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-- Indicators
--------------
local WEAPON_INDICATOR = "WeaponIndicator"
local ARMOR_INDICATOR = "ArmorIndicator"
-- HUDIndicator
----------------
return object
end
if settingType == SETTING_TYPE_UI then
end
end
end
end
--Play notify sound if the equipment status changed (or queue sound to play later if the HUD is hidden)
if ( wasHidden and showIndicator ) then
if shouldPlaySound then
else
end
elseif not showIndicator then
end
end
end
end
end
end
-- Global XML
end
end
-- HUDEquipmentStatus
----------------------
ZO_HUDEquipmentStatus . WEAPON_INDICATOR_DATA =
{
notifySound = SOUNDS . HUD_WEAPON_DEPLETED ,
displaySetting = UI_SETTING_SHOW_WEAPON_INDICATOR ,
return maxCharges > 0 and currentCharges == 0
end
local enchantmentIneffective = false
local poisonEquipped = false
if ( activeWeaponPair == ACTIVE_WEAPON_PAIR_MAIN ) then
enchantmentIneffective = IsEnchantmentEffectivenessReduced ( BAG_WORN , EQUIP_SLOT_MAIN_HAND ) or IsEnchantmentEffectivenessReduced ( BAG_WORN , EQUIP_SLOT_OFF_HAND )
elseif ( activeWeaponPair == ACTIVE_WEAPON_PAIR_BACKUP ) then
enchantmentIneffective = IsEnchantmentEffectivenessReduced ( BAG_WORN , EQUIP_SLOT_BACKUP_MAIN ) or IsEnchantmentEffectivenessReduced ( BAG_WORN , EQUIP_SLOT_BACKUP_OFF )
end
return enchantmentIneffective and not poisonEquipped
end ,
}
ZO_HUDEquipmentStatus . ARMOR_INDICATOR_DATA =
{
notifySound = SOUNDS . HUD_ARMOR_BROKEN ,
displaySetting = UI_SETTING_SHOW_ARMOR_INDICATOR ,
return true
end
end
end ,
}
return object
end
--ZO_ActionBar_GetButton always returns the quickslot button when the category is HOTBAR_CATEGORY_QUICKSLOT_WHEEL, so there is no reason to pass in a slot
local UNUSED = nil
self . indicators [ WEAPON_INDICATOR ] = HUDIndicator : New ( GetControl ( self . control , WEAPON_INDICATOR ) , ZO_HUDEquipmentStatus . WEAPON_INDICATOR_DATA )
self . indicators [ ARMOR_INDICATOR ] = HUDIndicator : New ( GetControl ( self . control , ARMOR_INDICATOR ) , ZO_HUDEquipmentStatus . ARMOR_INDICATOR_DATA )
--Events
if ( bagId == BAG_WORN ) then
end
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_HUDEquipmentStatus" , EVENT_INVENTORY_FULL_UPDATE , function ( ) self : UpdateAllIndicators ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_HUDEquipmentStatus" , EVENT_ACTIVE_WEAPON_PAIR_CHANGED , OnWeaponSwitch )
EVENT_MANAGER : RegisterForEvent ( "ZO_HUDEquipmentStatus" , EVENT_PLAYER_ACTIVATED , function ( ) self : UpdateAllIndicators ( ) end )
local KEYBOARD_STYLE =
{
template = "ZO_HUDEquipmentStatus_Keyboard_Template" ,
}
local GAMEPAD_STYLE =
{
template = "ZO_HUDEquipmentStatus_Gamepad_Template" ,
}
if ( newState == SCENE_FRAGMENT_SHOWING ) then
end
end )
end
end
end
end
end
end
local width = 0
end
end
end
--Global XML
end |