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--[[ Lore Reader ]] --
end
end
end
end
GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE = ZO_Scene : New ( "gamepad_loreReaderLoreLibrary" , SCENE_MANAGER )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end
local narrationInfo =
{
return GAMEPAD_LORE_READER_INVENTORY_SCENE : IsShowing ( ) or GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE : IsShowing ( ) or GAMEPAD_LORE_READER_DEFAULT_SCENE : IsShowing ( )
end ,
end ,
}
end
{
-- Turn pages
{
customKeybindControl = customKeybindControl ,
} ,
-- The keyboard exit should just close this scene (so if it was pushed on the scene stack it will go back, such as going back to the lore library)
{
end ,
} ,
}
{
-- Gamepad turn page backward
{
end ,
} ,
-- Gamepad turn page forward
{
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . gamepadKeybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
if currentSceneName == "loreLibrary" or currentSceneName == "bookSetGamepad" then
elseif currentSceneName == "inventory" or currentSceneName == "gamepad_inventory_item_filter" or currentSceneName == "gamepad_inventory_root" then
end
end
self : SetupBook ( title , body , medium , showTitle , isGamepad , overrideImage , overrideImageTitlePosition )
if customSceneName then
else
--If we are not pushing a custom scene, just fall back to the default
local defaultSceneName = isGamepad and "gamepad_loreReaderDefault" or "loreReaderDefault"
end
end
function LoreReader : SetupBook ( title , body , medium , showTitle , isGamepad , overrideImage , overrideImageTitlePosition )
end
end
local READER_MEDIA = {
[ BOOK_MEDIUM_NONE ] = { } , -- Intentionally left blank to cause UI errors if referenced.
[ BOOK_MEDIUM_YELLOWED_PAPER ] = {
NumPages = 2 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_paperBook.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookPaperTitle" ,
BodyFont = "ZoFontBookPaper" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookPaperTitle" ,
BodyFont = "ZoFontGamepadBookPaper" ,
} ,
OpenSound = SOUNDS . BOOK_OPEN ,
CloseSound = SOUNDS . BOOK_CLOSE ,
TurnPageSound = SOUNDS . BOOK_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_ANIMAL_SKIN ] = {
NumPages = 2 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_skinBook.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookSkinTitle" ,
BodyFont = "ZoFontBookSkin" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookSkinTitle" ,
BodyFont = "ZoFontGamepadBookSkin" ,
} ,
OpenSound = SOUNDS . BOOK_OPEN ,
CloseSound = SOUNDS . BOOK_CLOSE ,
TurnPageSound = SOUNDS . BOOK_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_RUBBING_PAPER ] = {
NumPages = 2 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_rubbingBook.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookRubbingTitle" ,
BodyFont = "ZoFontBookRubbing" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookRubbingTitle" ,
BodyFont = "ZoFontGamepadBookRubbing" ,
} ,
OpenSound = SOUNDS . BOOK_OPEN ,
CloseSound = SOUNDS . BOOK_CLOSE ,
TurnPageSound = SOUNDS . BOOK_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_LETTER ] = {
NumPages = 1 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_letter.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookLetterTitle" ,
BodyFont = "ZoFontBookLetter" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookLetterTitle" ,
BodyFont = "ZoFontGamepadBookLetter" ,
} ,
PageWidth = 520 ,
PageHeight = 725 ,
OpenSound = SOUNDS . LORE_NOTE_OPEN ,
CloseSound = SOUNDS . LORE_NOTE_CLOSE ,
TurnPageSound = SOUNDS . LORE_NOTE_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_NOTE ] = {
NumPages = 1 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_note.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookNoteTitle" ,
BodyFont = "ZoFontBookNote" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookNoteTitle" ,
BodyFont = "ZoFontGamepadBookNote" ,
} ,
PageWidth = 520 ,
PageHeight = 725 ,
OpenSound = SOUNDS . LORE_NOTE_OPEN ,
CloseSound = SOUNDS . LORE_NOTE_CLOSE ,
TurnPageSound = SOUNDS . LORE_NOTE_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_SCROLL ] = {
NumPages = 1 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_scroll.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookScrollTitle" ,
BodyFont = "ZoFontBookScroll" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookScrollTitle" ,
BodyFont = "ZoFontGamepadBookScroll" ,
} ,
PageWidth = 480 ,
PageHeight = 650 ,
FontAlpha = . 65 ,
OpenSound = SOUNDS . LORE_NOTE_OPEN ,
CloseSound = SOUNDS . LORE_NOTE_CLOSE ,
TurnPageSound = SOUNDS . LORE_NOTE_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_STONE_TABLET ] = {
NumPages = 1 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_stoneTablet.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookTabletTitle" ,
BodyFont = "ZoFontBookTablet" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookTabletTitle" ,
BodyFont = "ZoFontGamepadBookTablet" ,
} ,
PageHeight = 765 ,
PageWidth = 780 ,
FontAlpha = . 65 ,
OpenSound = SOUNDS . TABLET_OPEN ,
CloseSound = SOUNDS . TABLET_CLOSE ,
TurnPageSound = SOUNDS . TABLET_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_METAL ] = {
NumPages = 2 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_dwemerBook.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookMetalTitle" ,
BodyFont = "ZoFontBookMetal" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookMetalTitle" ,
BodyFont = "ZoFontGamepadBookMetal" ,
} ,
LeftPageXOffset = 95 ,
RightPageXOffset = - 80 ,
OpenSound = SOUNDS . BOOK_METAL_OPEN ,
CloseSound = SOUNDS . BOOK_METAL_CLOSE ,
TurnPageSound = SOUNDS . BOOK_METAL_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_METAL_TABLET ] = {
NumPages = 1 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_dwemerPage.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookMetalTitle" ,
BodyFont = "ZoFontBookMetal" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookMetalTitle" ,
BodyFont = "ZoFontGamepadBookMetal" ,
} ,
PageWidth = 520 ,
PageHeight = 725 ,
OpenSound = SOUNDS . BOOK_METAL_OPEN ,
CloseSound = SOUNDS . BOOK_METAL_CLOSE ,
TurnPageSound = SOUNDS . BOOK_METAL_PAGE_TURN ,
} ,
}
local mediumData = READER_MEDIA [ medium ] or READER_MEDIA [ BOOK_MEDIUM_YELLOWED_PAPER ]
local a = mediumData . FontAlpha or . 8
local styleR , styleG , styleB , styleA
if mediumData . FontStyleColor then
else
styleR , styleG , styleB , styleA = 0 , 0 , 0 , 1
end
local fonts = isGamepad and mediumData . gamepadFonts or mediumData . keyboardFonts
local titleFont = fonts . TitleFont
local bodyFont = fonts . BodyFont
else
local pageWidth = mediumData . PageWidth or 375
local pageYOffset = mediumData . PageYOffset or - 20
local leftPageXOffset = mediumData . LeftPageXOffset or 100
local rightPageXOffset = mediumData . RightPageXOffset or - 95
else
local pageXOffset = mediumData . LeftPageXOffset or 0
end
end
end
do
local OVERRIDE_IMAGE_TITLE_PADDING = 20
end
local offsetX = 0
local offsetY = 0
local horizontalAlignment = TEXT_ALIGN_CENTER
offsetX = OVERRIDE_IMAGE_TITLE_PADDING
horizontalAlignment = TEXT_ALIGN_LEFT
offsetX = - OVERRIDE_IMAGE_TITLE_PADDING
horizontalAlignment = TEXT_ALIGN_RIGHT
end
offsetY = OVERRIDE_IMAGE_TITLE_PADDING
offsetY = - OVERRIDE_IMAGE_TITLE_PADDING
end
self . overrideImageTitle : SetWidth ( self . overrideImageTexture : GetWidth ( ) - ( OVERRIDE_IMAGE_TITLE_PADDING * 2 ) )
else
end
else
--Calculate the number of full lines that can fit in the page then save the height of that many lines as pageHeight.
local titleHeight = 0
local yOffsetNeededToAlignLines = 0
yOffsetNeededToAlignLines = bodyFontHeight - ( titleHeight % bodyFontHeight )
else
end
else
end
--The title height + the spacing between the title and body + the body height
--There are cases where the entire height is just barely larger than what can fit in one page (or two pages, or any integer number of pages). This leads to us
--allocating a whole new page to show the bottom of the last line which often doesn't even have anything visible going on. The slop value is used to modify the
--calculation so that if the amount that overflows the page is less than 10% of one line in height we don't bother making a new page. This pretty much only happens
--due to minor floating point differences, but we might as well handle as much as we can.
end
end
end
end
end
--Re-narrate when changing the page grouping
end
end
end
end
else
local narrations = { }
local titleHeight = 0
local yOffsetNeededToAlignLines = 0
--If this is the first page and we are showing the title, include that in the narration
end
yOffsetNeededToAlignLines = bodyFontHeight - ( titleHeight % bodyFontHeight )
end
--Calculate the number of lines for the first page, taking title into account
local numLinesFirstPage = zo_floor ( ( self . renderablePageHeight - ( yOffsetNeededToAlignLines + titleHeight ) ) / bodyFontHeight )
--Calculate the number of lines for the rest of the pages
--Determine the number of lines for the second page (if there is one)
local additionalLinesPerGrouping = 0
additionalLinesPerGrouping = numLinesNormal
end
--Determine the number of lines for the first and second page combined
local numLinesPerGrouping = numLinesNormal + additionalLinesPerGrouping
local startLine
local endLine
--The first page grouping could potentially have a different number of lines than the rest, so manually account for that in the calculation
local endLinePrevious = ( self . pageGrouping - 2 ) * numLinesPerGrouping + numLinesFirstPage + additionalLinesPerGrouping
startLine = endLinePrevious + 1
endLine = endLinePrevious + numLinesPerGrouping
else
--If this is the first page grouping, then we can assume we are starting at line 1
startLine = 1
endLine = numLinesFirstPage + additionalLinesPerGrouping
end
--Get the text for the lines we determined and add it to the narration
return narrations
end
end
--[[ XML Handlers ]] --
end
end
end
end
end
end |