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end
-- hide the left icon as we only want to show the stack that's going to be transferred
end
end
{
canQueue = true ,
gamepadInfo = {
dialogType = GAMEPAD_DIALOGS . ITEM_SLIDER ,
} ,
title =
{
} ,
buttons =
{
{
} ,
{
}
}
} )
{
canQueue = true ,
gamepadInfo = {
dialogType = GAMEPAD_DIALOGS . ITEM_SLIDER ,
} ,
title =
{
} ,
buttons =
{
{
} ,
{
}
}
} )
end
local dialogData =
{
sliderMin = 1 ,
sliderMax = maxStack ,
sliderStartValue = maxStack ,
}
else
end
end
-------------------
-- Global functions
-------------------
end
|