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local ZO_GAMEPAD_GIFT_INVENTORY_TAB = {
RECEIVED = 1 ,
SENT = 2 ,
RETURNED = 3 ,
}
end
local DONT_ACTIVATE_ON_SHOW = false
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_CREATE , DONT_ACTIVATE_ON_SHOW , ZO_GAMEPAD_GIFT_INVENTORY_SCENE )
local CUSTOM_LIST_SETUP = true
GIFT_INVENTORY_MANAGER : RegisterCallback ( "GiftActionResult" , function ( ... ) self : OnGiftActionResult ( ... ) end )
end
local tabBarEntries =
{
{
end ,
} ,
{
end ,
} ,
{
end ,
} ,
}
{
tabBarEntries = tabBarEntries ,
}
end
local listIndex
if giftState == GIFT_STATE_RECEIVED then
listIndex = ZO_GAMEPAD_GIFT_INVENTORY_TAB . RECEIVED
elseif giftState == GIFT_STATE_THANKED or giftState == GIFT_STATE_SENT then
listIndex = ZO_GAMEPAD_GIFT_INVENTORY_TAB . SENT
elseif giftState == GIFT_STATE_RETURNED then
listIndex = ZO_GAMEPAD_GIFT_INVENTORY_TAB . RETURNED
end
if listIndex then
else
end
end
end
-- begin ZO_Gamepad_ParametricList_Screen overrides
end
{
}
end
end
end
end
end
-- need to update list keybinds on selection changed since rebuilding the list won't trigger a target change
end
function ZO_GiftInventory_Gamepad : OnTargetChanged ( list , targetData , oldTargetData , reachedTarget , targetSelectedIndex )
end
-- end ZO_Gamepad_ParametricList_Screen overrides
if currentList then
end
end
end
end
end
end
end
end
if currentList then
end
end
if currentList then
end
end
if self . waitingOnResendResult and giftAction == GIFT_ACTION_RESEND and result == GIFT_ACTION_RESULT_FINISHED then
end
end
end
-- Global XML functions
end |