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--[[
---- Lifecycle
--]]
end
-- Call base initialize
-- Create scene
function ( oldState , newState )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
local INVENTORY_TYPE_LIST = { INVENTORY_BACKPACK }
local REMOVE_CONTEXT = nil
end
end )
-- Initialize Mode Bar
local lastUpdateSeconds = 0
if currentFrameTimeSeconds - lastUpdateSeconds > 1 then
lastUpdateSeconds = currentFrameTimeSeconds
end
end
end
else
end
local function CreateButtonData ( normal , pressed , highlight , clickSound , tutorialTrigger , additionalCallback )
return {
normal = normal ,
pressed = pressed ,
highlight = highlight ,
end
end
}
end
local stackAllButton =
{
{
end ,
}
}
--Sell Button
if enableSell then
"EsoUI/Art/Vendor/vendor_tabIcon_sell_down.dds" ,
"EsoUI/Art/Vendor/vendor_tabIcon_sell_over.dds" ,
SOUNDS . MENU_BAR_CLICK ,
TUTORIAL_TRIGGER_FENCE_OPENED ,
self . modeBar : Add ( SI_STORE_MODE_SELL , { INVENTORY_FRAGMENT , BACKPACK_FENCE_LAYOUT_FRAGMENT } , sellButtonData , stackAllButton )
end
--Launder Button
if enableLaunder then
"EsoUI/Art/Vendor/vendor_tabIcon_fence_down.dds" ,
"EsoUI/Art/Vendor/vendor_tabIcon_fence_over.dds" ,
SOUNDS . MENU_BAR_CLICK ,
TUTORIAL_TRIGGER_LAUNDER_OPENED ,
self . modeBar : Add ( SI_FENCE_LAUNDER_TAB , { INVENTORY_FRAGMENT , BACKPACK_LAUNDER_LAYOUT_FRAGMENT } , launderButtonData , stackAllButton )
end
end
--[[
---- Callbacks
--]]
do
local INVENTORY_TYPE_LIST = { INVENTORY_BACKPACK }
end
end
local REMOVE_CONTEXT = nil
end
end
end
self : UpdateTransactionLabel ( totalLaunders , laundersUsed , SI_FENCE_LAUNDER_LIMIT , SI_FENCE_LAUNDER_LIMIT_REACHED )
else
self : UpdateTransactionLabel ( totalSells , sellsUsed , SI_FENCE_SELL_LIMIT , SI_FENCE_SELL_LIMIT_REACHED )
end
end
self : UpdateTransactionLabel ( totalSells , sellsUsed , SI_FENCE_SELL_LIMIT , SI_FENCE_SELL_LIMIT_REACHED )
end
self : UpdateTransactionLabel ( totalLaunders , laundersUsed , SI_FENCE_LAUNDER_LIMIT , SI_FENCE_LAUNDER_LIMIT_REACHED )
ZO_CurrencyControl_SetCurrencyData ( priceControl , CURT_MONEY , data . stackLaunderPrice , CURRENCY_DONT_SHOW_ALL , ( GetCurrencyAmount ( CURT_MONEY , CURRENCY_LOCATION_CHARACTER ) < data . stackLaunderPrice ) )
end
end
--[[
---- Helper functions
--]]
function ZO_Fence_Keyboard : UpdateTransactionLabel ( totalTransactions , usedTransactions , transactionsRemainingString , transactionsFullString )
local transactionString = ( usedTransactions >= totalTransactions ) and transactionsFullString or transactionsRemainingString
ZO_PlayerInventoryInfoBarAltFreeSlots : SetText ( zo_strformat ( transactionString , usedTransactions , totalTransactions ) )
end
if skillLevel > 0 then
ZO_PlayerInventoryInfoBarAltMoney : SetText ( zo_strformat ( SI_FENCE_HAGGLING_SKILL_BONUS_LABEL , skillLevel ) )
else
end
end
end
end
if totalSells - sellsUsed <= 0 then
local timeText = ZO_FormatTimeMilliseconds ( resetTimeSeconds * 1000 , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
if totalLaunders - laundersUsed <= 0 then
local timeText = ZO_FormatTimeMilliseconds ( resetTimeSeconds * 1000 , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
end
end
--[[
---- Global Functions
--]]
end |