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-- Shared object class
return smithingImprovement
end
function ZO_SharedSmithingImprovement : Initialize ( listControl , boosterContainerControl , resultTooltipControl , owner )
end
if row . toLabel then
end
row . fadeAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "SmithingImprovementBoosterFade" , row )
return row
end
{
}
row . index = i
end
label . fadeAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "SmithingImprovementBoosterFade" , label )
end
InitializeQualityLabel ( self . boosterContainer : GetNamedChild ( "Superior" ) , ITEM_DISPLAY_QUALITY_ARCANE )
InitializeQualityLabel ( self . boosterContainer : GetNamedChild ( "Legendary" ) , ITEM_DISPLAY_QUALITY_LEGENDARY )
end
local reagentName , icon , stack , _ , _ , _ , _ , functionalQuality , displayQuality = GetSmithingImprovementItemInfo ( GetCraftingInteractionType ( ) , i )
row . reagentName = reagentName
row . currentStack = stack
row . functionalQuality = functionalQuality
row . displayQuality = displayQuality
-- row.quality is deprecated, included here for addon backwards compatibility
row . quality = displayQuality
row . icon = icon
if stack == 0 then
else
end
end
end
else
end
end
function ZO_SharedSmithingImprovement : SetCraftingType ( craftingType , oldCraftingType , isCraftingTypeDifferent )
if isCraftingTypeDifferent then
end
end
-- Don't update improvement panel until the animation is complete: ESO-556307
return
end
end
if hasItem then
if row then
-- row.quality is deprecated, included here for addon backwards compatibility
self . currentQuality = ( row . functionalQuality and row . functionalQuality - 1 ) or ( row . quality and row . quality - 1 ) -- need the "from" quality
else
return
end
else
end
if hasItem then
else
end
end
-- row.quality is deprecated, included here for addon backwards compatibility
local rowFunctionalQuality = row . functionalQuality or row . quality
if rowFunctionalQuality - 1 == functionalQuality then
return row
end
end
end
end
end
end
local numBoostersToApply = 0
repeat
numBoostersToApply = numBoostersToApply + 1
local chance = GetSmithingImprovementChance ( itemToImproveBagId , itemToImproveSlotIndex , numBoostersToApply , craftingType )
until chance >= 100.0 or numBoostersToApply == 1000
return numBoostersToApply
end
end
end
end
end
local chance = GetSmithingImprovementChance ( itemToImproveBagId , itemToImproveSlotIndex , numBoostersToApply , craftingType )
end
end
end
end
return true -- currently no requirements to meet before being able to improve
end
end
end
end
end
end
end
end
end
end
-- Handle edge case where player hits R and E at the same time.
return
end
local chance = GetSmithingImprovementChance ( itemToImproveBagId , itemToImproveSlotIndex , numBoostersToApply , craftingType )
if isItemLocked and chance < 100 then
return
end
local dialogName = "CONFIRM_IMPROVE_ITEM"
if isItemLocked then
dialogName = "GAMEPAD_CONFIRM_IMPROVE_LOCKED_ITEM"
else
dialogName = "CONFIRM_IMPROVE_LOCKED_ITEM"
end
end
ZO_Dialogs_ShowPlatformDialog ( dialogName , { bagId = itemToImproveBagId , slotIndex = itemToImproveSlotIndex , boostersToApply = numBoostersToApply , chance = chance , } , { mainTextParams = { chance , improveItemLink , GetString ( SI_PERFORM_ACTION_CONFIRMATION ) } } )
end
ZO_Dialogs_ShowPlatformDialog ( "CONFIRM_MODIFY_TRADE_BOP" , { onAcceptCallback = ShowImprovementDialog } , { mainTextParams = { GetItemName ( itemToImproveBagId , itemToImproveSlotIndex ) } } )
else
end
end
-- Crafting slot
end
end
end
elseif hadItem then
end
end
self . nameLabel : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS , displayQuality ) )
else
end
end
end
end
-- Shared helper functions (formerly local to the PC version)
if craftingType == CRAFTING_TYPE_BLACKSMITHING then
elseif craftingType == CRAFTING_TYPE_CLOTHIER then
elseif craftingType == CRAFTING_TYPE_WOODWORKING then
elseif craftingType == CRAFTING_TYPE_JEWELRYCRAFTING then
end
end
if craftingType == CRAFTING_TYPE_BLACKSMITHING then
return SOUNDS . BLACKSMITH_IMPROVE_TOOLTIP_GLOW_SUCCESS , SOUNDS . BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL
elseif craftingType == CRAFTING_TYPE_CLOTHIER then
return SOUNDS . CLOTHIER_IMPROVE_TOOLTIP_GLOW_SUCCESS , SOUNDS . CLOTHIER_IMPROVE_TOOLTIP_GLOW_FAIL
elseif craftingType == CRAFTING_TYPE_WOODWORKING then
return SOUNDS . WOODWORKER_IMPROVE_TOOLTIP_GLOW_SUCCESS , SOUNDS . WOODWORKER_IMPROVE_TOOLTIP_GLOW_FAIL
elseif craftingType == CRAFTING_TYPE_JEWELRYCRAFTING then
return SOUNDS . JEWELRYCRAFTER_IMPROVE_TOOLTIP_GLOW_SUCCESS , SOUNDS . JEWELRYCRAFTER_IMPROVE_TOOLTIP_GLOW_FAIL
end
end
end
end |