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return singleton
end
end
if zoneHouseId > 0 then
else
end
end
end
end
if displayGroup == MARKET_DISPLAY_GROUP_HOUSE_PREVIEW then
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_HousingPreview_Manager" , EVENT_PLAYER_ACTIVATED , OnPlayerActivated )
EVENT_MANAGER : RegisterForEvent ( "ZO_HousingPreview_Manager" , EVENT_OPEN_HOUSE_STORE , OnOpenHouseStore )
EVENT_MANAGER : RegisterForEvent ( "ZO_HousingPreview_Manager" , EVENT_MARKET_STATE_UPDATED , OnMarketStateUpdated )
EVENT_MANAGER : RegisterForEvent ( "ZO_HousingPreview_Manager" , EVENT_CLOSE_STORE , function ( eventCode ) self : FireCallbacks ( "HouseStoreInteractEnd" ) end )
end
local _ , name , _ , price , _ , meetsRequirementsToBuy , _ , _ , _ , _ , _ , _ , _ , entryType , buyStoreFailure , buyErrorStringId = GetStoreEntryInfo ( entryIndex )
if entryType == STORE_ENTRY_TYPE_HOUSE_WITH_TEMPLATE then
local houseTemplateData =
{
goldStoreEntryIndex = entryIndex ,
houseTemplateId = houseTemplateId ,
goldPrice = price ,
requiredToBuyErrorText = not meetsRequirementsToBuy and ZO_StoreManager_GetRequiredToBuyErrorText ( buyStoreFailure , buyErrorStringId ) or nil ,
}
end
end
end
local PRODUCT_LISTINGS_STRIDE = 2
if not marketState then
end
if marketState == MARKET_STATE_OPEN then
if zoneHouseId > 0 then
local marketProductListings = { GetActiveMarketProductListingsForHouseTemplate ( houseTemplateId , MARKET_DISPLAY_GROUP_HOUSE_PREVIEW ) }
if # marketProductListings > 0 then
local houseTemplateData =
{
houseTemplateId = houseTemplateId ,
marketPurchaseOptions = { }
}
--There could be multiple listings per template, one for each currency type.
for i = 1 , # marketProductListings , PRODUCT_LISTINGS_STRIDE do
local marketProductId = marketProductListings [ i ]
local presentationIndex = marketProductListings [ i + 1 ]
local currencyType , cost , costAfterDiscount , discountPercent , esoPlusCost = GetMarketProductPricingByPresentation ( marketProductId , presentationIndex )
--Don't allow the same currency twice. This is a nonsense scenario but technically possible.
if not houseTemplateData . marketPurchaseOptions [ currencyType ] then
local marketPurchaseData =
{
marketProductId = marketProductId ,
presentationIndex = presentationIndex ,
cost = cost ,
costAfterDiscount = costAfterDiscount ,
discountPercent = discountPercent ,
}
houseTemplateData . marketPurchaseOptions [ currencyType ] = marketPurchaseData
end
end
end
end
end
end
end
end
end
if existingData then
existingData . marketPurchaseOptions = templateData . marketPurchaseOptions
else
end
end
end
end
end
if marketState == MARKET_STATE_OPEN then
end
end
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