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ESO Lua File v101038

ingame/crafting/keyboard/smithingcreation_keyboard.lua

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ZO_SmithingCreation = ZO_SharedSmithingCreation:Subclass()
function ZO_SmithingCreation:New(...)
    return ZO_SharedSmithingCreation.New(self, ...)
end
function ZO_SmithingCreation:Initialize(control, owner)
    ZO_SharedSmithingCreation.Initialize(self, control, owner)
    local function OnAddOnLoaded(event, name)
        if name == "ZO_Ingame" then
            self:SetupSavedVars()
            self.control:UnregisterForEvent(EVENT_ADD_ON_LOADED)
        end
    end
    self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
    local scrollListControl = ZO_HorizontalScrollList
    local traitUnknownFont = "ZoFontWinH4"
    local notEnoughInInventoryFont = "ZoFontHeader4"
    local listSlotTemplate = "ZO_SmithingListSlot"
    self:InitializeTraitList(scrollListControl, traitUnknownFont, notEnoughInInventoryFont, listSlotTemplate)
    self:InitializeStyleList(scrollListControl, traitUnknownFont, notEnoughInInventoryFont, listSlotTemplate)
    self:InitializePatternList(scrollListControl, listSlotTemplate)
    local CHAMPION_POINT_RANGE_DOES_NOT_INHERIT_COLOR = false
    local COLOR_MATERIAL_NAME_WHITE = true
    self:InitializeMaterialList(scrollListControl, ZO_Spinner, listSlotTemplate, CHAMPION_POINT_RANGE_DOES_NOT_INHERIT_COLOR, COLOR_MATERIAL_NAME_WHITE)
    self.resultTooltip = control:GetNamedChild("ResultTooltip")
        local function OnTooltipMouseUp(control, button, upInside)
            if upInside and button == MOUSE_BUTTON_INDEX_RIGHT then
                    self:GetSelectedMaterialQuantity(), self:GetSelectedItemStyleId(), self:GetSelectedTraitIndex())
                if link ~= "" then
                    ClearMenu()
                    local function AddLink()
                        ZO_LinkHandler_InsertLink(zo_strformat(SI_TOOLTIP_ITEM_NAME, link))
                    end
                    AddMenuItem(GetString(SI_ITEM_ACTION_LINK_TO_CHAT), AddLink)
                    ShowMenu(self)
                end
            end
        end
        self.resultTooltip:SetHandler("OnMouseUp", OnTooltipMouseUp)
        self.resultTooltip:GetNamedChild("Icon"):SetHandler("OnMouseUp", OnTooltipMouseUp)
    end
    self.multiCraftSpinner = ZO_MultiCraftSpinner:New(control:GetNamedChild("MultiCraftContainerSpinner"))
end
function ZO_SmithingCreation:SetHidden(hidden)
    self.control:SetHidden(hidden)
    if not hidden then
        CRAFTING_RESULTS:SetCraftingTooltip(self.resultTooltip)
        CRAFTING_RESULTS:SetTooltipAnimationSounds(self:GetCreateTooltipSound())
        self:TriggerUSITutorial()
    end
    self.refreshGroup:TryClean()
end
function ZO_SmithingCreation:ChangeTypeFilter(filterData)
    ZO_SharedSmithingCreation.ChangeTypeFilter(self, filterData)
end
function ZO_SmithingCreation:InitializeFilterTypeBar()
    local MENU_BAR_DATA =
    {
        initialButtonAnchorPoint = RIGHT,
        buttonTemplate = "ZO_CraftingInventoryTab",
        normalSize = 51,
        downSize = 64,
        buttonPadding = -15,
        animationDuration = 180,
    }
    self.tabs = self.control:GetNamedChild("Tabs")
    self.activeTab = self.control:GetNamedChild("TabsActive")
    self.tabButtons = {}
    ZO_MenuBar_SetData(self.tabs, MENU_BAR_DATA)
    local function CreateNewTabFilterData(filterType, name, normal, pressed, highlight, disabled, visible)
        return {
            tooltipText = name,
            descriptor = filterType,
            normal = normal,
            pressed = pressed,
            highlight = highlight,
            disabled = disabled,
            visible = visible,
            callback = function(filterData)
                self.activeTab:SetText(name)
                self:ChangeTypeFilter(filterData)
            end,
        }
    end
    local function CanCraftWeapons()
        return CanSmithingWeaponPatternsBeCraftedHere()
    end
    local function CanCraftArmor()
        return CanSmithingApparelPatternsBeCraftedHere()
    end
    local function CanCraftJewelry()
        return CanSmithingJewelryPatternsBeCraftedHere()
    end
    local function CanCraftSetWeapons()
        return CanCraftWeapons() and CanSmithingSetPatternsBeCraftedHere()
    end
    local function CanCraftSetArmor()
        return CanCraftArmor() and CanSmithingSetPatternsBeCraftedHere()
    end
    local function CanCraftSetJewelry()
        return CanCraftJewelry() and CanSmithingSetPatternsBeCraftedHere()
    end
    self.tabButtons[SMITHING_FILTER_TYPE_JEWELRY] = ZO_MenuBar_AddButton(self.tabs, CreateNewTabFilterData(SMITHING_FILTER_TYPE_JEWELRY, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_JEWELRY), "EsoUI/Art/Crafting/jewelry_tabIcon_icon_up.dds", "EsoUI/Art/Crafting/jewelry_tabIcon_down.dds", "EsoUI/Art/Crafting/jewelry_tabIcon_icon_over.dds", "EsoUI/Art/Crafting/jewelry_tabIcon_icon_disabled.dds", CanCraftJewelry))
    self.tabButtons[SMITHING_FILTER_TYPE_ARMOR] = ZO_MenuBar_AddButton(self.tabs, CreateNewTabFilterData(SMITHING_FILTER_TYPE_ARMOR, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_ARMOR), "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds", CanCraftArmor))
    self.tabButtons[SMITHING_FILTER_TYPE_WEAPONS] = ZO_MenuBar_AddButton(self.tabs, CreateNewTabFilterData(SMITHING_FILTER_TYPE_WEAPONS, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_WEAPONS), "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds", CanCraftWeapons))
    self.tabButtons[SMITHING_FILTER_TYPE_SET_JEWELRY] = ZO_MenuBar_AddButton(self.tabs, CreateNewTabFilterData(SMITHING_FILTER_TYPE_SET_JEWELRY, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_SET_JEWELRY), "EsoUI/Art/Crafting/jewelrySet_tabIcon_icon_up.dds", "EsoUI/Art/Crafting/jewelrySet_tabIcon_down.dds", "EsoUI/Art/Crafting/jewelrySet_tabIcon_icon_over.dds", "EsoUI/Art/Crafting/jewelrySet_tabIcon_icon_disabled.dds", CanCraftSetJewelry))
    self.tabButtons[SMITHING_FILTER_TYPE_SET_ARMOR] = ZO_MenuBar_AddButton(self.tabs, CreateNewTabFilterData(SMITHING_FILTER_TYPE_SET_ARMOR, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_SET_ARMOR), "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_disabled.dds", CanCraftSetArmor))
    self.tabButtons[SMITHING_FILTER_TYPE_SET_WEAPONS] = ZO_MenuBar_AddButton(self.tabs, CreateNewTabFilterData(SMITHING_FILTER_TYPE_SET_WEAPONS, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_SET_WEAPONS), "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_disabled.dds", CanCraftSetWeapons))
end
function ZO_SmithingCreation:UpdateUniversalStyleItemCheckBox()
    local checkBox = self.useUniversalStyleItemCheckBox
    local universalStyleItemCount = GetCurrentSmithingStyleItemCount(GetUniversalStyleId())
    ZO_CheckButton_SetLabelText(checkBox, zo_strformat(SI_CRAFTING_USE_UNIVERSAL_STYLE_ITEM, universalStyleItemCount))
end
function ZO_SmithingCreation:UpdateQuestPins()
    for filterType, tabButton in pairs(self.tabButtons) do
        local doesFilterMatch = false
        if self.isSetQuest then
            doesFilterMatch = not ZO_CraftingUtils_IsBaseSmithingFilter(filterType)
        else
            doesFilterMatch = ZO_CraftingUtils_IsBaseSmithingFilter(filterType)
        end
        if not self.hasItemToImproveForWrit and doesFilterMatch and self.tabsWithQuests[ZO_CraftingUtils_GetItemFilterFromSmithingFilter(filterType)] then
            tabButton.questPin:SetHidden(false)
        else
            tabButton.questPin:SetHidden(true)
        end
    end
end
function ZO_SmithingCreation:InitializeFilters()
    self.haveMaterialsCheckBox = self.control:GetNamedChild("HaveMaterials")
    self.haveKnowledgeCheckBox = self.control:GetNamedChild("HaveKnowledge")
    self.isQuestItemCheckbox = self.control:GetNamedChild("IsQuestItem")
    self.useUniversalStyleItemCheckBox = self.control:GetNamedChild("StyleListUniversalStyleItem")
    local function OnFilterChanged()
        self:OnFilterChanged(ZO_CheckButton_IsChecked(self.haveMaterialsCheckBox), ZO_CheckButton_IsChecked(self.haveKnowledgeCheckBox), ZO_CheckButton_IsChecked(self.useUniversalStyleItemCheckBox), ZO_CheckButton_IsChecked(self.isQuestItemCheckbox))
    end
    local function HandleInventoryChanged()
        if not self.control:IsHidden() then
            self:UpdateUniversalStyleItemCheckBox()
        end
    end
    ZO_CheckButton_SetToggleFunction(self.haveMaterialsCheckBox, OnFilterChanged)
    ZO_CheckButton_SetToggleFunction(self.haveKnowledgeCheckBox, OnFilterChanged)
    ZO_CheckButton_SetToggleFunction(self.useUniversalStyleItemCheckBox, OnFilterChanged)
    ZO_CheckButton_SetToggleFunction(self.isQuestItemCheckbox, OnFilterChanged)
    ZO_CheckButton_SetLabelText(self.haveMaterialsCheckBox, GetString(SI_SMITHING_HAVE_MATERIALS))
    local FILTER_SPACING = 20
    ZO_CheckButton_SetLabelText(self.haveKnowledgeCheckBox, GetString(SI_SMITHING_HAVE_KNOWLEDGE))
    self.haveKnowledgeCheckBox:SetAnchor(LEFT, self.haveMaterialsCheckBox.label, RIGHT, FILTER_SPACING, 0)
    ZO_CheckButton_SetLabelText(self.isQuestItemCheckbox, GetString(SI_SMITHING_IS_QUEST_ITEM))
    self.isQuestItemCheckbox:SetAnchor(LEFT, self.haveKnowledgeCheckBox.label, RIGHT, FILTER_SPACING, 0)
    ZO_CheckButtonLabel_SetDefaultColors(self.useUniversalStyleItemCheckBox.label, ZO_COLOR_UNIVERSAL_ITEM, ZO_COLOR_UNIVERSAL_ITEM_SELECTED)
    ZO_CheckButton_Enable(self.useUniversalStyleItemCheckBox, true)
    -- crappy hack to make sure no one gets in a bad state because we have connected the checkbuttons to the smithing process,
    -- which means we are going to logically set the state of the check buttons without user input, which will interfere with
    -- the player that tries to mouse down on a checkbutton and then start the craft, resulting in a bad state of being stuck in PRESSED
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", function() ZO_CheckButton_SetCheckState(self.haveMaterialsCheckBox, self.savedVars.haveMaterialChecked)
                                                                              ZO_CheckButton_SetCheckState(self.haveKnowledgeCheckBox, self.savedVars.haveKnowledgeChecked)
                                                                              ZO_CheckButton_SetCheckState(self.useUniversalStyleItemCheckBox, self.savedVars.useUniversalStyleItemChecked)
                                                                              ZO_CheckButton_SetCheckState(self.isQuestItemCheckbox, self.savedVars.questsOnlyChecked)
                                                                              end)
    --This needs to happen AFTER the above CraftingAnimationsStarted callback is registered, so the disabled state doesn't get clobbered by setting the check state for the button
    ZO_CraftingUtils_ConnectCheckBoxToCraftingProcess(self.useUniversalStyleItemCheckBox)
    self.useUniversalStyleItemCheckBox:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleInventoryChanged)
    self.useUniversalStyleItemCheckBox:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleInventoryChanged)
end
function ZO_SmithingCreation:SetupSavedVars(defaults)
    local defaults =
    {
        haveMaterialChecked = false,
        haveKnowledgeChecked = true,
        useUniversalStyleItemChecked = false,
        questsOnlyChecked = false,
    }
    self.savedVars = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 3, "SmithingCreation", defaults)
    ZO_CheckButton_SetCheckState(self.haveMaterialsCheckBox, self.savedVars.haveMaterialChecked)
    ZO_CheckButton_SetCheckState(self.haveKnowledgeCheckBox, self.savedVars.haveKnowledgeChecked)
    ZO_CheckButton_SetCheckState(self.useUniversalStyleItemCheckBox, self:GetIsUsingUniversalStyleItem())
    ZO_CheckButton_SetCheckState(self.isQuestItemCheckbox, self.savedVars.questsOnlyChecked)
end
function ZO_SmithingCreation:RefreshAvailableFilters()
end
function ZO_SmithingCreation:SetupResultTooltip(...)
    self.resultTooltip:SetPendingSmithingItem(...)
end
function ZO_SmithingCreation:OnRefreshAllLists()
    local traitListControl = self.control:GetNamedChild("TraitList")
    local styleListControl = self.control:GetNamedChild("StyleList")
    traitListControl:ClearAnchors()
    if self:ShouldIgnoreStyleItems() then
        local materialListControl = self.control:GetNamedChild("MaterialList")
        traitListControl:SetAnchor(TOP, materialListControl, BOTTOM, 0, 30)
        styleListControl:SetHidden(true)
    else
        traitListControl:SetAnchor(TOP, styleListControl, BOTTOM, 0, 25)
        styleListControl:SetHidden(false)
    end
    -- Need to do this on PC, as the first selection can be garbage otherwise with the style<->pattern cyclic dependencies.
    -- On gamepad, the list auto-scrolls to an item and refreshes twice on its own, so this isn't necessary.
end
function ZO_SmithingCreation:InitializeMaterialList(...)
    local listContainer = self.control:GetNamedChild("MaterialList")
    listContainer.extraInfoLabel:ClearAnchors()
    listContainer.extraInfoLabel:SetAnchor(BOTTOM, listContainer, BOTTOM, 0, 22)
    return ZO_SharedSmithingCreation.InitializeMaterialList(self, ...)
end
function ZO_SmithingCreation:GetPlatformFormattedTextString(stringId, ...)
    return zo_strformat(stringId, ...)
end
function ZO_SmithingCreation:SetLabelHidden(label, hidden)
    label:SetHidden(hidden)
end
function ZO_SmithingCreation:BuyCraftingItems()
    ShowMarketAndSearch(GetString(SI_CROWN_STORE_SEARCH_CRAFT_ITEMS), MARKET_OPEN_OPERATION_UNIVERSAL_STYLE_ITEM)
end
function ZO_SmithingCreation:GetMultiCraftNumIterations()
    return self.multiCraftSpinner:GetValue()
end
function ZO_SmithingCreation:ResetMultiCraftNumIterations()
    self.multiCraftSpinner:SetValue(1)
end
function ZO_SmithingCreation:RefreshMultiCraft()
    self.multiCraftSpinner:SetMinMax(1, self:GetMultiCraftMaxIterations())
    self.multiCraftSpinner:UpdateButtons()
end
function ZO_SmithingCreation:UpdateKeybindStrip()
end
function ZO_SmithingCreation:ConfirmCreate()
end
    InitializeTooltip(InformationTooltip, control, BOTTOM, 0, -10)
    SetTooltipText(InformationTooltip, GetString(SI_CRAFTING_HAVE_MATERIALS_TOOLTIP))
end
    InitializeTooltip(InformationTooltip, control, BOTTOM, 0, -10)
    SetTooltipText(InformationTooltip, GetString(SI_CRAFTING_HAVE_KNOWLEDGE_TOOLTIP))
end
    InitializeTooltip(InformationTooltip, control, BOTTOM, 0, -10)
    SetTooltipText(InformationTooltip, GetString(SI_CRAFTING_IS_QUEST_ITEM_TOOLTIP))
end
    ClearTooltip(InformationTooltip)
end
    if control.label then
        control.label:SetColor(ZO_COLOR_UNIVERSAL_ITEM_SELECTED:UnpackRGBA())
    end
    InitializeTooltip(InformationTooltip, control, RIGHT, -10, -10)
    local universalStyleItemCount = GetCurrentSmithingStyleItemCount(GetUniversalStyleId())
    InformationTooltip:AddLine(zo_strformat(SI_CRAFTING_USE_UNIVERSAL_STYLE_ITEM, universalStyleItemCount), "", ZO_COLOR_UNIVERSAL_ITEM:UnpackRGBA())
    local r,g,b = ZO_NORMAL_TEXT:UnpackRGB()
    InformationTooltip:AddLine(GetString(SI_CRAFTING_UNIVERSAL_STYLE_ITEM_TOOLTIP), "", r, g, b)
    InformationTooltip:AddLine(GetString(SI_CRAFTING_UNIVERSAL_STYLE_ITEM_CROWN_STORE_TOOLTIP), "", r, g, b)
end
    if control.label then
        control.label:SetColor(ZO_COLOR_UNIVERSAL_ITEM:UnpackRGBA())
    end
    ClearTooltip(InformationTooltip)
end
    local filterBarData =
    {
        initialButtonAnchorPoint = RIGHT,
        buttonTemplate = "ZO_SmithingCreationFilterTab",
        normalSize = 40,
        downSize = 51,
        buttonPadding = -5,
        animationDuration = 180,
    }
    ZO_MenuBar_SetData(control, filterBarData)
end