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ESO Lua File v101038

ingame/housingeditor/furnitureclasses_shared.lua

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ZO_PLACEABLE_HOUSING_DATA_TYPE = 1
ZO_RECALLABLE_HOUSING_DATA_TYPE = 2
ZO_SETTINGS_OCCUPANT_DATA_TYPE = 3
ZO_SETTINGS_VISITOR_DATA_TYPE = 4
ZO_SETTINGS_BANLIST_DATA_TYPE = 5
ZO_SETTINGS_GUILD_VISITOR_DATA_TYPE = 6
ZO_SETTINGS_GUILD_BANLIST_DATA_TYPE = 7
ZO_HOUSING_MARKET_PRODUCT_DATA_TYPE = 8
ZO_HOUSING_PATH_NODE_DATA_TYPE = 9
ZO_HOUSING_FURNITURE_FILTER_CATEGORY =
{
    BOUND = 1,
    LOCATION = 2,
    LIMIT = 3,
}
ZO_HOUSING_FURNITURE_LIMIT_TYPE_ALL = 0
ZO_HOUSING_FURNITURE_LIMIT_FILTERS = {}
do
    local limitFilterValue = 64 -- "All" filter type
    ZO_HOUSING_FURNITURE_LIMIT_FILTERS[ZO_HOUSING_FURNITURE_LIMIT_TYPE_ALL] = limitFilterValue
    for limitType = HOUSING_FURNISHING_LIMIT_TYPE_ITERATION_BEGIN, HOUSING_FURNISHING_LIMIT_TYPE_ITERATION_END do
        limitFilterValue = limitFilterValue * 2
        ZO_HOUSING_FURNITURE_LIMIT_FILTERS[limitType + 1] = limitFilterValue
    end
end
ZO_HOUSING_FURNITURE_LIMIT_TYPE_FILTER_ALL = ZO_HOUSING_FURNITURE_LIMIT_FILTERS[ZO_HOUSING_FURNITURE_LIMIT_TYPE_ALL]
--
--[[ FurnitureDataBase ]]--
--
ZO_FurnitureDataBase = ZO_Object:Subclass()
function ZO_FurnitureDataBase:New(...)
    local furniture = ZO_Object.New(self)
    furniture:Initialize(...)
    return furniture
end
function ZO_FurnitureDataBase:Initialize(...)
    self.passesTextFilter = true
    self.theme = FURNITURE_THEME_TYPE_ALL
end
function ZO_FurnitureDataBase:GetRawName()
    return self.rawName
end
do
    local g_nameCache = {}
    function ZO_FurnitureDataBase:GetFormattedName()
        local cachedName = self.formattedName
        if not cachedName then
            local rawName = self:GetRawName()
            cachedName = g_nameCache[rawName]
            if not cachedName then
                cachedName = zo_strformat(SI_HOUSING_FURNITURE_NAME_FORMAT, rawName)
                g_nameCache[rawName] = cachedName
            end
            self.formattedName = cachedName
        end
        return cachedName
    end
end
function ZO_FurnitureDataBase:GetIcon()
    return self.icon
end
function ZO_FurnitureDataBase:GetCategoryInfo()
    return self.categoryId, self.subcategoryId
end
function ZO_FurnitureDataBase:IsGemmable()
    return false
end
function ZO_FurnitureDataBase:IsStolen()
    return false
end
function ZO_FurnitureDataBase:IsFromCrownStore()
    return false
end
function ZO_FurnitureDataBase:GetDisplayQuality()
    return ITEM_DISPLAY_QUALITY_NORMAL
end
function ZO_FurnitureDataBase:GetStackCount()
    return 1
end
function ZO_FurnitureDataBase:GetFormattedStackCount()
    return 1
end
function ZO_FurnitureDataBase:GetLimitType()
    return self.limitType
end
function ZO_FurnitureDataBase:GetPassesTextFilter()
    return self.passesTextFilter
end
function ZO_FurnitureDataBase:SetPassesTextFilter(passesFilter)
    self.passesTextFilter = passesFilter
end
function ZO_FurnitureDataBase:GetPassesFurnitureFilters(boundFilters, locationFilters, limitFilters)
    -- Subclasses may override if necessary.
    return true
end
function ZO_FurnitureDataBase:IsPreviewable()
    return false
end
function ZO_FurnitureDataBase:IsBeingPreviewed()
    return false
end
function ZO_FurnitureDataBase:IsPathable()
    return false
end
function ZO_FurnitureDataBase:PassesTheme(theme)
    return theme == FURNITURE_THEME_TYPE_ALL or self.theme == theme
end
function ZO_FurnitureDataBase:GetRawNameFromCollectibleData(collectibleData)
    local categoryType = collectibleData:GetCategoryType()
    --Only house banks include the nickname
    if categoryType == COLLECTIBLE_CATEGORY_TYPE_HOUSE_BANK then
        return collectibleData:GetRawNameWithNickname()
    else
        return collectibleData:GetName()
    end
end
function ZO_FurnitureDataBase:RefreshInfo(...)
    assert(false)  --must be overridden
end
function ZO_FurnitureDataBase:Preview()
    assert(false)  --must be overridden
end
function ZO_FurnitureDataBase:SelectForPlacement()
    assert(false) --must be overridden
end
function ZO_FurnitureDataBase:GetDataType()
    assert(false)  --must be overridden
end
--
--[[ PlaceableFurnitureItem ]]--
--
ZO_PlaceableFurnitureItem = ZO_FurnitureDataBase:Subclass()
function ZO_PlaceableFurnitureItem:New(...)
    return ZO_FurnitureDataBase.New(self, ...)
end
function ZO_PlaceableFurnitureItem:Initialize(bagId, slotIndex)
    ZO_FurnitureDataBase.Initialize(self)
    self:RefreshInfo(bagId, slotIndex)
end
function ZO_PlaceableFurnitureItem:RefreshInfo(bagId, slotIndex)
    self.bagId = bagId
    self.slotIndex = slotIndex
    self.furnitureDataId = GetItemFurnitureDataId(bagId, slotIndex)
    local categoryId, subcategoryId, furnitureTheme, limitType = GetFurnitureDataInfo(self.furnitureDataId)
    self.categoryId = categoryId
    self.subcategoryId = subcategoryId
    self.theme = furnitureTheme
    self.limitType = limitType
    self.slotData = SHARED_INVENTORY:GenerateSingleSlotData(bagId, slotIndex)
    local stackCount = self:GetStackCount()
    local USE_LOWERCASE_NUMBER_SUFFIXES = false
    self.formattedStackCount = ZO_AbbreviateAndLocalizeNumber(stackCount, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES)
end
function ZO_PlaceableFurnitureItem:Preview()
    SYSTEMS:GetObject("itemPreview"):ClearPreviewCollection()
    SYSTEMS:GetObject("itemPreview"):PreviewInventoryItem(self.bagId, self.slotIndex)
end
function ZO_PlaceableFurnitureItem:SelectForPlacement()
end
function ZO_PlaceableFurnitureItem:GetRawName()
    if self.slotData then
        return self.slotData.rawName
    end
    return ""
end
function ZO_PlaceableFurnitureItem:GetFormattedName()
    if self.slotData then
        return self.slotData.name
    end
    return ""
end
function ZO_PlaceableFurnitureItem:GetIcon()
    if self.slotData then
        return self.slotData.iconFile
    end
    return nil
end
function ZO_PlaceableFurnitureItem:GetDataType()
    return ZO_PLACEABLE_HOUSING_DATA_TYPE
end
function ZO_PlaceableFurnitureItem:IsGemmable()
    if self.slotData then
        return self.slotData.isGemmable
    end
    return false
end
function ZO_PlaceableFurnitureItem:IsStolen()
    if self.slotData then
        return self.slotData.stolen
    end
    return false
end
function ZO_PlaceableFurnitureItem:IsFromCrownStore()
    if self.slotData then
        return self.slotData.isFromCrownStore
    end
    return false
end
function ZO_PlaceableFurnitureItem:IsPreviewable()
    return true
end
function ZO_PlaceableFurnitureItem:IsBeingPreviewed()
    return IsCurrentlyPreviewingInventoryItem(self.bagId, self.slotIndex)
end
function ZO_PlaceableFurnitureItem:GetDisplayQuality()
    if self.slotData then
        -- self.slotData.quality is deprecated, included here for addon backwards compatibility
        return self.slotData.displayQuality or self.slotData.quality
    end
    return ZO_FurnitureDataBase.GetDisplayQuality(self)
end
function ZO_PlaceableFurnitureItem:GetStackCount()
    if self.slotData then
        return self.slotData.stackCount
    end
    return 1
end
function ZO_PlaceableFurnitureItem:GetFormattedStackCount()
    return self.formattedStackCount
end
function ZO_PlaceableFurnitureItem:GetPassesFurnitureFilters(boundFilters, locationFilters, limitFilters)
    if boundFilters > HOUSING_FURNITURE_BOUND_FILTER_ALL then
        local matchBound = ZO_MaskHasFlag(boundFilters, HOUSING_FURNITURE_BOUND_FILTER_BOUND)
        local matchUnbound = ZO_MaskHasFlag(boundFilters, HOUSING_FURNITURE_BOUND_FILTER_UNBOUND)
        if not (matchBound and matchUnbound) then
            -- Verify that this item matches the specified bound state filter.
            if IsItemBound(self.bagId, self.slotIndex) then
                if not matchBound then
                    return false
                end
            else
                if not matchUnbound then
                    return false
                end
            end
        end
    end
    if locationFilters > HOUSING_FURNITURE_LOCATION_FILTER_ALL then
        -- Verify that this item is in one of the specified bag filters.
        local matchFound = false
        for locationFlag in ZO_FlagIterator(HOUSING_FURNITURE_LOCATION_FILTER_ALL * 2, HOUSING_FURNITURE_LOCATION_FILTER_ITERATION_END) do
            if ZO_MaskHasFlag(locationFilters, locationFlag) then
                local bagIds = ZO_HOUSING_FURNITURE_LOCATION_FILTER_BAGS[locationFlag]
                if bagIds and bagIds[self.bagId] then
                    matchFound = true
                    break
                end
            end
        end
        if not matchFound then
            return false
        end
    end
    if limitFilters > ZO_HOUSING_FURNITURE_LIMIT_TYPE_FILTER_ALL then
        -- Verify that this item's limit type is one of the specified limit type filters.
        local limitTypeFilterValue = ZO_HOUSING_FURNITURE_LIMIT_FILTERS[self.limitType + 1]
        if not ZO_MaskHasFlag(limitFilters, limitTypeFilterValue) then
            return false
        end
    end
    return true
end
--
--[[ PlaceableFurnitureCollectible ]]--
--
ZO_PlaceableFurnitureCollectible = ZO_FurnitureDataBase:Subclass()
function ZO_PlaceableFurnitureCollectible:New(...)
    return ZO_FurnitureDataBase.New(self, ...)
end
function ZO_PlaceableFurnitureCollectible:Initialize(collectibleId)
    ZO_FurnitureDataBase.Initialize(self)
    self:RefreshInfo(collectibleId)
end
function ZO_PlaceableFurnitureCollectible:RefreshInfo(collectibleId)
    self.collectibleId = collectibleId
    local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
    if collectibleData and collectibleData:IsPlaceableFurniture() then
        self.rawName = self:GetRawNameFromCollectibleData(collectibleData)
        self.formattedName = nil
        self.icon = collectibleData:GetIcon()
        self.furnitureDataId = GetCollectibleFurnitureDataId(collectibleId)
        local categoryId, subcategoryId, furnitureTheme, limitType = GetFurnitureDataInfo(self.furnitureDataId)
        self.categoryId = categoryId
        self.subcategoryId = subcategoryId
        self.theme = furnitureTheme
        self.limitType = limitType
    end
end
function ZO_PlaceableFurnitureCollectible:IsPreviewable()
    return true
end
function ZO_PlaceableFurnitureCollectible:IsBeingPreviewed()
    return IsCurrentlyPreviewingFurnitureCollectible(self.collectibleId)
end
function ZO_PlaceableFurnitureCollectible:Preview()
    SYSTEMS:GetObject("itemPreview"):ClearPreviewCollection()
    SYSTEMS:GetObject("itemPreview"):PreviewCollectibleAsFurniture(self.collectibleId)
end
function ZO_PlaceableFurnitureCollectible:IsPathable()
    return HousingEditorCanCollectibleBePathed(self.collectibleId)
end
function ZO_PlaceableFurnitureCollectible:SelectForPlacement()
end
function ZO_PlaceableFurnitureCollectible:GetDataType()
    return ZO_PLACEABLE_HOUSING_DATA_TYPE
end
function ZO_PlaceableFurnitureCollectible:GetPassesFurnitureFilters(boundFilters, locationFilters, limitFilters)
    if boundFilters == HOUSING_FURNITURE_BOUND_FILTER_UNBOUND then
        -- Collectibles are bound by definition.
        return false
    end
    if locationFilters > HOUSING_FURNITURE_LOCATION_FILTER_ALL and not ZO_MaskHasFlag(locationFilters, HOUSING_FURNITURE_LOCATION_FILTER_COLLECTIBLES) then
        -- Collectibles only match either the location filter "Collectibles" or "All".
        return false
    end
    if limitFilters > ZO_HOUSING_FURNITURE_LIMIT_TYPE_FILTER_ALL then
        local limitTypeFilterValue = ZO_HOUSING_FURNITURE_LIMIT_FILTERS[self.limitType + 1]
        if not ZO_MaskHasFlag(limitFilters, limitTypeFilterValue) then
            return false
        end
    end
    return true
end
--
--[[ RetrievableFurniture ]]--
--
ZO_RetrievableFurniture = ZO_FurnitureDataBase:Subclass()
function ZO_RetrievableFurniture:New(...)
    return ZO_FurnitureDataBase.New(self, ...)
end
function ZO_RetrievableFurniture:Initialize(...)
    ZO_FurnitureDataBase.Initialize(self)
    self:RefreshInfo(...)
end
function ZO_RetrievableFurniture:RefreshInfo(retrievableFurnitureId)
    local rawName, icon, furnitureDataId = GetPlacedHousingFurnitureInfo(retrievableFurnitureId)
    --Only update these on id change.
    if not self.retrievableFurnitureId or CompareId64s(retrievableFurnitureId, self.retrievableFurnitureId) ~= 0 then
        self.retrievableFurnitureId = retrievableFurnitureId
        self.icon = icon
        self.furnitureDataId = furnitureDataId
        local displayQuality = GetPlacedHousingFurnitureDisplayQuality(retrievableFurnitureId)
        self.displayQuality = displayQuality
        --This value is deprecated, but we are leaving it here for backwards compatibility with add-ons
        self.quality = displayQuality
        local categoryId, subcategoryId, furnitureTheme, limitType = GetFurnitureDataInfo(furnitureDataId)
        self.categoryId = categoryId
        self.subcategoryId = subcategoryId
        self.theme = furnitureTheme
        self.limitType = limitType
        local playerWorldX, playerWorldY, playerWorldZ = GetPlayerWorldPositionInHouse()
        self:RefreshPositionalData(playerWorldX, playerWorldY, playerWorldZ, GetPlayerCameraHeading())
    end
    --Refresh the name which depends on the collectible nickname.
    self.collectibleId = nil
    local itemLink, collectibleLink = GetPlacedFurnitureLink(retrievableFurnitureId)
    if collectibleLink ~= "" then
        local collectibleId = GetCollectibleIdFromLink(collectibleLink)
        if collectibleId then
            self.collectibleId = collectibleId
            local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
            if collectibleData then
                rawName = self:GetRawNameFromCollectibleData(collectibleData)
            end
        end
    end
    self.rawName = rawName
    self.formattedName = nil
    -- Refresh the bound state.
    if itemLink ~= "" then
        -- Item furnishings may either be bound or unbound.
        self.isBound = IsItemLinkBound(itemLink)
    else
        -- Collectible furnishings are bound by definition.
        self.isBound = true
    end
end
function ZO_RetrievableFurniture:GetFurnitureId()
    return self.retrievableFurnitureId
end
function ZO_RetrievableFurniture:GetCollectibleId()
    return self.collectibleId
end
function ZO_RetrievableFurniture:GetRetrievableFurnitureId()
    return self.retrievableFurnitureId
end
function ZO_RetrievableFurniture:GetDataType()
    return ZO_RECALLABLE_HOUSING_DATA_TYPE
end
function ZO_RetrievableFurniture:GetDisplayQuality()
    -- self.quality is deprecated, included here for addon backwards compatibility
    return self.displayQuality or self.quality
end
function ZO_RetrievableFurniture:IsPreviewable()
    return true
end
function ZO_RetrievableFurniture:IsBeingPreviewed()
    return IsCurrentlyPreviewingPlacedFurniture(self.retrievableFurnitureId)
end
function ZO_RetrievableFurniture:Preview()
    SYSTEMS:GetObject("itemPreview"):ClearPreviewCollection()
    SYSTEMS:GetObject("itemPreview"):PreviewPlacedFurniture(self.retrievableFurnitureId)
end
function ZO_RetrievableFurniture:IsPathable()
end
function ZO_RetrievableFurniture:RefreshPositionalData(playerWorldX, playerWorldY, playerWorldZ, playerCameraHeadingRadians)
    local worldX, worldY, worldZ = HousingEditorGetFurnitureWorldPosition(self.retrievableFurnitureId)
    self.distanceFromPlayerCM = zo_floor(zo_distance3D(worldX, worldY, worldZ, playerWorldX, playerWorldY, playerWorldZ))
    self.distanceFromPlayerM = zo_floor(self.distanceFromPlayerCM / 100)
    local vectorToFurnitureX = worldX - playerWorldX
    local vectorToFurnitureZ = worldZ - playerWorldZ
    local angleRadians = math.atan2(vectorToFurnitureX, vectorToFurnitureZ)
    self.angleFromPlayerHeadingRadians = zo_mod(angleRadians - playerCameraHeadingRadians, ZO_TWO_PI)
end
function ZO_RetrievableFurniture:GetDistanceFromPlayerM()
    return self.distanceFromPlayerM
end
function ZO_RetrievableFurniture:GetDistanceFromPlayerCM()
    return self.distanceFromPlayerCM
end
function ZO_RetrievableFurniture:GetAngleFromPlayerHeadingRadians()
    return self.angleFromPlayerHeadingRadians
end
function ZO_RetrievableFurniture:CompareTo(other)
    local distanceToSelf = self:GetDistanceFromPlayerCM()
    local distanceToOther = other:GetDistanceFromPlayerCM()
    if distanceToSelf ~= distanceToOther then
        return distanceToSelf < distanceToOther
    end
    return self:GetRawName() < other:GetRawName()
end
function ZO_RetrievableFurniture:GetPassesFurnitureFilters(boundFilters, locationFilters, limitFilters)
    if boundFilters > HOUSING_FURNITURE_BOUND_FILTER_ALL then
        local matchBound = ZO_MaskHasFlag(boundFilters, HOUSING_FURNITURE_BOUND_FILTER_BOUND)
        local matchUnbound = ZO_MaskHasFlag(boundFilters, HOUSING_FURNITURE_BOUND_FILTER_UNBOUND)
        if matchBound and matchUnbound then
            -- All items meet this criteria.
            return true
        end
        -- Verify that this item matches the specified bound state filter.
        if self.isBound then
            return matchBound
        else
            return matchUnbound
        end
    end
    if limitFilters > ZO_HOUSING_FURNITURE_LIMIT_TYPE_FILTER_ALL then
        local limitTypeFilterValue = ZO_HOUSING_FURNITURE_LIMIT_FILTERS[self.limitType + 1]
        if not ZO_MaskHasFlag(limitFilters, limitTypeFilterValue) then
            return false
        end
    end
    return true
end
--
--[[ HousingMarketProduct ]]--
--
ZO_HousingMarketProduct = ZO_FurnitureDataBase:Subclass()
function ZO_HousingMarketProduct:New(...)
    return ZO_FurnitureDataBase.New(self, ...)
end
function ZO_HousingMarketProduct:Initialize(marketProductId, presentationIndex)
    ZO_FurnitureDataBase.Initialize(self)
    self.marketProductId = marketProductId
    self.presentationIndex = presentationIndex
end
function ZO_HousingMarketProduct:RefreshInfo(marketProductId, presentationIndex)
    self.marketProductId = marketProductId
    self.presentationIndex = presentationIndex
    self.displayState = ZO_GetMarketProductDisplayState(marketProductId)
    self.rawName = GetMarketProductDisplayName(marketProductId)
    self.formattedName = nil
    self.icon = GetMarketProductIcon(marketProductId)
    local currencyType, cost, costAfterDiscount, discountPercent, esoPlusCost = self:GetMarketProductPricingByPresentation()
    self.isFree = costAfterDiscount == 0
    self.onSale = discountPercent > 0
    self.isNew = IsMarketProductNew(marketProductId)
    self.currencyType = currencyType
    self.cost = cost
    self.costAfterDiscount = costAfterDiscount
    self.discountPercent = discountPercent
    self.displayQuality = GetMarketProductDisplayQuality(marketProductId)
    -- self.quality is deprecated, included here for addon backwards compatibility
    self.quality = self.displayQuality
    self.furnitureDataId = GetMarketProductFurnitureDataId(marketProductId)
    local categoryId, subcategoryId, furnitureTheme, limitType = GetFurnitureDataInfo(self.furnitureDataId)
    self.categoryId = categoryId
    self.subcategoryId = subcategoryId
    self.theme = furnitureTheme
    self.limitType = limitType
end
function ZO_HousingMarketProduct:GetMarketProductId()
    return self.marketProductId
end
function ZO_HousingMarketProduct:Preview()
    SYSTEMS:GetObject("itemPreview"):ClearPreviewCollection()
    SYSTEMS:GetObject("itemPreview"):PreviewFurnitureMarketProduct(self.marketProductId)
end
function ZO_HousingMarketProduct:Reset()
    self.marketProductId = nil
    self.presentationIndex = nil
end
function ZO_HousingMarketProduct:GetDataType()
    return ZO_HOUSING_MARKET_PRODUCT_DATA_TYPE
end
function ZO_HousingMarketProduct:IsFromCrownStore()
    return true
end
function ZO_HousingMarketProduct:IsPreviewable()
    return CanPreviewMarketProduct(self.marketProductId)
end
function ZO_HousingMarketProduct:IsBeingPreviewed()
    return IsPreviewingMarketProduct(self.marketProductId)
end
function ZO_HousingMarketProduct:GetDisplayQuality()
    -- self.quality is deprecated, included here for addon backwards compatibility
    return self.displayQuality or self.quality
end
function ZO_HousingMarketProduct:GetMarketProductPricingByPresentation()
    return GetMarketProductPricingByPresentation(self.marketProductId, self.presentationIndex)
end
function ZO_HousingMarketProduct:GetLTOTimeLeftInSeconds()
    return GetMarketProductLTOTimeLeftInSeconds(self.marketProductId)
end
function ZO_HousingMarketProduct:IsLimitedTimeProduct()
    local remainingTime = self:GetLTOTimeLeftInSeconds()
    return remainingTime > 0 and remainingTime <= ZO_ONE_MONTH_IN_SECONDS
end
function ZO_HousingMarketProduct:SetTimeLeftOnLabel(label)
    local remainingTime = self:GetLTOTimeLeftInSeconds()
    if remainingTime > 0 then
        if remainingTime >= ZO_ONE_DAY_IN_SECONDS then
            label:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
            label:SetText(zo_strformat(SI_TIME_DURATION_LEFT, ZO_FormatTime(remainingTime, TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE, TIME_FORMAT_PRECISION_SECONDS)))
        else
            label:SetModifyTextType(MODIFY_TEXT_TYPE_NONE)
            label:SetText(zo_strformat(SI_TIME_DURATION_LEFT, ZO_FormatTimeLargestTwo(remainingTime, TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL)))
        end
    end
end
local TEXT_CALLOUT_BACKGROUND_ALPHA = 0.9
function ZO_HousingMarketProduct.SetCalloutBackgroundColor(leftBackground, rightBackground, centerBackground, backgroundColor)
    local r, g, b = backgroundColor:UnpackRGB()
    leftBackground:SetColor(r, g, b, TEXT_CALLOUT_BACKGROUND_ALPHA)
    rightBackground:SetColor(r, g, b, TEXT_CALLOUT_BACKGROUND_ALPHA)
    centerBackground:SetColor(r, g, b, TEXT_CALLOUT_BACKGROUND_ALPHA)
end
function ZO_HousingMarketProduct:CanBePurchased()
    return self.displayState == MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED
end
--
--[[ FurniturePathNode ]]--
--
ZO_FurniturePathNode = ZO_FurnitureDataBase:Subclass()
function ZO_FurniturePathNode:New(...)
    return ZO_FurnitureDataBase.New(self, ...)
end
function ZO_FurniturePathNode:Initialize(...)
    ZO_FurnitureDataBase.Initialize(self)
    self:RefreshInfo(...)
end
function ZO_FurniturePathNode:RefreshInfo(furnitureId, index)
    local rawName, icon = GetPlacedHousingFurnitureInfo(furnitureId)
    --Only update these on id or index change.
    if CompareId64s(furnitureId, self.furnitureId) ~= 0 or index ~= self.pathIndex then
        self.furnitureId = furnitureId
        self.pathIndex = index
        self.icon = icon
        local playerWorldX, playerWorldY, playerWorldZ = GetPlayerWorldPositionInHouse()
        self:RefreshPositionalData(playerWorldX, playerWorldY, playerWorldZ, GetPlayerCameraHeading())
    end
    --Refresh the name which depends on the collectible nickname.
    local itemLink, collectibleLink = GetPlacedFurnitureLink(retrievableFurnitureId)
    if collectibleLink ~= "" then
        local collectibleId = GetCollectibleIdFromLink(collectibleLink)
        if collectibleId then
            local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
            if collectibleData then
                rawName = self:GetRawNameFromCollectibleData(collectibleData)
            end
        end
    end
    self.rawName = rawName
    self.formattedName = zo_strformat(SI_HOUSING_EDITOR_PATH_NODE_NAME, self.pathIndex, rawName)
end
function ZO_FurniturePathNode:GetFurnitureId()
    return self.furnitureId
end
function ZO_FurniturePathNode:GetPathIndex()
    return self.pathIndex
end
function ZO_FurniturePathNode:GetDataType()
    return ZO_HOUSING_PATH_NODE_DATA_TYPE
end
function ZO_FurniturePathNode:IsStartingPathNode()
    return self.pathIndex == HousingEditorGetStartingNodeIndexForPath(self.furnitureId)
end
function ZO_FurniturePathNode:IsPreviewable()
    return false
end
function ZO_FurniturePathNode:IsBeingPreviewed()
    return false
end
function ZO_FurniturePathNode:Preview()
    -- can't be previewed
end
function ZO_FurniturePathNode:RefreshPositionalData(playerWorldX, playerWorldY, playerWorldZ, playerCameraHeadingRadians)
    local worldX, worldY, worldZ = HousingEditorGetPathNodeWorldPosition(self.furnitureId, self.pathIndex)
    self.distanceFromPlayerCM = zo_floor(zo_distance3D(worldX, worldY, worldZ, playerWorldX, playerWorldY, playerWorldZ))
    self.distanceFromPlayerM = zo_floor(self.distanceFromPlayerCM / 100)
    local vectorToFurnitureX = worldX - playerWorldX
    local vectorToFurnitureZ = worldZ - playerWorldZ
    local angleRadians = math.atan2(vectorToFurnitureX, vectorToFurnitureZ)
    self.angleFromPlayerHeadingRadians = zo_mod(angleRadians - playerCameraHeadingRadians, ZO_TWO_PI)
end
function ZO_FurniturePathNode:GetDistanceFromPlayerM()
    return self.distanceFromPlayerM
end
function ZO_FurniturePathNode:GetDistanceFromPlayerCM()
    return self.distanceFromPlayerCM
end
function ZO_FurniturePathNode:GetAngleFromPlayerHeadingRadians()
    return self.angleFromPlayerHeadingRadians
end
function ZO_FurniturePathNode:CompareTo(other)
    return self.pathIndex < other:GetPathIndex()
end
--
--[[ FurnitureCategory ]]--
--
ZO_FurnitureCategory = ZO_Object:Subclass()
function ZO_FurnitureCategory:New(...)
    local furnitureCategory = ZO_Object.New(self)
    furnitureCategory:Initialize(...)
    return furnitureCategory
end
function ZO_FurnitureCategory:Initialize(parent, categoryId)
    internalassert(parent ~= nil or self:IsRoot(), "Non-root categories must have a parent category")
    self.parentCategory = parent
    self.entriesData = {}
    self.subcategories = {}
    if categoryId then
        self.categoryId = categoryId
        if categoryId == ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY then
            self.name = GetString(SI_HOUSING_FURNITURE_NEEDS_CATEGORIZATION)
            self.categoryOrder = 0
        elseif categoryId == ZO_FURNITURE_PATH_NODES_FAKE_CATEGORY then
            self.name = GetString(SI_HOUSING_CATEGORY_PATH_NODES)
            self.categoryOrder = 0
        else
            local categoryName, _, _, categoryOrder = GetFurnitureCategoryInfo(categoryId)
            self.name = categoryName
            self.categoryOrder = categoryOrder
        end
    end
end
function ZO_FurnitureCategory:GetName()
    return self.name
end
function ZO_FurnitureCategory:GetCategoryId()
    return self.categoryId
end
function ZO_FurnitureCategory:IsOwnerRestrictedCategory()
    return self.isOwnerRestrictedCategory == true
end
function ZO_FurnitureCategory:SetIsOwnerRestrictedCategory(isOwnerRestrictedCategory)
    self.isOwnerRestrictedCategory = isOwnerRestrictedCategory
end
function ZO_FurnitureCategory:Clear()
    ZO_ClearTable(self.entriesData)
    for _,subcategory in ipairs(self.subcategories) do
        subcategory:Clear()
    end
    ZO_ClearNumericallyIndexedTable(self.subcategories)
end
function ZO_FurnitureCategory:AddEntry(entryData)
    table.insert(self.entriesData, entryData)
end
function ZO_FurnitureCategory:RemoveEntry(entryData)
    for i,entry in ipairs(self.entriesData) do
        if entry == entryData then
            table.remove(self.entriesData, i)
            if #self.entriesData == 0 then
                self.parentCategory:RemoveSubcategory(self.categoryId)
            end
            break
        end
    end
end
function ZO_FurnitureCategory:GetAllEntries()
    return self.entriesData
end
function ZO_FurnitureCategory:GetAllSubcategories()
    return self.subcategories
end
function ZO_FurnitureCategory:AddSubcategory(subcategoryId, subcategoryObject)
    table.insert(self.subcategories, subcategoryObject)
end
function ZO_FurnitureCategory:RemoveSubcategory(subcategoryId)
    local subcategory, index = self:GetSubcategory(subcategoryId)
    if subcategory then
        table.remove(self.subcategories, index)
        -- if nothing is left here, then there is no reason to keep it around, tell the parent to remove this dude
        if #self.subcategories == 0 and #self.entriesData == 0 and self.parentCategory then
            self.parentCategory:RemoveSubcategory(self.categoryId)
        end
    end
end
function ZO_FurnitureCategory:GetSubcategory(subcategoryId)
    local subcategories = self.subcategories
    -- inlined for performance
    for subcategoryIndex = 1, #self.subcategories do
        if subcategories[subcategoryIndex].categoryId == subcategoryId then
            return subcategories[subcategoryIndex], subcategoryIndex
        end
    end
end
function ZO_FurnitureCategory:GetHasSubcategories()
    return #self.subcategories > 0
end
function ZO_FurnitureCategory:IsRoot()
    return false
end
function ZO_FurnitureCategory:GetNumEntryItemsRecursive(filterFunction)
    local totalEntries = 0
    for _, subcategory in ipairs(self.subcategories) do
        totalEntries = totalEntries + subcategory:GetNumEntryItemsRecursive(filterFunction)
    end
    for _, entry in ipairs(self.entriesData) do
        if not filterFunction or filterFunction(entry) then
            totalEntries = totalEntries + entry:GetStackCount()
        end
    end
    return totalEntries
end
do
    local function SortCategories(a, b)
        if a.categoryOrder == b.categoryOrder then
            return a.name < b.name
        end
        return a.categoryOrder < b.categoryOrder
    end
    function ZO_FurnitureCategory:SortCategoriesRecursive()
        table.sort(self.subcategories, SortCategories)
        for i, subcategory in ipairs(self.subcategories) do
            subcategory:SortCategoriesRecursive()
        end
    end
end
--
--[[ RootFurnitureCategory ]]--
--
ZO_RootFurnitureCategory = ZO_FurnitureCategory:Subclass()
function ZO_RootFurnitureCategory:New(...)
    return ZO_FurnitureCategory.New(self, ...)
end
function ZO_RootFurnitureCategory:Initialize(rootCategoryName)
    local NO_PARENT = nil
    local NO_CATEGORY_ID = nil
    ZO_FurnitureCategory.Initialize(self, NO_PARENT, NO_CATEGORY_ID)
    self.rootCategoryName = rootCategoryName
end
function ZO_RootFurnitureCategory:GetRootCategoryName()
    return self.rootCategoryName
end
-- Override
function ZO_RootFurnitureCategory:IsRoot()
    return true
end
function ZO_RootFurnitureCategory:GetOrCreateMostSpecificCategory(categoryId, subcategoryId)
    if categoryId and categoryId > 0 then
        local categoryData = self:GetSubcategory(categoryId)
        if not categoryData then
            self:AddSubcategory(categoryId, ZO_FurnitureCategory:New(self, categoryId))
            categoryData = self:GetSubcategory(categoryId)
        end
        if subcategoryId and subcategoryId > 0 then
            local subcategoryData = categoryData:GetSubcategory(subcategoryId)
            if not subcategoryData then
                categoryData:AddSubcategory(subcategoryId, ZO_FurnitureCategory:New(categoryData, subcategoryId))
                subcategoryData = categoryData:GetSubcategory(subcategoryId)
            end
            return subcategoryData
        else
            return categoryData
        end
    else
        local categoryData = self:GetSubcategory(ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY)
        if not categoryData then
            self:AddSubcategory(ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY, ZO_FurnitureCategory:New(self, ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY))
            categoryData = self:GetSubcategory(ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY)
        end
        return categoryData
    end
end
--
--[[ PathNodeFurnitureCategory ]]--
--
ZO_PathNodeFurnitureCategory = ZO_FurnitureCategory:Subclass()
function ZO_PathNodeFurnitureCategory:New(...)
    return ZO_FurnitureCategory.New(self, ...)
end
function ZO_PathNodeFurnitureCategory:Initialize(parentCategory, furnitureIdKey)
    ZO_FurnitureCategory.Initialize(self, parentCategory, furnitureIdKey)
    self.furnitureId = StringToId64(furnitureIdKey)
    local rawName, icon = GetPlacedHousingFurnitureInfo(self.furnitureId)
    self.name = zo_strformat(SI_HOUSING_FURNITURE_NAME_FORMAT, rawName)
    self.icon = icon
end
function ZO_PathNodeFurnitureCategory:GetFurnitureId()
    return self.furnitureId
end
function ZO_PathNodeFurnitureCategory:GetIcon()
    return self.icon
end
-- HousingSettingsList Shared Functions --
------------------------------------------
function ZO_HousingSettings_FilterScrollList(list, masterList, rowDataType, filterFunction)
    local scrollData = ZO_ScrollList_GetDataList(list)
    ZO_ClearNumericallyIndexedTable(scrollData)
    for i, data in ipairs(masterList) do
        if not filterFunction or (filterFunction and filterFunction(data)) then
            table.insert(scrollData, ZO_ScrollList_CreateDataEntry(rowDataType, data))
        end
    end
end
    ZO_ClearNumericallyIndexedTable(masterList)
    local occupantNameKey = ZO_ShouldPreferUserId() and "accountName" or "characterName"
    local occupantList = HOUSING_EDITOR_STATE:GetOccupants()
    for occupantIndex, occupantData in ipairs(occupantList) do
        local displayName = occupantData[occupantNameKey]
        local nextData = createScrollDataFunction(displayName, currentHouse, occupantIndex)
        table.insert(masterList, nextData)
    end
end
function ZO_HousingSettings_BuildMasterList_Visitor(currentHouse, userGroup, numPermissions, masterList, createScrollDataFunction)
    ZO_ClearNumericallyIndexedTable(masterList)
    for i = 1, numPermissions do
        local canAccess = DoesHousingUserGroupHaveAccess(currentHouse, userGroup, i)
        if canAccess then
            local markedForDelete = IsHousingPermissionMarkedForDelete(currentHouse, userGroup, i)
            if not markedForDelete then
                local displayName = ZO_FormatUserFacingDisplayName(GetHousingUserGroupDisplayName(currentHouse, userGroup, i))
                local permissionPresetName = HOUSE_SETTINGS_MANAGER:GetPresetNameFromPermissionData(currentHouse, userGroup, i)
                local nextData = createScrollDataFunction(displayName, currentHouse, userGroup, i, permissionPresetName)
                table.insert(masterList, nextData)
            end
        end
    end
end
function ZO_HousingSettings_BuildMasterList_Ban(currentHouse, userGroup, numPermissions, masterList, createScrollDataFunction)
    ZO_ClearNumericallyIndexedTable(masterList)
    for i = 1, numPermissions do
        local canAccess = DoesHousingUserGroupHaveAccess(currentHouse, userGroup, i)
        if not canAccess then
            local markedForDelete = IsHousingPermissionMarkedForDelete(currentHouse, userGroup, i)
            if not markedForDelete then
                local displayName = ZO_FormatUserFacingDisplayName(GetHousingUserGroupDisplayName(currentHouse, userGroup, i))
                local nextData = createScrollDataFunction(displayName, currentHouse, userGroup, i)
                table.insert(masterList, nextData)
            end
        end
    end
end