Back to Home

ESO Lua File v101038

ingame/guild/gamepad/guildheraldry_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
-----------------------------------
-- GuildHeraldryManager Gamepad
-----------------------------------
local CATEGORY_TEMPLATE_NAME = "ZO_GamepadMenuEntryTemplate"
ZO_GUILD_HERALDRY_STYLE_GAMEPAD_HEADER_TEMPLATE_HEIGHT = 60
ZO_GUILD_HERALDRY_STYLE_GAMEPAD_LIST_VERT_PADDING = ZO_GAMEPAD_CONTENT_VERT_OFFSET_PADDING + 40
ZO_GUILD_HERALDRY_STYLE_GAMEPAD_ICON_SIZE = ZO_GAMEPAD_DEFAULT_SELECTION_ICON_SIZE + 11
ZO_GUILD_HERALDRY_STYLE_GAMEPAD_GRID_PADDING = 30
ZO_GUILD_HERALDRY_COLOR_GAMEPAD_ICON_SIZE = 43
ZO_GUILD_HERALDRY_COLOR_GAMEPAD_CHECKMARK_SIZE = 32
ZO_GuildHeraldryManager_Gamepad = ZO_Object.MultiSubclass(ZO_GamepadMultiFocusArea_Manager, ZO_GuildHeraldryManager_Shared)
function ZO_GuildHeraldryManager_Gamepad:New(...)
    return ZO_GuildHeraldryManager_Shared.New(self, ...)
end
function ZO_GuildHeraldryManager_Gamepad:SetMainList(list)
    self.categoryList = list
end
function ZO_GuildHeraldryManager_Gamepad:SetOwningScreen(owningScreen)
    self.owningScreen = owningScreen
end
local function OnBlockingSceneActivated()
    GUILD_HERALDRY_GAMEPAD:AttemptSaveAndExit()
end
function ZO_GuildHeraldryManager_Gamepad:Initialize(control)
    local function StyleGridEntrySetup(control, data, list)
        control:GetNamedChild("Icon"):SetTexture(data.icon)
        control:GetNamedChild("CurrentIconIndicator"):SetHidden(not self:IsViewingStyleCategoryWithSelection() or not data.checked)
    end
    local function DyeSwatchGridEntrySetup(control, data, list)
        control:SetColor(ZO_DYEING_SWATCH_INDEX, data.r, data.g, data.b)
        control:SetSurfaceHidden(ZO_DYEING_LOCK_INDEX, data.known)
        control:GetNamedChild("Checkmark"):SetHidden(not data.checked)
        data:SetControl(control)
        local DONT_SKIP_ANIM = false
        data:UpdateSelectedState(DONT_SKIP_ANIM, data.checked)
    end
    local function GeneralGridEntryReset(control)
    end
    local templateData =
    {
        gridListClass = ZO_GridScrollList_Gamepad,
        styleEntryTemplate = "ZO_GuildHeraldry_Style_Gamepad",
        styleEntryWidth = ZO_GUILD_HERALDRY_STYLE_GAMEPAD_ICON_SIZE,
        styleEntryHeight = ZO_GUILD_HERALDRY_STYLE_GAMEPAD_ICON_SIZE,
        styleGridPadding = ZO_GUILD_HERALDRY_STYLE_GAMEPAD_GRID_PADDING,
        styleEntrySetup = StyleGridEntrySetup,
        colorEntryTemplate = "ZO_GuildHeraldry_Color_Gamepad",
        colorEntryWidth = ZO_GUILD_HERALDRY_COLOR_GAMEPAD_ICON_SIZE,
        colorEntryHeight = ZO_GUILD_HERALDRY_COLOR_GAMEPAD_ICON_SIZE,
        headerTemplate = "ZO_GuildHeraldry_Style_Gamepad_Header_Template",
        headerHeight = ZO_GUILD_HERALDRY_STYLE_GAMEPAD_HEADER_TEMPLATE_HEIGHT,
    }
    ZO_GamepadMultiFocusArea_Manager.Initialize(self)
    ZO_GuildHeraldryManager_Shared.Initialize(self, control, ZO_GAMEPAD_CURRENCY_OPTIONS, templateData)
    self.stylesHeader = self.styleGridListControl:GetNamedChild("StylesHeader")
    self.mode = ZO_HERALDRY_CATEGORY_MODE
    GUILD_HERALDRY_GAMEPAD_FRAGMENT = ZO_FadeSceneFragment:New(self.control, true)
    GUILD_HERALDRY_GAMEPAD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self:PerformDeferredInitialization()
            MAIN_MENU_MANAGER:SetBlockingScene("guildHeraldry_gamepad", OnBlockingSceneActivated)
            self.pendingTransaction = false
            self:PopulateCategories()
            self:PopulateStyleCategoryLists() -- Depends on PopulateCategories being called first.
            self.categoryList:Activate()
            KEYBIND_STRIP:AddKeybindButtonGroup(self.categoryKeybindStripDescriptor)
            self:RegisterEvents()
            StartHeraldryCustomization(self.guildId)
            KEYBIND_STRIP:RemoveDefaultExit()
            KEYBIND_STRIP:AddKeybindButtonGroup(self.globalKeybindStripDescriptor)
        elseif newState == SCENE_HIDING then
            EndHeraldryCustomization()
            self:UnregisterEvents()
            self:SetDirectionalInputEnabled(false)
            self:SetPendingExit(false)
            -- Remove all keybind groups that may have been added
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.globalKeybindStripDescriptor)
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.categoryKeybindStripDescriptor)
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.colorKeybindStripDescriptor)
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.styleCategoryKeybindStripDescriptor)
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.styleKeybindStripDescriptor)
            KEYBIND_STRIP:RestoreDefaultExit()
            self.activeKeybindStripDescriptor = nil
            GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT:TakeFocus()
            -- Deactivate the active element to remove the tigger keybinds associated with the active control manager
            if self.categoryList:IsActive() then
                self.categoryList:Deactivate()
            end
            if self.colorGridList:IsActive() then
                self.colorGridList:Deactivate()
            end
            self:DeactivateCurrentFocus()
        end
    end)
end
function ZO_GuildHeraldryManager_Gamepad:InitializeColorGridList()
    ZO_GuildHeraldryManager_Shared.InitializeColorGridList(self)
    self.colorGridList:SetOnSelectedDataChangedCallback(function(previousData, newData) self:OnColorGridSelectedDataChanged(previousData, newData) end)
end
function ZO_GuildHeraldryManager_Gamepad:InitializeMultiFocusAreas()
    local function StyleCategoryActivateCallback()
        local list = self.bgStyleCatList
        if self.activeData.mode == ZO_HERALDRY_CREST_STYLE_MODE then
            list = self.crestStyleCatList
        end
        list:Activate()
        list.control.highlight:SetHidden(false)
        SCREEN_NARRATION_MANAGER:QueueCustomEntry("guildHeraldryStyleSpinner")
    end
    local function StyleCategoryDeactivateCallback()
        local list = self.bgStyleCatList
        if self.activeData.mode == ZO_HERALDRY_CREST_STYLE_MODE then
            list = self.crestStyleCatList
        end
        list:Deactivate()
        list.control.highlight:SetHidden(true)
    end
    self.styleCategoryArea = ZO_GamepadMultiFocusArea_Base:New(self, StyleCategoryActivateCallback, StyleCategoryDeactivateCallback)
    local FOREGO_DIRECTIONAL_INPUT = true
    local function StyleGridActivateCallback()
        self.styleGridList:Activate(FOREGO_DIRECTIONAL_INPUT)
    end
    local function StyleGridDeactivateCallback()
        self.styleGridList:Deactivate(FOREGO_DIRECTIONAL_INPUT)
    end
    self.styleGridArea = ZO_GamepadInteractiveSortFilterFocusArea_Grid:New(self, StyleGridActivateCallback, StyleGridDeactivateCallback)
    self.styleGridArea.gridList = self.styleGridList
    self:AddNextFocusArea(self.styleCategoryArea)
    self:AddNextFocusArea(self.styleGridArea)
    local narrationInfo =
    {
        canNarrate = function()
            if GUILD_HERALDRY_GAMEPAD_FRAGMENT:IsShowing() then
                local list = nil
                if self.mode == ZO_HERALDRY_BG_STYLE_MODE then
                    list = self.bgStyleCatList
                elseif self.mode == ZO_HERALDRY_CREST_STYLE_MODE then
                    list = self.crestStyleCatList
                end
                return list and list:IsActive() or false
            end
            return false
        end,
        selectedNarrationFunction = function()
            local list = self.bgStyleCatList
            if self.activeData.mode == ZO_HERALDRY_CREST_STYLE_MODE then
                list = self.crestStyleCatList
            end
            local data = list:GetSelectedData()
            if data then
                return ZO_FormatSpinnerNarrationText(GetString(SI_GUILD_HERALDRY_TYPE_HEADER), data.categoryName)
            end
        end,
        additionalInputNarrationFunction = function()
            local list = self.bgStyleCatList
            if self.activeData.mode == ZO_HERALDRY_CREST_STYLE_MODE then
                list = self.crestStyleCatList
            end
            local narrationFunction = list:GetAdditionalInputNarrationFunction()
            return narrationFunction()
        end,
    }
    SCREEN_NARRATION_MANAGER:RegisterCustomObject("guildHeraldryStyleSpinner", narrationInfo)
end
function ZO_GuildHeraldryManager_Gamepad:PerformDeferredInitialization()
    if self.deferredInitialized then return end
    self.deferredInitialized = true
    self:InitializeStyleCategoryLists(ZO_HorizontalScrollList_Gamepad, "ZO_GuildHeraldry_StyleCategory_Gamepad")
    local function OnSelectedBGStyleDataChangedCallback()
        if self.bgStyleCatList:IsActive() then
            SCREEN_NARRATION_MANAGER:QueueCustomEntry("guildHeraldryStyleSpinner")
        end
    end
    local function OnSelectedCrestStyleDataChangedCallback()
        if self.crestStyleCatList:IsActive() then
            SCREEN_NARRATION_MANAGER:QueueCustomEntry("guildHeraldryStyleSpinner")
        end
    end
    self.styleCategoryArea:SetKeybindDescriptor(self.styleCategoryKeybindStripDescriptor)
    self.styleGridArea:SetKeybindDescriptor(self.styleKeybindStripDescriptor)
    self.categoryList:Activate()
    KEYBIND_STRIP:AddKeybindButtonGroup(self.categoryKeybindStripDescriptor)
    self.costFn = function(control)
        ZO_CurrencyControl_SetSimpleCurrency(control, CURT_MONEY, self.selectedData.cost, self.currencyOptions)
        return true
    end
    self.costFnNarration = function(control)
        return ZO_Currency_FormatGamepad(CURT_MONEY, self.selectedData.cost, ZO_CURRENCY_FORMAT_AMOUNT_NAME)
    end
end
function ZO_GuildHeraldryManager_Gamepad:RegisterEvents()
    self.control:RegisterForEvent(EVENT_HERALDRY_CUSTOMIZATION_START, function(eventCode)
        self.initialized = true
        self:SetSelectedHeraldryIndices()
        self.categoryList:RefreshVisible()
    end)
    self.control:RegisterForEvent(EVENT_HERALDRY_CUSTOMIZATION_END, function(eventCode)
        self.initialized = false
    end)
    self.control:RegisterForEvent(EVENT_HERALDRY_SAVED, function(eventCode)
        self:SetSelectedHeraldryIndices()
        ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, SOUNDS.GUILD_HERALDRY_APPLIED, SI_GAMEPAD_GUILD_HERALDRY_SAVED)
        self.pendingTransaction = false
        self:UpdateKeybindGroups()
        self.categoryList:RefreshVisible()
    end)
    self.control:RegisterForEvent(EVENT_HERALDRY_FUNDS_UPDATED, function(eventCode)
        self:UpdateKeybindGroups()
    end)
end
function ZO_GuildHeraldryManager_Gamepad:UnregisterEvents()
    self.control:UnregisterForEvent(EVENT_HERALDRY_CUSTOMIZATION_START)
    self.control:UnregisterForEvent(EVENT_HERALDRY_CUSTOMIZATION_END)
    self.control:UnregisterForEvent(EVENT_HERALDRY_SAVED)
    self.control:UnregisterForEvent(EVENT_HERALDRY_FUNDS_UPDATED)
end
function ZO_GuildHeraldryManager_Gamepad:OnColorGridSelectedDataChanged(previousData, newData)
    local DONT_SKIP_ANIM = false
    if previousData and previousData.control then
        previousData.mousedOver = false
        previousData:UpdateSelectedState(DONT_SKIP_ANIM, previousData.checked)
    end
    if newData then
        if newData.control then
            newData.mousedOver = true
            newData:UpdateSelectedState(DONT_SKIP_ANIM, newData.checked)
        end
    end
end
function ZO_GuildHeraldryManager_Gamepad:GetPurchaseDialogName()
    return "CONFIRM_HERALDRY_PURCHASE_GAMEPAD"
end
function ZO_GuildHeraldryManager_Gamepad:GetApplyChangesDialogName()
    return "CONFIRM_HERALDRY_APPLY_CHANGES_GAMEPAD"
end
function ZO_GuildHeraldryManager_Gamepad:IsCurrentBlockingScene()
    return MAIN_MENU_MANAGER:GetBlockingSceneName() == "guildHeraldry_gamepad"
end
function ZO_GuildHeraldryManager_Gamepad:AttemptSaveAndExit(showBaseScene)
    if self.pendingTransaction then
        return
    end
    ZO_GuildHeraldryManager_Shared.AttemptSaveAndExit(self, showBaseScene)
end
function ZO_GuildHeraldryManager_Gamepad:ConfirmExit(showBaseScene)
    if showBaseScene then
        SCENE_MANAGER:ShowBaseScene()
    else
        SCENE_MANAGER:HideCurrentScene()
    end
    self:SetPendingExit(false)
    MAIN_MENU_MANAGER:ClearBlockingScene(OnBlockingSceneActivated)
end
function ZO_GuildHeraldryManager_Gamepad:CancelExit()
    MAIN_MENU_MANAGER:CancelBlockingSceneNextScene()
    self:SetPendingExit(false)
end
function ZO_GuildHeraldryManager_Gamepad:NoChoiceExitCallback()
    self:ConfirmExit()
end
function ZO_GuildHeraldryManager_Gamepad:InitializeKeybindStripDescriptors()
    self.globalKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Apply changes.
        {
            keybind = "UI_SHORTCUT_SECONDARY",
            order = 100,
            name = function()
                local pendingCost = GetPendingHeraldryCost()
                local heraldryFunds = GetHeraldryGuildBankedMoney()
                local gamepadGoldIconMarkup =  ZO_Currency_GetGamepadFormattedCurrencyIcon(CURT_MONEY)
                if IsCreatingHeraldryForFirstTime() then
                    if heraldryFunds and pendingCost <= heraldryFunds then
                        return zo_strformat(SI_GAMEPAD_GUILD_HERALDRY_PURCHASE_HERALDRY, ZO_CurrencyControl_FormatCurrency(pendingCost), gamepadGoldIconMarkup)
                    else
                        return zo_strformat(SI_GAMEPAD_GUILD_HERALDRY_PURCHASE_HERALDRY_NOT_ENOUGH, ZO_ERROR_COLOR:Colorize(ZO_CurrencyControl_FormatCurrency(pendingCost)), gamepadGoldIconMarkup)
                    end
                else
                    if heraldryFunds and pendingCost <= heraldryFunds then
                        return zo_strformat(SI_GAMEPAD_GUILD_HERALDRY_APPLY_CHANGES, ZO_CurrencyControl_FormatCurrency(pendingCost), gamepadGoldIconMarkup)
                    else
                        return zo_strformat(SI_GAMEPAD_GUILD_HERALDRY_APPLY_CHANGES_NOT_ENOUGH, ZO_ERROR_COLOR:Colorize(ZO_CurrencyControl_FormatCurrency(pendingCost)), gamepadGoldIconMarkup)
                    end
                end
            end,
            narrationOverrideName  = function()
                local pendingCost = GetPendingHeraldryCost()
                if IsCreatingHeraldryForFirstTime() then
                    return zo_strformat(SI_GAMEPAD_GUILD_HERALDRY_PURCHASE_HERALDRY, ZO_Currency_FormatGamepad(CURT_MONEY, pendingCost, ZO_CURRENCY_FORMAT_AMOUNT_NAME))
                else
                    return zo_strformat(SI_GAMEPAD_GUILD_HERALDRY_APPLY_CHANGES, ZO_Currency_FormatGamepad(CURT_MONEY, pendingCost, ZO_CURRENCY_FORMAT_AMOUNT_NAME))
                end
            end,
            callback = function()
                local pendingCost = GetPendingHeraldryCost()
                local heraldryFunds = GetHeraldryGuildBankedMoney()
                if heraldryFunds and pendingCost <= heraldryFunds then
                    if IsCreatingHeraldryForFirstTime() then
                        self:ConfirmHeraldryPurchase()
                    else
                        self:ConfirmHeraldryApplyChanges()
                    end
                end
            end,
            visible = function()
                return HasPendingHeraldryChanges() and not self.pendingTransaction
            end,
        },
        -- Custom Exit
        {
            --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
            name = "Gamepad Guild Heraldry Exit",
            keybind = "UI_SHORTCUT_EXIT",
            ethereal = true,
            callback =  function()
                local SHOW_BASE_SCENE = true
                self:AttemptSaveAndExit(SHOW_BASE_SCENE)
            end,
        },
    }
    self.categoryKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select category.
        {
            keybind = "UI_SHORTCUT_PRIMARY",
            name = function()
                return GetString(SI_GAMEPAD_SELECT_OPTION)
            end,
            sound = SOUNDS.GAMEPAD_MENU_FORWARD,
            callback = function()
                self.categoryList:Deactivate()
                KEYBIND_STRIP:RemoveKeybindButtonGroup(self.categoryKeybindStripDescriptor)
                if self.activeData.mode == ZO_HERALDRY_COLOR_MODE then
                    self.colorGridList:Activate()
                    KEYBIND_STRIP:AddKeybindButtonGroup(self.colorKeybindStripDescriptor)
                else
                    self:SetDirectionalInputEnabled(true)
                    self:ActivateFocusArea(self.styleCategoryArea)
                end
            end,
        },
    }
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.categoryKeybindStripDescriptor, self.categoryList)
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.categoryKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
        GAMEPAD_GUILD_HUB:SetEnterInSingleGuildList(true)
        self:AttemptSaveAndExit()
    end)
    self.colorKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select color.
        {
            keybind = "UI_SHORTCUT_PRIMARY",
            name = function()
                return GetString(SI_GAMEPAD_SELECT_OPTION)
            end,
            callback = function()
                local selectedData = self.colorGridList:GetSelectedData()
                self:SelectColor(selectedData.colorIndex)
            end,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound(self.colorKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
        -- We need to call this to store the current selections as we will draw from this source to refresh the grid information
        ZO_GuildHeraldryManager_Shared.SetSelectedHeraldryIndices(self)
        self.colorGridList:Deactivate()
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.colorKeybindStripDescriptor)
        self.categoryList:Activate()
        KEYBIND_STRIP:AddKeybindButtonGroup(self.categoryKeybindStripDescriptor)
    end)
    self.styleCategoryKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound(self.styleCategoryKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
        self:SetDirectionalInputEnabled(false)
        self:SelectFocusArea(nil)
        self.categoryList:Activate()
        KEYBIND_STRIP:AddKeybindButtonGroup(self.categoryKeybindStripDescriptor)
    end)
    self.styleKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select style.
        {
            keybind = "UI_SHORTCUT_PRIMARY",
            name = function()
                return GetString(SI_GAMEPAD_SELECT_OPTION)
            end,
            callback = function()
                local selectedData = self.styleGridList:GetSelectedData()
                self:SelectStyle(selectedData.index)
            end
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound(self.styleKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
        ZO_GuildHeraldryManager_Shared.SetSelectedHeraldryIndices(self) -- This makes sure that the viewCategory is correct for crestData so that icons don't appear as missing or incorrect in the category list
        self:ActivateFocusArea(self.styleCategoryArea)
    end)
end
function ZO_GuildHeraldryManager_Gamepad:UpdateKeybindGroups()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.globalKeybindStripDescriptor)
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.activeKeybindStripDescriptor)
end
function ZO_GuildHeraldryManager_Gamepad:OnTargetChanged(list, selectedData, oldSelectedData)
    self:OnCategorySelected(selectedData)
    self.selectedData = selectedData
    self.owningScreen:RefreshHeader()
end
function ZO_GuildHeraldryManager_Gamepad:GetPurchaseCost()
    if self.selectedData ~= nil then
        return GetString(SI_GAMEPAD_GUILD_HERALDRY_COST_LABEL), self.costFn, self.costFnNarration
    end
    return nil, nil, nil
end
do
    local DONT_ALLOW_EVEN_IF_DISABLED = true
    local NO_ANIMATION = true
    function ZO_GuildHeraldryManager_Gamepad:PopulateCategories()
        self.categoryList:Clear()
        local function LayoutStyles()
            self:BuildStyleGridList()
        end
        local function LayoutColors()
            self:BuildColorGridList()
        end
        local colorIcon = "EsoUI/Art/Dye/Gamepad/dye_square.dds"
        local bgStyleCost, bgPrimaryColorCost, bgSecondaryColorCost, crestStyleCost, crestColorCost = GetHeraldryCustomizationCosts()
        local function GetEntryNarrationText(entryData, entryControl)
            local narrations = {}
            -- Generate the standard parametric list entry narration
            ZO_AppendNarration(narrations, ZO_GetSharedGamepadEntryDefaultNarrationText(entryData, entryControl))
            -- Treat the content header as a sort of tooltip for the list entry
            ZO_AppendNarration(narrations, GAMEPAD_GUILD_HOME:GetContentHeaderNarrationText())
            return narrations
        end
        local bgStyleData = ZO_GamepadEntryData:New(GetString(SI_GUILD_HERALDRY_STYLE))
        bgStyleData:SetHeader(GetString(SI_GAMEPAD_GUILD_HERALDRY_BACKGROUND))
        bgStyleData.mode = ZO_HERALDRY_BG_STYLE_MODE
        bgStyleData.cost = bgStyleCost
        bgStyleData.layout = LayoutStyles
        bgStyleData.getNum = function() return GetNumHeraldryBackgroundStyles(self.viewBackgroundCategory) end
        bgStyleData.getInfo = function(index) return GetHeraldryBackgroundStyleInfo(self.viewBackgroundCategory, index) end
        bgStyleData.setSelectedCategory = function(index) self.selectedBackgroundCategory = index end
        bgStyleData.getSelectedCategory = function() return self.selectedBackgroundCategory end
        bgStyleData.setViewCategory = function(index) self.viewBackgroundCategory = index end
        bgStyleData.getViewCategory = function() return self.viewBackgroundCategory end
        bgStyleData.resetToSelectedCategory = function() self.bgStyleCatList:SetSelectedDataIndex(self.selectedBackgroundCategory, DONT_ALLOW_EVEN_IF_DISABLED, NO_ANIMATION) end
        bgStyleData.setSelectedStyle = function(index) self.selectedBackgroundStyle = index end
        bgStyleData.getSelectedStyle = function() return self.selectedBackgroundStyle end
        bgStyleData.setHighlightedStyle = function(index) self.highlightedBackgroundStyle = index end
        bgStyleData.getHighlightedStyle = function() return self.highlightedBackgroundStyle or self.selectedBackgroundStyle end
        bgStyleData.directionalInputCallback = function(direction) self:UpdateStyleWithDirection(direction) end
        bgStyleData.iconUpdateFn = function()
            local styleIndex = bgStyleData.getSelectedStyle()
            local _, icon = bgStyleData.getInfo(styleIndex)
            bgStyleData:ClearIcons()
            if bgStyleData.getSelectedCategory() ~= nil then
                bgStyleData:AddIcon(icon)
            end
        end
        bgStyleData.narrationText = GetEntryNarrationText
        self.categoryList:AddEntryWithHeader(CATEGORY_TEMPLATE_NAME, bgStyleData)
        local bgPrimaryColorData = ZO_GamepadEntryData:New(GetString(SI_GUILD_HERALDRY_PRIMARY_COLOR))
        bgPrimaryColorData.mode = ZO_HERALDRY_COLOR_MODE
        bgPrimaryColorData.cost = bgPrimaryColorCost
        bgPrimaryColorData.layout = LayoutColors
        bgPrimaryColorData.setSelectedColorIndex = function(index) self.selectedBackgroundPrimaryColor = index end
        bgPrimaryColorData.getSelectedColorIndex = function() return self.selectedBackgroundPrimaryColor end
        bgPrimaryColorData.iconUpdateFn = function()
            bgPrimaryColorData:SetIconTint(nil, nil)
            bgPrimaryColorData:ClearIcons()
            if bgPrimaryColorData.getSelectedColorIndex() ~= nil then
                local _, _, r, g, b = GetHeraldryColorInfo(bgPrimaryColorData.getSelectedColorIndex())
                local newColor = ZO_ColorDef:New(r, g, b)
                bgPrimaryColorData:SetIconTint(newColor, newColor)
                bgPrimaryColorData:AddIcon(colorIcon)
            end
        end
        bgPrimaryColorData.narrationText = GetEntryNarrationText
        self.categoryList:AddEntry(CATEGORY_TEMPLATE_NAME, bgPrimaryColorData)
        local bgSecondaryColorData = ZO_GamepadEntryData:New(GetString(SI_GUILD_HERALDRY_SECONDARY_COLOR))
        bgSecondaryColorData.mode = ZO_HERALDRY_COLOR_MODE
        bgSecondaryColorData.cost = bgSecondaryColorCost
        bgSecondaryColorData.layout = LayoutColors
        bgSecondaryColorData.setSelectedColorIndex = function(index) self.selectedBackgroundSecondaryColor = index end
        bgSecondaryColorData.getSelectedColorIndex = function() return self.selectedBackgroundSecondaryColor end
        bgSecondaryColorData.iconUpdateFn = function()
            bgSecondaryColorData:SetIconTint(nil, nil)
            bgSecondaryColorData:ClearIcons()
            if bgSecondaryColorData.getSelectedColorIndex() ~= nil then
                local _, _, r, g, b = GetHeraldryColorInfo(bgSecondaryColorData.getSelectedColorIndex())
                local newColor = ZO_ColorDef:New(r, g, b)
                bgSecondaryColorData:SetIconTint(newColor, newColor)
                bgSecondaryColorData:AddIcon(colorIcon)
            end
        end
        bgSecondaryColorData.narrationText = GetEntryNarrationText
        self.categoryList:AddEntry(CATEGORY_TEMPLATE_NAME, bgSecondaryColorData, nil, GAMEPAD_HEADER_DEFAULT_PADDING, nil, GAMEPAD_HEADER_SELECTED_PADDING)
        local crestStyleData = ZO_GamepadEntryData:New(GetString(SI_GUILD_HERALDRY_STYLE))
        crestStyleData:SetHeader(GetString(SI_GAMEPAD_GUILD_HERALDRY_CREST))
        crestStyleData.mode = ZO_HERALDRY_CREST_STYLE_MODE
        crestStyleData.cost = crestStyleCost
        crestStyleData.layout = LayoutStyles
        crestStyleData.getNum = function() return GetNumHeraldryCrestStyles(self.viewCrestCategory) end
        crestStyleData.getInfo = function(index) return GetHeraldryCrestStyleInfo(self.viewCrestCategory, index) end
        crestStyleData.setSelectedCategory = function(index) self.selectedCrestCategory = index end
        crestStyleData.getSelectedCategory = function() return self.selectedCrestCategory end
        crestStyleData.setViewCategory = function(index) self.viewCrestCategory = index end
        crestStyleData.getViewCategory = function() return self.viewCrestCategory end
        crestStyleData.resetToSelectedCategory = function() self.crestStyleCatList:SetSelectedDataIndex(self.selectedCrestCategory, DONT_ALLOW_EVEN_IF_DISABLED, NO_ANIMATION) end
        crestStyleData.setSelectedStyle = function(index) self.selectedCrestStyle = index end
        crestStyleData.getSelectedStyle = function() return self.selectedCrestStyle end
        crestStyleData.setHighlightedStyle = function(index) self.highlightedCrestStyle = index end
        crestStyleData.getHighlightedStyle = function() return self.highlightedCrestStyle or self.selectedCrestStyle end
        crestStyleData.directionalInputCallback = function(direction) self:UpdateStyleWithDirection(direction) end
        crestStyleData.iconUpdateFn = function()
            local styleIndex = crestStyleData.getSelectedStyle()
            local _, icon = crestStyleData.getInfo(styleIndex)
            crestStyleData:ClearIcons()
            if crestStyleData.getSelectedCategory() ~= nil then
                crestStyleData:AddIcon(icon)
            end
        end
        crestStyleData.narrationText = GetEntryNarrationText
        self.categoryList:AddEntryWithHeader(CATEGORY_TEMPLATE_NAME, crestStyleData, nil, nil, GAMEPAD_HEADER_SELECTED_PADDING)
        local crestColorData = ZO_GamepadEntryData:New(GetString(SI_GUILD_HERALDRY_COLOR))
        crestColorData.mode = ZO_HERALDRY_COLOR_MODE
        crestColorData.cost = crestColorCost
        crestColorData.layout = LayoutColors
        crestColorData.setSelectedColorIndex = function(index) self.selectedCrestColor = index end
        crestColorData.getSelectedColorIndex = function() return self.selectedCrestColor end
        crestColorData.iconUpdateFn = function()
            crestColorData:SetIconTint(nil, nil)
            crestColorData:ClearIcons()
            if crestColorData.getSelectedColorIndex() ~= nil then
                local _, _, r, g, b = GetHeraldryColorInfo(crestColorData.getSelectedColorIndex())
                local newColor = ZO_ColorDef:New(r, g, b)
                crestColorData:SetIconTint(newColor, newColor)
                crestColorData:AddIcon(colorIcon)
            end
        end
        crestColorData.narrationText = GetEntryNarrationText
        self.categoryList:AddEntry(CATEGORY_TEMPLATE_NAME, crestColorData)
        self.categoryList:CommitWithoutReselect()
    end
end
function ZO_GuildHeraldryManager_Gamepad:SetSelectedHeraldryIndices()
    ZO_GuildHeraldryManager_Shared.SetSelectedHeraldryIndices(self)
    if self.activeData then
        self:OnCategorySelected(self.activeData)
    end
end
function ZO_GuildHeraldryManager_Gamepad:SetDirectionalInputEnabled(enabled)
    if self.directionalInputEnabled ~= enabled then
        if enabled then
            DIRECTIONAL_INPUT:Activate(self, self.control)
        else
            DIRECTIONAL_INPUT:Deactivate(self)
        end
        self.directionalInputEnabled = enabled
    end
end
function ZO_GuildHeraldryManager_Gamepad:SelectColor(...)
    ZO_GuildHeraldryManager_Shared.SelectColor(self, ...)
    SCREEN_NARRATION_MANAGER:QueueGridListEntry(self.colorGridList)
    local targetData = self.categoryList:GetTargetData()
    if targetData and targetData.mode == ZO_HERALDRY_COLOR_MODE then
        self.categoryList:RefreshVisible()
    end
end
function ZO_GuildHeraldryManager_Gamepad:SelectStyle(...)
    ZO_GuildHeraldryManager_Shared.SelectStyle(self, ...)
    SCREEN_NARRATION_MANAGER:QueueGridListEntry(self.styleGridList)
end
--[[
Dialog functions.
--]]
function ZO_GuildHeraldryManager_Gamepad:SetupHeraldryDialog(control)
    local pendingCost = GetPendingHeraldryCost()
    local heraldryFunds = GetHeraldryGuildBankedMoney() or 0
    local data =
    {
        data1 =
        {
            value = function(control)
                ZO_CurrencyControl_SetSimpleCurrency(control, CURT_MONEY, heraldryFunds, ZO_GAMEPAD_CURRENCY_OPTIONS)
                return true
            end,
            valueNarration = function(control)
                return ZO_Currency_FormatGamepad(CURT_MONEY, heraldryFunds, ZO_CURRENCY_FORMAT_AMOUNT_NAME)
            end,
            header = GetString(SI_GUILD_HERALDRY_DIALOG_BANKED_GOLD_HEADER),
        },
        data2 =
        {
            value = function(control)
                ZO_CurrencyControl_SetSimpleCurrency(control, CURT_MONEY, pendingCost, ZO_GAMEPAD_CURRENCY_OPTIONS)
                return true
            end,
            valueNarration = function(control)
                return ZO_Currency_FormatGamepad(CURT_MONEY, pendingCost, ZO_CURRENCY_FORMAT_AMOUNT_NAME)
            end,
            header = GetString(SI_GUILD_HERALDRY_DIALOG_COST_HEADER),
        },
    }
end
function ZO_GuildHeraldryManager_Gamepad:ConfirmHeraldryPurchase()
    ZO_GuildHeraldryManager_Shared.ConfirmHeraldryPurchase(self, nil, ZO_Dialogs_ShowGamepadDialog)
end
function ZO_GuildHeraldryManager_Gamepad:ConfirmHeraldryApplyChanges()
    ZO_GuildHeraldryManager_Shared.ConfirmHeraldryApplyChanges(self, nil, ZO_Dialogs_ShowGamepadDialog)
end
    GUILD_HERALDRY_GAMEPAD = ZO_GuildHeraldryManager_Gamepad:New(control)
    SYSTEMS:RegisterGamepadObject("guild_heraldry", GUILD_HERALDRY_GAMEPAD)
end