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ZO_PLACEABLE_HOUSING_DATA_TYPE = 1
ZO_RECALLABLE_HOUSING_DATA_TYPE = 2
ZO_SETTINGS_OCCUPANT_DATA_TYPE = 3
ZO_SETTINGS_VISITOR_DATA_TYPE = 4
ZO_SETTINGS_BANLIST_DATA_TYPE = 5
ZO_SETTINGS_GUILD_VISITOR_DATA_TYPE = 6
ZO_SETTINGS_GUILD_BANLIST_DATA_TYPE = 7
ZO_HOUSING_MARKET_PRODUCT_DATA_TYPE = 8
ZO_HOUSING_PATH_NODE_DATA_TYPE = 9
ZO_HOUSING_FURNITURE_FILTER_CATEGORY =
{
BOUND = 1 ,
LOCATION = 2 ,
LIMIT = 3 ,
}
ZO_HOUSING_FURNITURE_LIMIT_TYPE_ALL = 0
ZO_HOUSING_FURNITURE_LIMIT_FILTERS = { }
do
local limitFilterValue = 64 -- "All" filter type
ZO_HOUSING_FURNITURE_LIMIT_FILTERS [ ZO_HOUSING_FURNITURE_LIMIT_TYPE_ALL ] = limitFilterValue
for limitType = HOUSING_FURNISHING_LIMIT_TYPE_ITERATION_BEGIN , HOUSING_FURNISHING_LIMIT_TYPE_ITERATION_END do
limitFilterValue = limitFilterValue * 2
ZO_HOUSING_FURNITURE_LIMIT_FILTERS [ limitType + 1 ] = limitFilterValue
end
end
ZO_HOUSING_FURNITURE_LIMIT_TYPE_FILTER_ALL = ZO_HOUSING_FURNITURE_LIMIT_FILTERS [ ZO_HOUSING_FURNITURE_LIMIT_TYPE_ALL ]
--
--[[ FurnitureDataBase ]] --
--
return furniture
end
end
end
do
local g_nameCache = { }
if not cachedName then
cachedName = g_nameCache [ rawName ]
if not cachedName then
g_nameCache [ rawName ] = cachedName
end
end
return cachedName
end
end
end
end
return false
end
return false
end
return false
end
return ITEM_DISPLAY_QUALITY_NORMAL
end
return 1
end
return 1
end
end
end
end
function ZO_FurnitureDataBase : GetPassesFurnitureFilters ( boundFilters , locationFilters , limitFilters )
-- Subclasses may override if necessary.
return true
end
return false
end
return false
end
return false
end
end
--Only house banks include the nickname
if categoryType == COLLECTIBLE_CATEGORY_TYPE_HOUSE_BANK then
else
end
end
end
end
end
end
--
--[[ PlaceableFurnitureItem ]] --
--
end
end
local categoryId , subcategoryId , furnitureTheme , limitType = GetFurnitureDataInfo ( self . furnitureDataId )
local USE_LOWERCASE_NUMBER_SUFFIXES = false
self . formattedStackCount = ZO_AbbreviateAndLocalizeNumber ( stackCount , NUMBER_ABBREVIATION_PRECISION_TENTHS , USE_LOWERCASE_NUMBER_SUFFIXES )
end
end
end
end
return ""
end
end
return ""
end
end
return nil
end
return ZO_PLACEABLE_HOUSING_DATA_TYPE
end
end
return false
end
end
return false
end
end
return false
end
return true
end
end
-- self.slotData.quality is deprecated, included here for addon backwards compatibility
end
end
end
return 1
end
end
function ZO_PlaceableFurnitureItem : GetPassesFurnitureFilters ( boundFilters , locationFilters , limitFilters )
if boundFilters > HOUSING_FURNITURE_BOUND_FILTER_ALL then
if not ( matchBound and matchUnbound ) then
-- Verify that this item matches the specified bound state filter.
if not matchBound then
return false
end
else
if not matchUnbound then
return false
end
end
end
end
if locationFilters > HOUSING_FURNITURE_LOCATION_FILTER_ALL then
-- Verify that this item is in one of the specified bag filters.
local matchFound = false
for locationFlag in ZO_FlagIterator ( HOUSING_FURNITURE_LOCATION_FILTER_ALL * 2 , HOUSING_FURNITURE_LOCATION_FILTER_ITERATION_END ) do
local bagIds = ZO_HOUSING_FURNITURE_LOCATION_FILTER_BAGS [ locationFlag ]
matchFound = true
break
end
end
end
if not matchFound then
return false
end
end
if limitFilters > ZO_HOUSING_FURNITURE_LIMIT_TYPE_FILTER_ALL then
-- Verify that this item's limit type is one of the specified limit type filters.
return false
end
end
return true
end
--
--[[ PlaceableFurnitureCollectible ]] --
--
end
end
local categoryId , subcategoryId , furnitureTheme , limitType = GetFurnitureDataInfo ( self . furnitureDataId )
end
end
return true
end
end
end
end
end
return ZO_PLACEABLE_HOUSING_DATA_TYPE
end
function ZO_PlaceableFurnitureCollectible : GetPassesFurnitureFilters ( boundFilters , locationFilters , limitFilters )
if boundFilters == HOUSING_FURNITURE_BOUND_FILTER_UNBOUND then
-- Collectibles are bound by definition.
return false
end
if locationFilters > HOUSING_FURNITURE_LOCATION_FILTER_ALL and not ZO_MaskHasFlag ( locationFilters , HOUSING_FURNITURE_LOCATION_FILTER_COLLECTIBLES ) then
-- Collectibles only match either the location filter "Collectibles" or "All".
return false
end
if limitFilters > ZO_HOUSING_FURNITURE_LIMIT_TYPE_FILTER_ALL then
return false
end
end
return true
end
--
--[[ RetrievableFurniture ]] --
--
end
end
--Only update these on id change.
if not self . retrievableFurnitureId or CompareId64s ( retrievableFurnitureId , self . retrievableFurnitureId ) ~= 0 then
--This value is deprecated, but we are leaving it here for backwards compatibility with add-ons
end
--Refresh the name which depends on the collectible nickname.
if collectibleLink ~= "" then
if collectibleId then
if collectibleData then
end
end
end
-- Refresh the bound state.
if itemLink ~= "" then
-- Item furnishings may either be bound or unbound.
else
-- Collectible furnishings are bound by definition.
end
end
end
end
end
return ZO_RECALLABLE_HOUSING_DATA_TYPE
end
-- self.quality is deprecated, included here for addon backwards compatibility
end
return true
end
end
end
end
function ZO_RetrievableFurniture : RefreshPositionalData ( playerWorldX , playerWorldY , playerWorldZ , playerCameraHeadingRadians )
self . distanceFromPlayerCM = zo_floor ( zo_distance3D ( worldX , worldY , worldZ , playerWorldX , playerWorldY , playerWorldZ ) )
local vectorToFurnitureX = worldX - playerWorldX
local vectorToFurnitureZ = worldZ - playerWorldZ
end
end
end
end
if distanceToSelf ~= distanceToOther then
return distanceToSelf < distanceToOther
end
end
function ZO_RetrievableFurniture : GetPassesFurnitureFilters ( boundFilters , locationFilters , limitFilters )
if boundFilters > HOUSING_FURNITURE_BOUND_FILTER_ALL then
if matchBound and matchUnbound then
-- All items meet this criteria.
return true
end
-- Verify that this item matches the specified bound state filter.
return matchBound
else
return matchUnbound
end
end
if limitFilters > ZO_HOUSING_FURNITURE_LIMIT_TYPE_FILTER_ALL then
return false
end
end
return true
end
--
--[[ HousingMarketProduct ]] --
--
end
end
local currencyType , cost , costAfterDiscount , discountPercent , esoPlusCost = self : GetMarketProductPricingByPresentation ( )
-- self.quality is deprecated, included here for addon backwards compatibility
local categoryId , subcategoryId , furnitureTheme , limitType = GetFurnitureDataInfo ( self . furnitureDataId )
end
end
end
end
return ZO_HOUSING_MARKET_PRODUCT_DATA_TYPE
end
return true
end
end
end
-- self.quality is deprecated, included here for addon backwards compatibility
end
end
end
return remainingTime > 0 and remainingTime <= ZO_ONE_MONTH_IN_SECONDS
end
if remainingTime > 0 then
if remainingTime >= ZO_ONE_DAY_IN_SECONDS then
label : SetText ( zo_strformat ( SI_TIME_DURATION_LEFT , ZO_FormatTime ( remainingTime , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS ) ) )
else
label : SetText ( zo_strformat ( SI_TIME_DURATION_LEFT , ZO_FormatTimeLargestTwo ( remainingTime , TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL ) ) )
end
end
end
local TEXT_CALLOUT_BACKGROUND_ALPHA = 0.9
function ZO_HousingMarketProduct . SetCalloutBackgroundColor ( leftBackground , rightBackground , centerBackground , backgroundColor )
end
end
--
--[[ FurniturePathNode ]] --
--
end
end
--Only update these on id or index change.
end
--Refresh the name which depends on the collectible nickname.
if collectibleLink ~= "" then
if collectibleId then
if collectibleData then
end
end
end
end
end
end
return ZO_HOUSING_PATH_NODE_DATA_TYPE
end
end
return false
end
return false
end
-- can't be previewed
end
function ZO_FurniturePathNode : RefreshPositionalData ( playerWorldX , playerWorldY , playerWorldZ , playerCameraHeadingRadians )
local worldX , worldY , worldZ = HousingEditorGetPathNodeWorldPosition ( self . furnitureId , self . pathIndex )
self . distanceFromPlayerCM = zo_floor ( zo_distance3D ( worldX , worldY , worldZ , playerWorldX , playerWorldY , playerWorldZ ) )
local vectorToFurnitureX = worldX - playerWorldX
local vectorToFurnitureZ = worldZ - playerWorldZ
end
end
end
end
end
--
--[[ FurnitureCategory ]] --
--
return furnitureCategory
end
if categoryId then
if categoryId == ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY then
elseif categoryId == ZO_FURNITURE_PATH_NODES_FAKE_CATEGORY then
else
end
end
end
end
end
end
end
end
end
end
if entry == entryData then
end
break
end
end
end
end
end
end
if subcategory then
-- if nothing is left here, then there is no reason to keep it around, tell the parent to remove this dude
end
end
end
-- inlined for performance
if subcategories [ subcategoryIndex ] . categoryId == subcategoryId then
return subcategories [ subcategoryIndex ] , subcategoryIndex
end
end
end
end
return false
end
local totalEntries = 0
end
end
end
return totalEntries
end
do
if a . categoryOrder == b . categoryOrder then
end
return a . categoryOrder < b . categoryOrder
end
end
end
end
--
--[[ RootFurnitureCategory ]] --
--
end
local NO_PARENT = nil
local NO_CATEGORY_ID = nil
end
end
-- Override
return true
end
if categoryId and categoryId > 0 then
if not categoryData then
end
if subcategoryId and subcategoryId > 0 then
if not subcategoryData then
end
return subcategoryData
else
return categoryData
end
else
if not categoryData then
self : AddSubcategory ( ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY , ZO_FurnitureCategory : New ( self , ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY ) )
end
return categoryData
end
end
--
--[[ PathNodeFurnitureCategory ]] --
--
end
end
end
end
-- HousingSettingsList Shared Functions --
------------------------------------------
end
end
end
function ZO_HousingSettings_BuildMasterList_Occupant ( currentHouse , masterList , createScrollDataFunction )
local displayName = occupantData [ occupantNameKey ]
end
end
function ZO_HousingSettings_BuildMasterList_Visitor ( currentHouse , userGroup , numPermissions , masterList , createScrollDataFunction )
for i = 1 , numPermissions do
if canAccess then
if not markedForDelete then
local displayName = ZO_FormatUserFacingDisplayName ( GetHousingUserGroupDisplayName ( currentHouse , userGroup , i ) )
local permissionPresetName = HOUSE_SETTINGS_MANAGER : GetPresetNameFromPermissionData ( currentHouse , userGroup , i )
local nextData = createScrollDataFunction ( displayName , currentHouse , userGroup , i , permissionPresetName )
end
end
end
end
function ZO_HousingSettings_BuildMasterList_Ban ( currentHouse , userGroup , numPermissions , masterList , createScrollDataFunction )
for i = 1 , numPermissions do
if not canAccess then
if not markedForDelete then
local displayName = ZO_FormatUserFacingDisplayName ( GetHousingUserGroupDisplayName ( currentHouse , userGroup , i ) )
end
end
end
end |