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ZO_GUILD_HISTORY_KEYBOARD_CATEGORY_TREE_WIDTH = 270
local GUILD_EVENT_DATA = 1
local LOAD_CONTROL_TRIGGER_TIME_S = . 5
if state == SCENE_SHOWING then
elseif state == SCENE_HIDDEN then
end
end )
ZO_ScrollList_AddDataType ( self . list , GUILD_EVENT_DATA , "ZO_GuildHistoryRow" , 60 , function ( control , data ) self : SetupGuildEvent ( control , data ) end )
--delay showing the request loading icon by LOAD_CONTROL_TRIGGER_TIME_S
end
else
end
end
--this update interval has nothing to do with the update handler above
end )
end )
end )
control : RegisterForEvent ( EVENT_GUILD_HISTORY_CATEGORY_UPDATED , function ( _ , guildId , category ) self : OnGuildHistoryCategoryUpdated ( guildId , category ) end )
end )
--The template used is based on the size of the text which changes slightly relative to the size of the row when the screen resizes. This handles the text being right at the wrap point and either
--unwrapping or wrapping at the new size.
end )
end
{
-- Show More
{
return self . selectedCategory ~= nil and self . selectedSubcategory == nil and DoesGuildHistoryCategoryHaveMoreEvents ( self . guildId , self . selectedCategory )
end ,
end ,
} ,
} )
end
local TREE_WIDTH = ZO_GUILD_HISTORY_KEYBOARD_CATEGORY_TREE_WIDTH - ZO_SCROLL_BAR_WIDTH
--Category Header
local TEXT_LABEL_MAX_WIDTH = TREE_WIDTH - ZO_TREE_ENTRY_ICON_HEADER_TEXT_OFFSET_X
local categoryData = GUILD_HISTORY_CATEGORIES [ categoryId ]
if open then
end
end
local NO_SELECTION_FUNCTION = nil
local NO_EQUALITY_FUNCTION = nil
local DEFAULT_CHILD_INDENT = nil
local childSpacing = 0
self . categoryTree : AddTemplate ( "ZO_IconHeader" , CategoryHeaderSetup , NO_SELECTION_FUNCTION , NO_EQUALITY_FUNCTION , DEFAULT_CHILD_INDENT , childSpacing )
--Subcategory Entry
end
if selected then
self : SetEmptyText ( ZO_GuildHistory_GetNoEntriesText ( self . selectedCategory , self . selectedSubcategory , self . guildId ) )
--if it's the same category we can just mess with the filter instead of rebuilding the whole list
else
end
end
end
self . categoryTree : AddTemplate ( "ZO_GuildHistorySubcategoryEntry" , SubcategoryEntrySetup , SubcategoryEntrySelected )
--Build Tree
local categoryData = GUILD_HISTORY_CATEGORIES [ i ]
if categoryData then
--All
self . categoryTree : AddNode ( "ZO_GuildHistorySubcategoryEntry" , { categoryId = i , name = GetString ( SI_GUILD_HISTORY_SUBCATEGORY_ALL ) } , categoryNode )
if categoryData . subcategories then
self . categoryTree : AddNode ( "ZO_GuildHistorySubcategoryEntry" , { categoryId = i , subcategoryId = subcategoryId , name = GetString ( categoryData . subcategoryEnumName , subcategoryId ) } , categoryNode )
end
end
end
end
end
end
local description = self : FormatEvent ( data . eventType , data . param1 , data . param2 , data . param3 , data . param4 , data . param5 , data . param6 )
local formattedTime = ZO_FormatDurationAgo ( data . secsSinceEvent + GetGameTimeSeconds ( ) - self . lastEventDataUpdateS )
end
end
end
end
do
return GUILD_EVENT_EVENT_FORMAT [ eventType ] ~= nil
end
local eventType , secsSinceEvent , param1 , param2 , param3 , param4 , param5 , param6 , eventId = GetGuildEventInfo ( self . guildId , self . selectedCategory , i )
local event =
{
eventId = eventId ,
eventType = eventType ,
param1 = param1 ,
param2 = param2 ,
param3 = param3 ,
param4 = param4 ,
param5 = param5 ,
param6 = param6 ,
secsSinceEvent = secsSinceEvent ,
}
end
end
end
end
end
end
end
end
do
end
if # scrollData > 1 then
end
end
end
end
end
end
end
end
end
--Events
end
end
--Global XML
end |