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ZO_GAMEPAD_HOUSING_SETTINGS_DISPLAY_NAME_WIDTH = 310 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_HOUSING_SETTINGS_PERMISSIONS_WIDTH = 437 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
end
else
end
end
end
self . occupantList = ZO_HousingSettingsOccupantList_Gamepad : New ( self . owner . occupantControl , self , ZO_SETTINGS_OCCUPANT_DATA_TYPE )
self . visitorList = ZO_HousingSettingsVisitorList_Gamepad : New ( self . owner . visitorPermissionsControl , self , ZO_SETTINGS_VISITOR_DATA_TYPE )
self . banList = ZO_HousingSettingsBanList_Gamepad : New ( self . owner . banListPermissionsControl , self , ZO_SETTINGS_BANLIST_DATA_TYPE )
self . guildVisitorList = ZO_HousingSettingsGuildVisitorList_Gamepad : New ( self . owner . guildVisitorPermissionsControl , self , ZO_SETTINGS_GUILD_VISITOR_DATA_TYPE )
self . guildBanList = ZO_HousingSettingsGuildBanList_Gamepad : New ( self . owner . guildBanListPermissionsControl , self , ZO_SETTINGS_GUILD_BANLIST_DATA_TYPE )
end
if dataType == "function" then
elseif dataType == "number" then
else
end
end
{
-- Primary
{
if targetData . permissionOption == HOUSE_PERMISSION_OPTIONS_CATEGORIES_GENERAL then
else
end
end ,
if targetData . permissionOption == HOUSE_PERMISSION_OPTIONS_CATEGORIES_GENERAL then
if targetData . generalInfo == ZO_HOUSING_SETTINGS_CONTROL_DATA [ ZO_HOUSING_SETTINGS_CONTROL_DATA_PRIMARY_RESIDENCE ] then
elseif targetData . generalInfo == ZO_HOUSING_SETTINGS_CONTROL_DATA [ ZO_HOUSING_SETTINGS_CONTROL_DATA_RESTART_PATHS ] then
end
end
end ,
if targetData . permissionOption == HOUSE_PERMISSION_OPTIONS_CATEGORIES_GENERAL then
if targetData . generalInfo == ZO_HOUSING_SETTINGS_CONTROL_DATA [ ZO_HOUSING_SETTINGS_CONTROL_DATA_PRIMARY_RESIDENCE ] then
elseif targetData . generalInfo == ZO_HOUSING_SETTINGS_CONTROL_DATA [ ZO_HOUSING_SETTINGS_CONTROL_DATA_RESTART_PATHS ] then
end
end
return true
end ,
if targetData . permissionOption == HOUSE_PERMISSION_OPTIONS_CATEGORIES_GENERAL then
return targetData . generalInfo ~= ZO_HOUSING_SETTINGS_CONTROL_DATA [ ZO_HOUSING_SETTINGS_CONTROL_DATA_DEFAULT_ACCESS ]
end
return true
end ,
} ,
-- Secondary
{
end
end ,
end ,
local hasPermissionSlots = HOUSING_MAX_INDIVIDUAL_USER_GROUP_ENTRIES > numPermissions
local hasPermissionSlots = HOUSING_MAX_GUILD_USER_GROUP_ENTRIES > numPermissions
end
return false
end ,
end
end ,
} ,
-- Tertiary
{
end
} ,
-- Link House Invite in Chat
{
} ,
-- Link House Invite in Mail
{
if link then
end
end ,
} ,
}
end
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , OnMainListBack )
end
end
do
local ALLOW_EVEN_IF_DISABLED = true
local NO_ANIMATION = true
local function HorizontalScrollListSelectionChanged ( selectedData , oldData , reselectingDuringRebuild )
if oldData ~= nil and reselectingDuringRebuild ~= true then
local canAccess , preset = HOUSE_SETTINGS_MANAGER : GetHousingPermissionsFromDefaultAccess ( selectedData . defaultAccess )
AddHousingPermission ( selectedData . currentHouse , HOUSE_PERMISSION_USER_GROUP_GENERAL , canAccess , preset , false )
end
end
local createdList = false
-- Empty the main list.
else
-- Create the main list for the first time.
createdList = true
end
local function SetupDefaultAccessControl ( control , data , selected , reselectingDuringRebuild , enabled , active )
if not currentHouse then
return
end
if targetData . index == ZO_HOUSING_SETTINGS_CONTROL_DATA_DEFAULT_ACCESS then
end
end
for i = HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_ITERATION_BEGIN , HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_ITERATION_END do
local entryData =
{
defaultAccess = i ,
currentHouse = currentHouse ,
}
end
horizontalList : SetOnSelectedDataChangedCallback ( nil ) -- don't set the callback til after we update the menu's selected index
horizontalList : SetSelectedDataIndex ( defaultAccess + 1 , ALLOW_EVEN_IF_DISABLED , NO_ANIMATION ) -- plus 1 is for lua index offset
end
self . mainList : AddDataTemplate ( "ZO_HousingPermissionsSettingsRow_Gamepad" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . mainList : AddDataTemplate ( "ZO_GamepadHorizontalListRow" , SetupDefaultAccessControl , ZO_GamepadMenuEntryTemplateParametricListFunction )
if optionId == HOUSE_PERMISSION_OPTIONS_CATEGORIES_GENERAL then
if isOwner then
-- expand out the options under general here
entry . permissionOption = optionId
entry . generalInfo = info
entry . index = j
end
end
elseif isOwner or optionId == HOUSE_PERMISSION_OPTIONS_CATEGORIES_OCCUPANTS then
-- Access to all Settings subcategories is restricted to only the homeowner
-- excluding the Occupants subcategory (which is accessible to all role types).
entry . permissionOption = optionId
end
end
end
if createdList then
end
end
end
if targetData . permissionOption == HOUSE_PERMISSION_OPTIONS_CATEGORIES_OCCUPANTS then
elseif targetData . permissionOption == HOUSE_PERMISSION_OPTIONS_CATEGORIES_VISITORS then
elseif targetData . permissionOption == HOUSE_PERMISSION_OPTIONS_CATEGORIES_BANLIST then
elseif targetData . permissionOption == HOUSE_PERMISSION_OPTIONS_CATEGORIES_GUILD_VISITORS then
elseif targetData . permissionOption == HOUSE_PERMISSION_OPTIONS_CATEGORIES_GUILD_BANLIST then
elseif targetData . permissionOption == HOUSE_PERMISSION_OPTIONS_CATEGORIES_GENERAL then
end
end
end
end
end
end
end
end
end
end
if selectedControl and selectedControl . horizontalListObject then
end
end
end
function ZO_HousingFurnitureSettings_Gamepad : OnSettingsTargetChanged ( list , targetData , oldTargetData )
end
end
end
end
-- if the horizontal list was not built with the current house Id
-- we need to rebuild it so that when we select the current entry it doesn't
-- cause us to set the permissions on an old house
end
local ALLOW_EVEN_IF_DISABLED = true
local NO_ANIMATION = true
self . defaultAccessList : SetSelectedDataIndex ( defaultAccess + 1 , ALLOW_EVEN_IF_DISABLED , NO_ANIMATION ) -- plus 1 is for lua index offset
end
end
-- The list is constructed during initialization.
end
end
end
end
-----------------------------
-- Gamepad Setting Dialogs --
-----------------------------
do
local INVALID_HOUSE_ID = - 1
local INVALID_COMBOBOX_INDEX = - 1
end
local function SetupRequestEntry ( control , data , selected , reselectingDuringRebuild , enabled , active )
end
end
return inputString and inputString ~= ""
end
dialog . dialogName = dialogName
dialog . selectedGuildIndex = 1
dialog . nameText = ""
end
dialog . dialogName = dialogName
end
dialog . dialogName = dialogName
ZO_GenericGamepadDialog_RefreshText ( dialog , GetString ( SI_DIALOG_TITLE_CHANGE_HOUSING_PERMISSION ) , dialogText )
end
dialog . dialogName = dialogName
dialog . selectedHouseId = INVALID_HOUSE_ID
dialog . selectedHouseIndex = INVALID_COMBOBOX_INDEX
end
-- cleanup all dropdowns
if dialog . presetSelectorDropdown then
dialog . presetSelectorDropdown = nil
end
if dialog . guildSelectorDropdown then
dialog . guildSelectorDropdown = nil
end
if dialog . houseSelectorDropdown then
dialog . houseSelectorDropdown = nil
end
end
-- user name
local userNameData =
{
template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem" ,
templateData =
{
end
if dialog . nameText == "" then
local defaultEditString
end
end
else
end
end ,
end
return true
end ,
end ,
} ,
}
-- All Houses
local allHousesData =
{
template = "ZO_CheckBoxTemplate_WithoutIndent_Gamepad" ,
templateData =
{
ZO_GamepadCheckBoxTemplate_Setup ( control , data , selected , reselectingDuringRebuild , enabled , active )
else
end
end ,
end ,
} ,
}
-- Preset Selector
local presetSelectorData =
{
template = "ZO_GamepadDropdownItem" ,
templateData =
{
end
if i ~= HOUSE_PERMISSION_PRESET_SETTING_INVALID then
newEntry . presetIndex = i
end
end
end ,
end ,
} ,
}
-- Guild Selector
local guildSelectorData =
{
template = "ZO_GamepadDropdownItem" ,
templateData =
{
end
for i = 1 , numGuilds do
newEntry . guildId = guildId
newEntry . guildIndex = i
end
local newEntry = control . dropdown : CreateItemEntry ( GetString ( SI_GAMEPAD_HOUSING_PERMISSIONS_GUILD_OTHER ) , OnGuildSelected )
newEntry . guildId = 0
newEntry . guildIndex = numGuilds + 1
local IGNORE_CALLBACK = true
end ,
end ,
} ,
}
-- House Selector
local houseSelectorData =
{
template = "ZO_GamepadDropdownItem" ,
templateData =
{
end
HOUSE_SETTINGS_MANAGER : SetupCopyPermissionsCombobox ( dropdown , data . dialog . data . currentHouse , OnHouseSelected )
local IGNORE_CALLBACK = true
end
end ,
end ,
} ,
}
-- Dialog Button Data
local buttonsData =
{
{
end
end ,
end
return true
end ,
} ,
{
end ,
} ,
}
-- Add Friend Button
local addFriendButtonData =
{
if hasResult then
end
end
local INCLUDE_ONLINE_FRIENDS = true
local INCLUDE_OFFLINE_FRIENDS = true
PLAYER_CONSOLE_INFO_REQUEST_MANAGER : RequestIdFromUserListDialog ( HandleUserIdResult , GetString ( SI_GAMEPAD_CONSOLE_SELECT_FOR_HOUSE_PERMISSIONS ) , INCLUDE_ONLINE_FRIENDS , INCLUDE_OFFLINE_FRIENDS )
end ,
return true
return true
end
end
end
return false
end
}
{
canQueue = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
end ,
} ,
end ,
buttons =
{
{
end
} ,
{
} ,
} ,
} )
end
-- Individual Add/Ban Dialog Button Data
local individualDialogButtonData = { }
end
local dialogName = "GAMEPAD_REQUEST_ADD_INDIVIDUAL_PERMISSION"
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
end ,
parametricList =
{
-- user name
userNameData ,
-- Preset Selector
presetSelectorData ,
-- All Houses
allHousesData ,
-- Confirm
{
template = "ZO_GamepadTextFieldSubmitItem" ,
templateData =
{
local ALLOW_ACCESS = true
AddHousingPermission ( data . currentHouse , userGroup , ALLOW_ACCESS , dialog . selectedPresetIndex , dialog . applyToAllHouses , nameText )
end
end ,
end ,
}
} ,
} ,
blockDialogReleaseOnPress = true ,
buttons = individualDialogButtonData ,
} )
end
local dialogName = "GAMEPAD_REQUEST_ADD_GUILD_PERMISSION"
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
end ,
parametricList =
{
-- Guild Selector
guildSelectorData ,
-- user name
userNameData ,
-- Preset Selector
presetSelectorData ,
-- All Houses
allHousesData ,
-- Confirm
{
template = "ZO_GamepadTextFieldSubmitItem" ,
templateData =
{
local nameText
nameText = dialog . nameText
else
end
local ALLOW_ACCESS = true
AddHousingPermission ( data . currentHouse , userGroup , ALLOW_ACCESS , dialog . selectedPresetIndex , dialog . applyToAllHouses , nameText )
end
end ,
end ,
}
} ,
} ,
blockDialogReleaseOnPress = true ,
buttons = buttonsData ,
} )
end
local dialogName = "GAMEPAD_REQUEST_BAN_INDIVIDUAL_PERMISSION"
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
end ,
parametricList =
{
-- user name
userNameData ,
-- All Houses
allHousesData ,
-- Confirm
{
template = "ZO_GamepadTextFieldSubmitItem" ,
templateData =
{
local DISALLOW_ACCESS = false
local CANNOT_EDIT = false
AddHousingPermission ( data . currentHouse , userGroup , DISALLOW_ACCESS , HOUSE_PERMISSION_PRESET_SETTING_INVALID , dialog . applyToAllHouses , nameText )
end
end ,
end ,
}
} ,
} ,
blockDialogReleaseOnPress = true ,
buttons = individualDialogButtonData ,
} )
end
local dialogName = "GAMEPAD_REQUEST_BAN_GUILD_PERMISSION"
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
end ,
parametricList =
{
-- Guild Selector
guildSelectorData ,
-- user name
userNameData ,
-- All Houses
allHousesData ,
-- Confirm
{
template = "ZO_GamepadTextFieldSubmitItem" ,
templateData =
{
local nameText
nameText = dialog . nameText
else
end
local DISALLOW_ACCESS = false
local CANNOT_EDIT = false
AddHousingPermission ( data . currentHouse , userGroup , DISALLOW_ACCESS , HOUSE_PERMISSION_PRESET_SETTING_INVALID , dialog . applyToAllHouses , nameText )
end
end ,
end ,
}
} ,
} ,
blockDialogReleaseOnPress = true ,
buttons = buttonsData ,
} )
end
local dialogName = "GAMEPAD_CONFIRM_REMOVE_PERMISSIONS"
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
canQueue = true ,
end ,
parametricList =
{
-- All Houses
allHousesData ,
-- Confirm
{
template = "ZO_GamepadTextFieldSubmitItem" ,
templateData =
{
end ,
}
} ,
} ,
blockDialogReleaseOnPress = true ,
buttons = buttonsData ,
} )
end
local dialogName = "GAMEPAD_CHANGE_HOUSING_PERMISSIONS"
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
canQueue = true ,
end ,
parametricList =
{
-- Preset Selector
presetSelectorData ,
-- All Houses
allHousesData ,
-- Confirm
{
template = "ZO_GamepadTextFieldSubmitItem" ,
templateData =
{
SetHousingPermissionPreset ( data . currentHouse , data . userGroup , data . index , dialog . selectedPresetIndex , dialog . applyToAllHouses )
end ,
}
} ,
} ,
blockDialogReleaseOnPress = true ,
buttons = buttonsData ,
} )
end
local dialogName = "GAMEPAD_COPY_HOUSE_PERMISSIONS"
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
allowShowOnNextScene = true
} ,
end ,
parametricList =
{
-- House Selector
houseSelectorData ,
-- Confirm
{
template = "ZO_GamepadTextFieldSubmitItem" ,
templateData =
{
end ,
return dialog . selectedHouseId > INVALID_HOUSE_ID
end ,
} ,
} ,
} ,
blockDialogReleaseOnPress = true ,
buttons = buttonsData ,
} )
end
end |