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DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y = 105
do
if numUsedSlots < numSlots then
else
end
end
local function InventoryInfoBar_ConnectStandardBar_Common ( infoBar , currencyType , currencyLocation , currencyOptions , updateInventorySlotFnc , bagType )
if infoBar . isConnected then return end
-- setup the currency label, which will manage its own dirty state
ZO_SharedInventory_ConnectPlayerCurrencyLabel ( infoBar : GetNamedChild ( "Money" ) , currencyType , currencyLocation , currencyOptions )
-- Setup handling for slot counts changing
local slotsDirty = true
slotsDirty = true
else
slotsDirty = false
end
end
if bagType == BAG_GUILDBANK then
else
end
if slotsDirty then
slotsDirty = false
end
end
end
infoBar . isConnected = true
end
InventoryInfoBar_ConnectStandardBar_Common ( infoBar , CURT_MONEY , CURRENCY_LOCATION_CHARACTER , ZO_KEYBOARD_CURRENCY_OPTIONS , UpdateInventorySlots , BAG_BACKPACK )
end
end |