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ZO_DYEING_HIGHLIGHT_OFFSET_GAMEPAD_X = 3
ZO_DYEING_HIGHLIGHT_OFFSET_GAMEPAD_Y = 4
offsetX = offsetX or ZO_DYEING_HIGHLIGHT_OFFSET_GAMEPAD_X
offsetY = offsetY or ZO_DYEING_HIGHLIGHT_OFFSET_GAMEPAD_Y
local selected = false
if dyeControl then
selected = true
end
end
ZO_Dyeing_Gamepad_Highlight ( control , savedSetControl , ZO_DYEING_HIGHLIGHT_OFFSET_GAMEPAD_X * 3 , ZO_DYEING_HIGHLIGHT_OFFSET_GAMEPAD_Y * 2 )
end
end
end
end
end
end
end
if swatchControl . dyeChangedControl then
if channel == dyeChannel then
else
end
end
end
end
if swatchControl . dyeChangedControl then
end
end
end
if swatchControl . dyeChangedControl then
end
end
end
-- XML functions --
{
}
end |