestItemCategoryName
end
end
end
function ZO_GamepadCraftingInventory : EnumerateInventorySlotsAndAddToScrollData ( predicate , filterFunction , filterType , data )
local filteredDataTable = { }
local filteredDataEntry = self : GenerateCraftingInventoryEntryData ( itemInfo . bag , itemInfo . index , itemInfo . stack )
end
end
end
function ZO_GamepadCraftingInventory : GetIndividualInventorySlotsAndAddToScrollData ( predicate , filterFunction , filterType , data , useWornBag , excludeBankedItems )
local bagsToUse = { BAG_BACKPACK }
if useWornBag then
end
-- Expressly using double-negative here to maintain compatibility
if not excludeBankedItems then
end
local filteredDataTable = { }
local bagId = slotData . bagId
local slotIndex = slotData . slotIndex
local filteredDataEntry = self : GenerateCraftingInventoryEntryData ( bagId , slotIndex , slotData . stackCount , slotData )
end
end
end
-- Returns the name of a template to use for a list entry.
-- Intended to be overridden if subclass wants to specify a custom template per entry.
else
end
end
end
end
end
end
end |