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ZO_UniversalDeconstructionPanel_Shared . Initialize ( self , control , parentObject , self . extractSlot , self . extractLabel )
self . inventory = ZO_UniversalDeconstructionInventory_Keyboard : New ( self . control : GetNamedChild ( "Inventory" ) , self )
end
end
end
end
-- Initialize the Include Banked Items checkbox.
ZO_CheckButton_SetCheckState ( self . includeBankedItemsCheckbox , self . savedVars . includeBankedItemsChecked )
end )
-- Initialize the Crafting Types multiselect combobox.
dropdown : SetNoSelectionText ( GetString ( SI_SMITHING_DECONSTRUCTION_CRAFTING_TYPES_DROPDOWN_TEXT_DEFAULT ) )
end
--This needs to happen AFTER the above CraftingAnimationsStarted callback is registered, so the disabled state doesn't get clobbered by setting the check state for the button
end
local jewelryCraftingItem = nil
jewelryCraftingItem = item
break
end
end
if jewelryCraftingItem then
else
if jewelryCraftingCollectibleData then
tooltipText = ZO_ERROR_COLOR : Colorize ( zo_strformat ( SI_SMITHING_CRAFTING_TYPE_LOCKED , jewelryCraftingCollectibleData : GetFormattedName ( ) , jewelryCraftingTradeskillName ) )
end
end
self . craftingTypeFiltersDropdown : SetItemOnEnter ( jewelryCraftingItem , OnCraftingTypeFilterDropdownEnter )
end
self . craftingTypeFiltersDropdown : SetItemOnExit ( jewelryCraftingItem , OnCraftingTypeFilterDropdownExit )
if selectedCraftingTypeFilters and selectedCraftingTypeFilters [ CRAFTING_TYPE_JEWELRYCRAFTING ] then
selectedCraftingTypeFilters [ CRAFTING_TYPE_JEWELRYCRAFTING ] = nil
end
end
end
end
local defaults =
{
craftingTypeFilters = { } ,
includeBankedItemsChecked = true ,
}
self . savedVars = ZO_SavedVars : New ( "ZO_Ingame_SavedVariables" , 2 , "UniversalDeconstruction" , defaults )
ZO_CheckButton_SetCheckState ( self . includeBankedItemsCheckbox , self : GetSavedIncludeBankedItemsFilter ( ) )
local IGNORE_CALLBACKS = true
end
end
end
end
end
end
local selectedFilterTypes = { }
end
end
return selectedFilterTypes
end
end
end
if not craftingTypeFilters then
craftingTypeFilters = { }
end
end
function ZO_UniversalDeconstructionInventory_Keyboard : Initialize ( control , universalDeconstructionPanel , ... )
local tabFilters = { }
local tabFilterData = self : CreateNewTabFilterData ( filterData . filter , filterData . displayName , filterData . iconUp , filterData . iconDown , filterData . iconOver , filterData . iconDisabled )
tabFilterData . filter = filterData
-- Only override the tooltip text if specified.
end
end
self . sortHeaders : SelectHeaderByKey ( self . sortKey , ZO_SortHeaderGroup . SUPPRESS_CALLBACKS , not ZO_SortHeaderGroup . FORCE_RESELECT , self . sortOrder )
end
end
end
ZO_ScrollList_AddDataType ( self . list , self : GetScrollDataType ( ) , "ZO_CraftingInventoryComponentRow" , 52 , RowSetup , nil , nil , ZO_InventorySlot_OnPoolReset )
end
return ZO_CraftingInventory . IsLocked ( self , bagId , slotIndex ) or self . universalDeconstructionPanel : IsSlotted ( bagId , slotIndex ) or IsItemPlayerLocked ( bagId , slotIndex )
end
end
end
end
end
local DONT_USE_WORN_BAG = false
local validItems = self : GetIndividualInventorySlotsAndAddToScrollData ( isDeconstructableFunction , ZO_UniversalDeconstructionPanel_Shared . DoesItemPassFilter , self . filterType , data , DONT_USE_WORN_BAG , excludeBanked )
end
function ZO_UniversalDeconstructionInventory_Keyboard : ShowAppropriateSlotDropCallouts ( bagId , slotIndex )
end
end |