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end
end
{
{
end ,
if not hasSelection then
end
return true
end ,
} ,
{
end ,
return hasSelection
end ,
} ,
}
end
local filterValues = { }
-- Initialize the filter value 'buckets' for bound and location both to the 'All' value,
-- indicating that no filter has effectively been selected for either as a baseline.
-- Note that the bound filterValues {0, 1, 2} are being treated as a bit mask for the
-- purpose of this all-in-one drop down.
filterValues [ ZO_HOUSING_FURNITURE_FILTER_CATEGORY . BOUND ] = HOUSING_FURNITURE_BOUND_FILTER_ALL
filterValues [ ZO_HOUSING_FURNITURE_FILTER_CATEGORY . LOCATION ] = HOUSING_FURNITURE_LOCATION_FILTER_ALL
filterValues [ ZO_HOUSING_FURNITURE_FILTER_CATEGORY . LIMIT ] = ZO_HOUSING_FURNITURE_LIMIT_TYPE_FILTER_ALL
-- Iterate through the drop down items, adding each selected items' filterValues to their
-- respective bound or location bucket.
-- Because the initial 'All' value for either bucket acts as a non-selection, the addition
-- operations occuring below are effectively expressions of the mathematical Identity property
-- whereby 0 + x = x.
local filterCategory = item . filterCategory
if filterCategory then
filterValues [ filterCategory ] = filterValues [ filterCategory ] + item . filterValue
end
end
-- Retrieve the cumulative bitmask for each bucket and update the placement filters accordingly.
local boundFilterValue = filterValues [ ZO_HOUSING_FURNITURE_FILTER_CATEGORY . BOUND ]
local locationFilterValue = filterValues [ ZO_HOUSING_FURNITURE_FILTER_CATEGORY . LOCATION ]
local limitFilterValue = filterValues [ ZO_HOUSING_FURNITURE_FILTER_CATEGORY . LIMIT ]
SHARED_FURNITURE : SetPlacementFurnitureFilters ( boundFilterValue , locationFilterValue , limitFilterValue )
end
local INCLUDE_LOCATION_FILTERS = true
ZO_HousingSettingsFilters_SetupDropdown ( self . placementFiltersDropdown , INCLUDE_LOCATION_FILTERS , OnFiltersChanged )
end
end
end
end
if collectibleId then
end
return false
end
if buttonIndex == MOUSE_BUTTON_INDEX_LEFT and upInside then
if control . furnitureObject and IsFurnitureCollectibleBlacklisted ( control . furnitureObject . collectibleId ) then
ZO_AlertEvent ( EVENT_HOUSING_EDITOR_REQUEST_RESULT , HOUSING_REQUEST_RESULT_BLOCKED_BY_BLACKLISTED_COLLECTIBLE )
else
end
end
end
if buttonIndex == MOUSE_BUTTON_INDEX_LEFT then
if control . furnitureObject and IsFurnitureCollectibleBlacklisted ( control . furnitureObject . collectibleId ) then
ZO_AlertEvent ( EVENT_HOUSING_EDITOR_REQUEST_RESULT , HOUSING_REQUEST_RESULT_BLOCKED_BY_BLACKLISTED_COLLECTIBLE )
else
end
end
end
self : AddDataType ( ZO_PLACEABLE_HOUSING_DATA_TYPE , "ZO_PlayerFurnitureSlot" , ZO_HOUSING_FURNITURE_LIST_ENTRY_HEIGHT , function ( ... ) self : SetupFurnitureRow ( ... ) end , ZO_HousingFurnitureBrowser_Keyboard . OnHideFurnitureRow )
end
-- Get the current filter state.
-- Update the Text Search filter to reflect the filter state.
-- Update the Theme filter to reflect the filter state.
do
if themeItem . furnitureTheme == themeFilter then
break
end
end
end
-- Update the Furniture filters to reflect the filter state.
do
if filterItem . filterCategory == ZO_HOUSING_FURNITURE_FILTER_CATEGORY . BOUND then
end
elseif filterItem . filterCategory == ZO_HOUSING_FURNITURE_FILTER_CATEGORY . LIMIT then
end
elseif filterItem . filterCategory == ZO_HOUSING_FURNITURE_FILTER_CATEGORY . LOCATION then
end
end
end
end
end
end
ZO_HousingFurnitureBrowser_Keyboard . SetupFurnitureRow ( control , data , self . PlaceableFurnitureOnMouseClickCallback , self . PlaceableFurnitureOnMouseDoubleClickCallback )
end
--Overridden from ZO_HousingFurnitureList
end
--Overridden from ZO_HousingFurnitureList
end
--Overridden from ZO_HousingFurnitureList
else
end
end |