Back to Home

ESO Lua File v101038

ingame/mainmenu/gamepad/zo_mainmenu_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
ZO_MENU_ENTRIES = {}
ZO_MENU_MAIN_ENTRIES =
{
    CROWN_STORE     = 1,
    ANNOUNCEMENTS   = 2,
    NOTIFICATIONS   = 3,
    COLLECTIONS     = 4,
    INVENTORY       = 5,
    CHARACTER       = 6,
    SKILLS          = 7,
    CHAMPION        = 8,
    CAMPAIGN        = 9,
    JOURNAL         = 10,
    SOCIAL          = 11,
    ACTIVITY_FINDER = 12,
    HELP            = 13,
    OPTIONS         = 14,
    LOG_OUT         = 15,
}
local MENU_MAIN_ENTRIES = ZO_MENU_MAIN_ENTRIES
local MENU_CROWN_STORE_ENTRIES =
{
    CROWN_STORE         = 1,
    ENDEAVOR_SEAL_STORE = 2,
    DAILY_LOGIN_REWARDS = 3,
    CROWN_CRATES        = 4,
    CHAPTERS            = 5,
    GIFT_INVENTORY      = 6,
    REDEEM_CODE         = 7,
}
ZO_MENU_CROWN_STORE_ENTRIES = MENU_CROWN_STORE_ENTRIES
local MENU_COLLECTIONS_ENTRIES =
{
    COLLECTIONS         = 1,
    ITEM_SETS           = 2,
    TRIBUTE_PATRONS     = 3,
}
local MENU_JOURNAL_ENTRIES =
{
    QUESTS              = 1,
    CADWELLS_JOURNAL    = 2,
    ANTIQUITIES         = 3,
    LORE_LIBRARY        = 4,
    ACHIEVEMENTS        = 5,
    LEADERBOARDS        = 6,
}
local MENU_SOCIAL_ENTRIES =
{
    VOICE_CHAT  = 1,
    TEXT_CHAT   = 2,
    EMOTES      = 3,
    GROUP       = 4,
    GUILDS      = 5,
    FRIENDS     = 6,
    IGNORED     = 7,
    MAIL        = 8,
}
local function IsAnySubMenuNewCallback(entryData)
    for entryIndex, entry in ipairs(entryData.subMenu) do
        if entry:IsNew() then
            return true
        end
    end
    return false
end
local MENU_ENTRY_DATA =
{
    [MENU_MAIN_ENTRIES.CROWN_STORE] =
    {
        customTemplate = "ZO_GamepadMenuCrownStoreEntryTemplate",
        name = GetString(SI_GAMEPAD_MAIN_MENU_CROWN_STORE_CATEGORY),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_PlayerMenu_icon_store.dds",
        header = zo_iconTextFormatNoSpace("EsoUI/Art/Market/Gamepad/gp_ESOPlus_Chalice_GOLD_64.dds", 32, 32, ZO_MARKET_PRODUCT_ESO_PLUS_COLOR:Colorize(GetString(SI_ESO_PLUS_TITLE))),
        postPadding = 70,
        showHeader = function() return IsESOPlusSubscriber() end,
        subLabelsNarrationText = function(entryData, entryControl)
            local narrations = {}
            table.insert(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_GAMEPAD_MAIN_MENU_MARKET_BALANCE_TITLE)))
            table.insert(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(zo_strformat(SI_NUMBER_FORMAT, GetPlayerMarketCurrency(MKCT_CROWNS))))
            return narrations
        end,
        subMenu =
        {
            [MENU_CROWN_STORE_ENTRIES.CROWN_STORE] =
            {
                scene = "gamepad_market_pre_scene",
                sceneGroup = "gamepad_market_scenegroup",
                name = GetString(SI_GAMEPAD_MAIN_MENU_CROWN_STORE_ENTRY),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_PlayerMenu_icon_store.dds",
            },
            [MENU_CROWN_STORE_ENTRIES.ENDEAVOR_SEAL_STORE] =
            {
                scene = "gamepad_endeavor_seal_market_pre_scene",
                sceneGroup = "gamepad_market_scenegroup",
                name = GetString(SI_GAMEPAD_MAIN_MENU_ENDEAVOR_SEAL_MARKET_ENTRY),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_PlayerMenu_icon_sealStore.dds",
            },
            [MENU_CROWN_STORE_ENTRIES.DAILY_LOGIN_REWARDS] =
            {
                name = GetString(SI_GAMEPAD_MAIN_MENU_DAILY_LOGIN_REWARDS_ENTRY),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_dailyLoginRewards.dds",
                shouldDisableFunction = function()
                    return ZO_DAILYLOGINREWARDS_MANAGER:IsDailyRewardsLocked() or not ZO_DAILYLOGINREWARDS_MANAGER:HasClaimableRewardInMonth()
                end,
                fragmentGroupCallback = function()
                    return {ZO_DAILY_LOGIN_REWARDS_GAMEPAD:GetFragment(), GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT}
                end,
                activatedCallback = function(self)
                    self:ActivateHelperPanel(ZO_DAILY_LOGIN_REWARDS_GAMEPAD)
                end,
                isNewCallback = function()
                    return GetDailyLoginClaimableRewardIndex() ~= nil
                end,
            },
            [MENU_CROWN_STORE_ENTRIES.CROWN_CRATES] =
            {
                scene = "crownCrateGamepad",
                name = GetString(SI_MAIN_MENU_CROWN_CRATES),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_crownCrates.dds",
                disableWhenDead = true,
                disableWhenReviving = true,
                disableWhenSwimming = true,
                disableWhenWerewolf = true,
                disableWhenPassenger = true,
                isNewCallback = function()
                    return GetNumOwnedCrownCrateTypes() > 0
                end,
                isVisibleCallback = function()
                    --An unusual case, we don't want to blow away this option if you're already in the scene when it's disabled
                    --Crown crates will properly refresh again when it closes its scene
                    return CanInteractWithCrownCratesSystem() or SYSTEMS:IsShowing("crownCrate")
                end,
            },
            [MENU_CROWN_STORE_ENTRIES.CHAPTERS] =
            {
                scene = "chapterUpgradeGamepad",
                sceneGroup = "gamepad_chapterUpgrade_scenegroup",
                name = GetString(SI_MAIN_MENU_CHAPTERS),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_chapters.dds",
                isVisibleCallback = function()
                    return ZO_CHAPTER_UPGRADE_MANAGER:GetNumChapterUpgrades() > 0
                end,
            },
            [MENU_CROWN_STORE_ENTRIES.GIFT_INVENTORY] =
            {
                scene = "giftInventoryGamepad",
                name = GetString(SI_MAIN_MENU_GIFT_INVENTORY),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_giftInventory.dds",
                isNewCallback = function()
                    return GIFT_INVENTORY_MANAGER and GIFT_INVENTORY_MANAGER:HasAnyUnseenGifts()
                end,
            },
            [MENU_CROWN_STORE_ENTRIES.REDEEM_CODE] =
            {
                scene = "codeRedemptionGamepad",
                name = GetString(SI_MAIN_MENU_REDEEM_CODE),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_redeemCode.dds",
                isVisibleCallback = DoesPlatformSupportCodeRedemption,
            },
        },
    },
    [MENU_MAIN_ENTRIES.ANNOUNCEMENTS] =
    {
        name = GetString(SI_MAIN_MENU_ANNOUNCEMENTS),
        icon = "EsoUI/Art/AnnounceWindow/gamepad/gp_announcement_Icon.dds",
        activatedCallback = function()
            SCENE_MANAGER:Show("marketAnnouncement")
            RequestMarketAnnouncement()
        end,
    },
    [MENU_MAIN_ENTRIES.NOTIFICATIONS] =
    {
        scene = "gamepad_notifications_root",
        name = function()
            local numNotifications = GAMEPAD_NOTIFICATIONS and GAMEPAD_NOTIFICATIONS:GetNumNotifications() or 0
            return zo_strformat(SI_GAMEPAD_MAIN_MENU_NOTIFICATIONS, numNotifications)
        end,
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_notifications.dds",
        isNewCallback = function()
            return true --new icon indicator should always display
        end,
        isVisibleCallback = function()
            if GAMEPAD_NOTIFICATIONS then
                return GAMEPAD_NOTIFICATIONS:GetNumNotifications() > 0
            else
                return false
            end
        end,
    },
    [MENU_MAIN_ENTRIES.COLLECTIONS] =
    {
        customTemplate = "ZO_GamepadMenuEntryTemplateWithArrow",
        name = GetString(SI_MAIN_MENU_COLLECTIONS),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_collections.dds",
        subMenu =
        {
            [MENU_COLLECTIONS_ENTRIES.COLLECTIONS] =
            {
                scene = "gamepadCollectionsBook",
                name = GetString(SI_MAIN_MENU_COLLECTIONS),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_collections.dds",
                header = GetString(SI_MAIN_MENU_COLLECTIONS),
                isNewCallback = function()
                    return ZO_COLLECTIBLE_DATA_MANAGER:HasAnyNewNonTributePatronCollectibles()
                end,
            },
            [MENU_COLLECTIONS_ENTRIES.ITEM_SETS] =
            {
                scene = "gamepadItemSetsBook",
                name = GetString(SI_ITEM_SETS_BOOK_TITLE),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_itemSetCollections.dds",
                isNewCallback = function()
                    return ITEM_SET_COLLECTIONS_DATA_MANAGER:HasAnyNewPieces()
                end,
            },
            [MENU_COLLECTIONS_ENTRIES.TRIBUTE_PATRONS] =
            {
                scene = "gamepadTributePatronBook",
                name = GetString(SI_TRIBUTE_PATRON_BOOK_TITLE),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_tributePatrons.dds",
                isNewCallback = function()
                    return ZO_COLLECTIBLE_DATA_MANAGER:HasAnyNewTributePatronCollectibles()
                end,
            },
        }
    },
    [MENU_MAIN_ENTRIES.INVENTORY] =
    {
        scene = "gamepad_inventory_root",
        name = GetString(SI_MAIN_MENU_INVENTORY),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_inventory.dds",
        isNewCallback = function()
            return SHARED_INVENTORY:AreAnyItemsNew(nil, nil, BAG_BACKPACK, BAG_VIRTUAL)
        end,
    },
    [MENU_MAIN_ENTRIES.CHARACTER] =
    {
        scene = "gamepad_stats_root",
        name = GetString(SI_MAIN_MENU_CHARACTER),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_character.dds",
        canLevel = function()
            return HasPendingLevelUpReward() or GetAttributeUnspentPoints() > 0
        end
    },
    [MENU_MAIN_ENTRIES.SKILLS] =
    {
        scene = "gamepad_skills_root",
        customTemplate = "ZO_GamepadNewAnimatingMenuEntryTemplate",
        name = GetString(SI_MAIN_MENU_SKILLS),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_skills.dds",
        canLevel = function()
            return GetAvailableSkillPoints() > 0
        end,
        isNewCallback =  function()
            return SKILLS_DATA_MANAGER and SKILLS_DATA_MANAGER:AreAnyPlayerSkillLinesOrAbilitiesNew()
        end,
    },
    [MENU_MAIN_ENTRIES.CHAMPION] =
    {
        scene = "gamepad_championPerks_root",
        name = GetString(SI_MAIN_MENU_CHAMPION),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_champion.dds",
        isNewCallback = function()
            if CHAMPION_PERKS then
                return CHAMPION_PERKS:IsChampionSystemNew()
            end
        end,
        isVisibleCallback = function()
            return IsChampionSystemUnlocked()
        end,
        canLevel = function()
            if CHAMPION_DATA_MANAGER then
                return CHAMPION_DATA_MANAGER:HasAnySavedUnspentPoints()
            end
        end,
    },
    [MENU_MAIN_ENTRIES.CAMPAIGN] =
    {
        scene = "gamepad_campaign_root",
        name = GetString(SI_PLAYER_MENU_CAMPAIGNS),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_allianceWar.dds",
        isNewCallback = function()
            local tutorialId = GetTutorialId(TUTORIAL_TRIGGER_CAMPAIGN_BROWSER_OPENED)
            if CanTutorialBeSeen(tutorialId) then
                return not HasSeenTutorial(tutorialId)
            end
            return false
        end,
        isVisibleCallback = function()
            local currentLevel = GetUnitLevel("player")
            return currentLevel >= GetMinLevelForCampaignTutorial()
        end,
    },
    [MENU_MAIN_ENTRIES.JOURNAL] =
    {
        customTemplate = "ZO_GamepadMenuEntryTemplateWithArrow",
        name = GetString(SI_MAIN_MENU_JOURNAL),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_journal.dds",
        subMenu =
        {
            [MENU_JOURNAL_ENTRIES.QUESTS] =
            {
                scene = "gamepad_quest_journal",
                name = GetString(SI_GAMEPAD_MAIN_MENU_JOURNAL_QUESTS),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_quests.dds",
                header = GetString(SI_MAIN_MENU_JOURNAL),
            },
            [MENU_JOURNAL_ENTRIES.CADWELLS_JOURNAL] =
            {
                scene = "cadwellGamepad",
                name = GetString(SI_GAMEPAD_MAIN_MENU_JOURNAL_CADWELL),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_cadwell.dds",
                isVisibleCallback = function()
                    return GetCadwellProgressionLevel() > CADWELL_PROGRESSION_LEVEL_BRONZE
                end,
            },
            [MENU_JOURNAL_ENTRIES.ANTIQUITIES] =
            {
                scene = "gamepad_antiquity_journal",
                name = GetString(SI_JOURNAL_MENU_ANTIQUITIES),
                icon = "EsoUI/Art/Journal/Gamepad/GP_journal_tabIcon_antiquities.dds",
                isNewCallback = function()
                    return ANTIQUITY_DATA_MANAGER and ANTIQUITY_DATA_MANAGER:HasNewLead()
                end,
            },
            [MENU_JOURNAL_ENTRIES.LORE_LIBRARY] =
            {
                scene = "loreLibraryGamepad",
                name = GetString(SI_GAMEPAD_MAIN_MENU_JOURNAL_LORE_LIBRARY),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_loreLibrary.dds",
            },
            [MENU_JOURNAL_ENTRIES.ACHIEVEMENTS] =
            {
                scene = "achievementsGamepad",
                name = GetString(SI_GAMEPAD_MAIN_MENU_JOURNAL_ACHIEVEMENTS),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_achievements.dds",
            },
            [MENU_JOURNAL_ENTRIES.LEADERBOARDS] =
            {
                scene = "gamepad_leaderboards",
                name = GetString(SI_JOURNAL_MENU_LEADERBOARDS),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_leaderBoards.dds",
            },
        }
    },
    [MENU_MAIN_ENTRIES.SOCIAL] =
    {
        customTemplate = "ZO_GamepadMenuEntryTemplateWithArrow",
        name = GetString(SI_MAIN_MENU_SOCIAL),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_multiplayer.dds",
        subMenu =
        {
            [MENU_SOCIAL_ENTRIES.VOICE_CHAT] =
            {
                scene = "gamepad_voice_chat",
                name = GetString(SI_MAIN_MENU_GAMEPAD_VOICECHAT),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_communications.dds",
                header = GetString(SI_MAIN_MENU_SOCIAL),
                isVisibleCallback = IsConsoleUI
            },
            [MENU_SOCIAL_ENTRIES.TEXT_CHAT] =
            {
                scene = "gamepadChatMenu",
                name = GetString(SI_GAMEPAD_TEXT_CHAT),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_textChat.dds",
                header = not IsConsoleUI() and GetString(SI_MAIN_MENU_SOCIAL) or nil,
                isVisibleCallback = IsChatSystemAvailableForCurrentPlatform
            },
            [MENU_SOCIAL_ENTRIES.EMOTES] =
            {
                scene = "gamepad_player_emote",
                name = GetString(SI_GAMEPAD_MAIN_MENU_EMOTES),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_emotes.dds",
                header = (not IsConsoleUI() and not IsChatSystemAvailableForCurrentPlatform()) and GetString(SI_MAIN_MENU_SOCIAL) or nil,
            },
            [MENU_SOCIAL_ENTRIES.GROUP] =
            {
                scene = "gamepad_groupList",
                name = GetString(SI_PLAYER_MENU_GROUP),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_groups.dds",
            },
            [MENU_SOCIAL_ENTRIES.GUILDS] =
            {
                scene = "gamepad_guild_hub",
                name = GetString(SI_MAIN_MENU_GUILDS),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_guilds.dds",
            },
            [MENU_SOCIAL_ENTRIES.FRIENDS] =
            {
                scene = "gamepad_friends",
                name = GetString(SI_GAMEPAD_CONTACTS_FRIENDS_LIST_TITLE),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_contacts.dds",
            },
            [MENU_SOCIAL_ENTRIES.IGNORED] =
            {
                scene = "gamepad_ignored",
                name = GetString(SI_GAMEPAD_CONTACTS_IGNORED_LIST_TITLE),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_contacts.dds",
                isVisibleCallback = function()
                    return not IsConsoleUI()
                end,
            },
            [MENU_SOCIAL_ENTRIES.MAIL] =
            {
                scene = "mailManagerGamepad",
                name = GetString(SI_MAIN_MENU_MAIL),
                icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_mail.dds",
                isNewCallback = function()
                    return HasUnreadMail()
                end,
                disableWhenDead = true,
                disableWhenInCombat = true,
                disableWhenReviving = true,
            },
        }
    },
    [MENU_MAIN_ENTRIES.ACTIVITY_FINDER] =
    {
        scene = ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME,
        name = GetString(SI_MAIN_MENU_ACTIVITY_FINDER),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_activityFinder.dds",
    },
    [MENU_MAIN_ENTRIES.HELP] =
    {
        scene = "helpRootGamepad",
        name = GetString(SI_MAIN_MENU_HELP),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_help.dds",
    },
    [MENU_MAIN_ENTRIES.OPTIONS] =
    {
        scene = "gamepad_options_root",
        name = GetString(SI_GAMEPAD_OPTIONS_MENU),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_settings.dds",
    },
    [MENU_MAIN_ENTRIES.LOG_OUT] =
    {
        name = GetString(SI_GAME_MENU_LOGOUT),
        icon = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_logout.dds",
        activatedCallback = function()
            ZO_Dialogs_ShowGamepadDialog("GAMEPAD_LOG_OUT")
        end,
    },
}
CATEGORY_TO_ENTRY_DATA =
{
    [MENU_CATEGORY_NOTIFICATIONS]   = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.NOTIFICATIONS],
    [MENU_CATEGORY_MARKET]          = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.CROWN_STORE].subMenu[MENU_CROWN_STORE_ENTRIES.CROWN_STORE],
    [MENU_CATEGORY_CROWN_CRATES]    = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.CROWN_STORE].subMenu[MENU_CROWN_STORE_ENTRIES.CROWN_CRATES],
    [MENU_CATEGORY_GIFT_INVENTORY]  = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.CROWN_STORE].subMenu[MENU_CROWN_STORE_ENTRIES.GIFT_INVENTORY],
    [MENU_CATEGORY_COLLECTIONS]     = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.COLLECTIONS].subMenu[MENU_COLLECTIONS_ENTRIES.COLLECTIONS],
    [MENU_CATEGORY_INVENTORY]       = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.INVENTORY],
    [MENU_CATEGORY_CHARACTER]       = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.CHARACTER],
    [MENU_CATEGORY_SKILLS]          = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.SKILLS],
    [MENU_CATEGORY_CHAMPION]        = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.CHAMPION],
    [MENU_CATEGORY_ALLIANCE_WAR]    = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.CAMPAIGN],
    [MENU_CATEGORY_JOURNAL]         = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.JOURNAL].subMenu[MENU_JOURNAL_ENTRIES.QUESTS],
    [MENU_CATEGORY_GROUP]           = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.SOCIAL].subMenu[MENU_SOCIAL_ENTRIES.GROUP],
    [MENU_CATEGORY_CONTACTS]        = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.SOCIAL].subMenu[MENU_SOCIAL_ENTRIES.FRIENDS],
    [MENU_CATEGORY_GUILDS]          = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.SOCIAL].subMenu[MENU_SOCIAL_ENTRIES.GUILDS],
    [MENU_CATEGORY_MAIL]            = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.SOCIAL].subMenu[MENU_SOCIAL_ENTRIES.MAIL],
    [MENU_CATEGORY_ACTIVITY_FINDER] = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.ACTIVITY_FINDER],
    [MENU_CATEGORY_HELP]            = MENU_ENTRY_DATA[MENU_MAIN_ENTRIES.HELP],
    [MENU_CATEGORY_MAP]             = { scene = "gamepad_worldMap" }, --no gamepad menu entry for world map
}
local function CreateEntry(data)
    local name = data.name
    if type(name) == "function" then
        name = "" --will be updated whenever the list is generated
    end
    local entry = ZO_GamepadEntryData:New(name, data.icon, nil, nil, data.isNewCallback)
    entry:SetIconTintOnSelection(true)
    entry:SetIconDisabledTintOnSelection(true)
    local header = data.header
    if header then
        entry:SetHeader(header)
    end
    entry.canLevel = data.canLevel
    entry.data = data
    return entry
end
for menuEntryId, data in ipairs(MENU_ENTRY_DATA) do
    local newEntry = CreateEntry(data)
    newEntry.id = menuEntryId
    if data.subMenu then
        newEntry.subMenu = {}
        for submenuEntryId, subMenuData in ipairs(data.subMenu) do
            local newSubMenuEntry = CreateEntry(subMenuData)
            newSubMenuEntry.id = submenuEntryId
            table.insert(newEntry.subMenu, newSubMenuEntry)
        end
    end
    table.insert(ZO_MENU_ENTRIES, newEntry)
end
local MODE_MAIN_LIST = 1
local MODE_SUBLIST = 2
--
--[[ ZO_MainMenuManager_Gamepad ]]--
--
local ZO_MainMenuManager_Gamepad = ZO_Gamepad_ParametricList_Screen:Subclass()
function ZO_MainMenuManager_Gamepad:New(control)
    return ZO_Gamepad_ParametricList_Screen.New(self, control)
end
function ZO_MainMenuManager_Gamepad:Initialize(control)
    MAIN_MENU_GAMEPAD_SCENE = ZO_Scene:New("mainMenuGamepad", SCENE_MANAGER)
    PLAYER_SUBMENU_SCENE = ZO_Scene:New("playerSubmenu", SCENE_MANAGER)
    local DONT_ACTIVATE_ON_SHOW = false
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, DONT_ACTIVATE_ON_SHOW, MAIN_MENU_GAMEPAD_SCENE)
    control.header:SetHidden(true)
    self.mainList = self:GetMainList()
    self.subList = self:AddList("Submenu")
    self.lastList = self.mainList
    self.mode = MODE_MAIN_LIST
    control:RegisterForEvent(EVENT_LEVEL_UPDATE, function() self:RefreshLists() end)
    control:AddFilterForEvent(EVENT_LEVEL_UPDATE, REGISTER_FILTER_UNIT_TAG, "player")
    control:RegisterForEvent(EVENT_CADWELL_PROGRESSION_LEVEL_CHANGED, function() self:RefreshLists() end)
    PLAYER_SUBMENU_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self.mode = MODE_SUBLIST
        end
        ZO_Gamepad_ParametricList_Screen.OnStateChanged(self, oldState, newState)
    end)
    MAIN_MENU_MANAGER:RegisterCallback("OnPlayerStateUpdate", function() self:UpdateEntryEnabledStates() end)
    control:RegisterForEvent(EVENT_DAILY_LOGIN_REWARDS_UPDATED, function() self:UpdateEntryEnabledStates() end)
    control:RegisterForEvent(EVENT_NEW_DAILY_LOGIN_REWARD_AVAILABLE, function() self:UpdateEntryEnabledStates() end)
    control:RegisterForEvent(EVENT_DAILY_LOGIN_REWARDS_CLAIMED, function() self:UpdateEntryEnabledStates() end)
    local function OnBlockingSceneCleared(nextSceneData, showBaseScene)
        if IsInGamepadPreferredMode() then
            if showBaseScene then
                SCENE_MANAGER:ShowBaseScene()
            elseif nextSceneData then
                if nextSceneData.sceneName then
                    self:ToggleScene(nextSceneData.sceneName)
                elseif nextSceneData.category then
                    self:ToggleCategory(nextSceneData.category)
                end
            end
        end
    end
    MAIN_MENU_MANAGER:RegisterCallback("OnBlockingSceneCleared", OnBlockingSceneCleared)
end
function ZO_MainMenuManager_Gamepad:OnShowing()
    self:RefreshLists()
    -- Both MAIN_MENU_GAMEPAD_SCENE and PLAYER_SUBMENU_SCENE use OnShowing to set the active list, which also adds the appropriate list fragment to the scene
    -- Two separate scenes are needed for this to properly control the direction the fragments conveyor in and out.
    self:SetCurrentList(self.mode == MODE_SUBLIST and self.subList or self.mainList)
    -- This is to set the Daily Rewards panel to selected if we entered the main menu from the Daily Rewards Preview.
    -- (ie. we backed out of a preview we entered from a selected Daily Reward screen)
    if SCENE_MANAGER:GetPreviousSceneName() == "dailyLoginRewardsPreview_Gamepad" then
    end
end
function ZO_MainMenuManager_Gamepad:OnHiding()
    self.mode = MODE_MAIN_LIST
end
do
    local function ReanchorList(list)
        local control = list:GetControl()
        local container = control:GetParent()
        control:ClearAnchors()
        control:SetAnchorFill(container)
    end
    function ZO_MainMenuManager_Gamepad:ReanchorListsOverHeader()
        ReanchorList(self.mainList)
        ReanchorList(self.subList)
    end
end
do
    local function AnimatingLabelEntrySetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        local totalSpendablePoints = GetAttributeUnspentPoints()
    
        if totalSpendablePoints ~= nil then
            local shouldAnimate = totalSpendablePoints > 0
            local animatingControl = control.label
            local animatingControlTimeline = animatingControl.animationTimeline
            local isAnimating = animatingControlTimeline:IsPlaying()
            if(shouldAnimate ~= isAnimating) then
                animatingControl:SetText(animatingControl.text[1])
                if(shouldAnimate) then
                    animatingControl.textIndex = 1
                    animatingControlTimeline:PlayFromStart()
                else
                    animatingControlTimeline:Stop()
                    animatingControl:SetAlpha(1)
                end
            end
        end
    end
    local function EntryWithSubMenuSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        local color = data:GetNameColor(selected)
        if type(color) == "function" then
            color = color(data)
        end
        control:GetNamedChild("Arrow"):SetColor(color:UnpackRGBA())
    end
    local function CrownStoreEntrySetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        local balanceLabel = control:GetNamedChild("Balance")
        balanceLabel:SetText(GetString(SI_GAMEPAD_MAIN_MENU_MARKET_BALANCE_TITLE))
        local remainingCrownsLabel = control:GetNamedChild("RemainingCrowns")
        local currencyString = zo_strformat(SI_NUMBER_FORMAT, GetPlayerMarketCurrency(MKCT_CROWNS))
        remainingCrownsLabel:SetText(currencyString)
        local color = data:GetNameColor(selected)
        if type(color) == "function" then
            color = color(data)
        end
        control:GetNamedChild("Arrow"):SetColor(color:UnpackRGBA())
    end
    function ZO_MainMenuManager_Gamepad:SetupList(list)
        list:AddDataTemplateWithHeader("ZO_GamepadNewMenuEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
        list:AddDataTemplate("ZO_GamepadMenuEntryTemplateWithArrow", EntryWithSubMenuSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)
        list:AddDataTemplateWithHeader("ZO_GamepadMenuEntryTemplateWithArrow", EntryWithSubMenuSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
        list:AddDataTemplate("ZO_GamepadNewAnimatingMenuEntryTemplate", AnimatingLabelEntrySetup, ZO_GamepadMenuEntryTemplateParametricListFunction)
        list:AddDataTemplate("ZO_GamepadMenuCrownStoreEntryTemplate", CrownStoreEntrySetup, ZO_GamepadMenuEntryTemplateParametricListFunction)
        list:AddDataTemplateWithHeader("ZO_GamepadMenuCrownStoreEntryTemplate", CrownStoreEntrySetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadCrownStoreMenuEntryHeaderTemplate")
    end
end
local function ShouldDisableEntry(entryData)
    if entryData.disableWhenDead and MAIN_MENU_MANAGER:IsPlayerDead() then
        return true
    elseif entryData.disableWhenInCombat and MAIN_MENU_MANAGER:IsPlayerInCombat() then
        return true
    elseif entryData.disableWhenReviving and MAIN_MENU_MANAGER:IsPlayerReviving() then
        return true
    elseif entryData.disableWhenSwimming and MAIN_MENU_MANAGER:IsPlayerSwimming() then
        return true
    elseif entryData.disableWhenWerewolf and MAIN_MENU_MANAGER:IsPlayerWerewolf() then
        return true
    elseif entryData.disableWhenPassenger and MAIN_MENU_MANAGER:IsPlayerPassenger() then
        return true
    elseif entryData.shouldDisableFunction and entryData.shouldDisableFunction() then
        return true
    end
    return false
end
function ZO_MainMenuManager_Gamepad:UpdateEntryEnabledStates()
    local function UpdateState(entry)
        if ShouldDisableEntry(entry.data) then
            entry:SetEnabled(false)
            if self:IsEntrySceneShowing(entry.data) then
                SCENE_MANAGER:ShowBaseScene()
            end
        else
            entry:SetEnabled(true)
        end
    end
    for _, entry in ipairs(ZO_MENU_ENTRIES) do
        UpdateState(entry)
        if entry.subMenu then
            for _, subMenuEntry in ipairs(entry.subMenu) do
                UpdateState(subMenuEntry)
            end
        end
    end
    self:RefreshLists()
end
function ZO_MainMenuManager_Gamepad:RefreshLists()
    if self.mode == MODE_MAIN_LIST then
        self:RefreshMainList()
    else
        local entry = self.mainList:GetTargetData()
        self:RefreshSubList(entry)
    end
end
function ZO_MainMenuManager_Gamepad:OnDeferredInitialize()
    local function MarkNewnessDirty()
        self:MarkNewnessDirty()
    end
    self.exitHelperPanelFunction = function()
        self:DeactivateHelperPanel()
    end
    SHARED_INVENTORY:RegisterCallback("FullInventoryUpdate", MarkNewnessDirty)
    SHARED_INVENTORY:RegisterCallback("SingleSlotInventoryUpdate", MarkNewnessDirty)
    EVENT_MANAGER:RegisterForEvent("mainMenuGamepad", EVENT_LEVEL_UPDATE, MarkNewnessDirty)
    EVENT_MANAGER:RegisterForEvent("mainMenuGamepad", EVENT_MAIL_NUM_UNREAD_CHANGED, MarkNewnessDirty)
    GIFT_INVENTORY_MANAGER:RegisterCallback("GiftListsChanged", MarkNewnessDirty)
    EVENT_MANAGER:RegisterForEvent("mainMenuGamepad", EVENT_NEW_DAILY_LOGIN_REWARD_AVAILABLE, MarkNewnessDirty)
    EVENT_MANAGER:RegisterForEvent("mainMenuGamepad", EVENT_DAILY_LOGIN_REWARDS_CLAIMED, MarkNewnessDirty)
end
function ZO_MainMenuManager_Gamepad:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            name = GetString(SI_MAIN_MENU_GAMEPAD_VOICECHAT),
            keybind = "UI_SHORTCUT_TERTIARY",
            callback = function() SCENE_MANAGER:Push("gamepad_voice_chat") end,
            visible = IsConsoleUI,
        },
        {
            name = GetString(SI_GAMEPAD_TEXT_CHAT),
            keybind = "UI_SHORTCUT_SECONDARY",
            callback = function() SCENE_MANAGER:Push("gamepadChatMenu") end,
            visible = IsChatSystemAvailableForCurrentPlatform,
        }
    }
    local  function IsForwardNavigationEnabled()
        local currentList = self:GetCurrentList() 
        local entry = currentList and currentList:GetTargetData()
        return entry and entry:IsEnabled()
    end
    ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:SwitchToSelectedScene(self:GetCurrentList()) end, nil, nil, IsForwardNavigationEnabled)
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
        if self:IsCurrentList(self.mainList) then
            self:Exit()
        else
            SCENE_MANAGER:HideCurrentScene()
        end
    end)
end
function ZO_MainMenuManager_Gamepad:SwitchToSelectedScene(list)
    local entry = list:GetTargetData()
    
    if entry.enabled then
        local entryData = entry.data
        local scene = entryData.scene
        local activatedCallback = entryData.activatedCallback
        if scene then
            list:SetActive(false)
            SCENE_MANAGER:Push(scene)
        elseif entryData.subMenu then
            list:SetActive(false)
            SCENE_MANAGER:Push("playerSubmenu")
        elseif activatedCallback then
            activatedCallback(self)
        end
    else
        PlaySound(SOUNDS.PLAYER_MENU_ENTRY_DISABLED)
    end
end
function ZO_MainMenuManager_Gamepad:Exit()
    SCENE_MANAGER:Hide("mainMenuGamepad")
end
do
    local DEFAULT_MENU_ENTRY_SCENE_NAME = "gamepad_inventory_root"
    local function AddEntryToList(list, entry, menuEntryToEntryIndex)
        local entryData = entry.data
        if not entryData.isVisibleCallback or entryData.isVisibleCallback() then
            local customTemplate = entryData.customTemplate
            local postPadding = entryData.postPadding or 0
            local entryTemplate = customTemplate and customTemplate or "ZO_GamepadNewMenuEntryTemplate"
       
            local showHeader = entryData.showHeader
            local useHeader = entry.header
            if type(showHeader) == "function" then
                useHeader = showHeader()
            elseif type(showHeader) == "boolean" then
                useHeader = showHeader
            end
            local name = entryData.name
            if type(name) == "function" then
                entry:SetText(name())
            end
            if useHeader then
                list:AddEntryWithHeader(entryTemplate, entry, 0, postPadding)
            else
                list:AddEntry(entryTemplate, entry, 0, postPadding)
            end
            menuEntryToEntryIndex[entry.id] = list:GetNumEntries()
            return true
        end
        return false
    end
    function ZO_MainMenuManager_Gamepad:RefreshMainList()
        self.mainList:Clear()
        self.mainMenuEntryToListIndex = {}
        -- if we haven't yet initialized, set the default selection
        -- we only need to default the first time the Player Menu is shown
        -- so as soon as we init, we don't need to update this any more
        if self.initialized then
            for _, entry in ipairs(ZO_MENU_ENTRIES) do
                AddEntryToList(self.mainList, entry, self.mainMenuEntryToListIndex)
            end
        else
            --The entry we want to start on may not be at the top, and its index can be variable since entries are contextually visible
            local currentMenuIndex = 0
            local defaultEntryIndex = 1
            for _, entry in ipairs(ZO_MENU_ENTRIES) do
                if AddEntryToList(self.mainList, entry, self.mainMenuEntryToListIndex) then
                    currentMenuIndex = currentMenuIndex + 1
                    if entry.data.scene == DEFAULT_MENU_ENTRY_SCENE_NAME then
                        defaultEntryIndex = currentMenuIndex
                    end
                end
            end
            self.mainList:SetDefaultSelectedIndex(defaultEntryIndex)
        end
        self.mainList:Commit()
    end
    function ZO_MainMenuManager_Gamepad:RefreshSubList(mainListEntry)
        self.subList:Clear()
        self.subMenuEntryToListIndex = {}
        if mainListEntry and mainListEntry.subMenu then
            for _, entry in ipairs(mainListEntry.subMenu) do
                AddEntryToList(self.subList, entry, self.subMenuEntryToListIndex)
            end
        end
        self.subList:Commit()
    end
end
function ZO_MainMenuManager_Gamepad:OnSelectionChanged(list, selectedData, oldSelectedData)
    if list == self.subList then
        if oldSelectedData and oldSelectedData.data.fragmentGroupCallback then
            local fragmentGroup = oldSelectedData.data.fragmentGroupCallback()
            SCENE_MANAGER:RemoveFragmentGroup(fragmentGroup)
        end
        if selectedData and selectedData.data.fragmentGroupCallback then
            local fragmentGroup = selectedData.data.fragmentGroupCallback()
            SCENE_MANAGER:AddFragmentGroup(fragmentGroup)
        end
    end
end
function ZO_MainMenuManager_Gamepad:ActivateHelperPanel(panel)
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    self.activeHelperPanel = panel
    panel:RegisterCallback("PanelSelectionEnd", self.exitHelperPanelFunction)
    panel:Activate()
end
function ZO_MainMenuManager_Gamepad:DeactivateHelperPanel()
    if self.activeHelperPanel then
        self.activeHelperPanel:Deactivate()
        if self:IsShowing() then
            self:ActivateCurrentList()
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
        end
        self.activeHelperPanel:UnregisterCallback("PanelSelectionEnd", self.exitHelperPanelFunction)
        self.activeHelperPanel = nil
    end
end
function ZO_MainMenuManager_Gamepad:IsShowing()
    return SCENE_MANAGER:IsShowing("mainMenuGamepad") or SCENE_MANAGER:IsShowing("playerSubmenu")
end
function ZO_MainMenuManager_Gamepad:ShowLastCategory()
    SCENE_MANAGER:Show("mainMenuGamepad")
end
function ZO_MainMenuManager_Gamepad:MarkNewnessDirty()
    if self:IsShowing() then
        self:RefreshLists()
    end
end
function ZO_MainMenuManager_Gamepad:OnNumNotificationsChanged(numNotifications)
end
function ZO_MainMenuManager_Gamepad:IsEntrySceneShowing(entryData)
    if entryData.sceneGroup then
        if SCENE_MANAGER:IsSceneGroupShowing(entryData.sceneGroup) then
            return true
        end
    end
    if entryData.additionalScenes then
        for _, scene in ipairs(entryData.additionalScenes) do
            if SCENE_MANAGER:IsShowing(scene) then
                return true
            end
        end
    end
    return SCENE_MANAGER:IsShowing(entryData.scene)
end
function ZO_MainMenuManager_Gamepad:ToggleCategory(category)
    local entryData = CATEGORY_TO_ENTRY_DATA[category]
    if self:IsEntrySceneShowing(entryData) then
        SCENE_MANAGER:ShowBaseScene()
    else
        if entryData.isVisibleCallback and not entryData.isVisibleCallback() then
            return
        end
        if ShouldDisableEntry(entryData) then
            return
        end
        self:ToggleScene(entryData.scene)
    end
end
function ZO_MainMenuManager_Gamepad:ShowCategory(category)
    self:ShowScene(CATEGORY_TO_ENTRY_DATA[category].scene)
end
function ZO_MainMenuManager_Gamepad:ShowScene(sceneName)
    if MAIN_MENU_MANAGER:HasBlockingScene() then
        local sceneData = {
            sceneName = sceneName,
        }
        MAIN_MENU_MANAGER:ActivatedBlockingScene_Scene(sceneData)
    else
        SCENE_MANAGER:Show(sceneName)
    end
end
function ZO_MainMenuManager_Gamepad:ToggleScene(sceneName)
    if MAIN_MENU_MANAGER:HasBlockingScene() then
        local sceneData = {
            sceneName = sceneName,
        }
        MAIN_MENU_MANAGER:ActivatedBlockingScene_Scene(sceneData)
    else
        SCENE_MANAGER:Toggle(sceneName)
    end
end
function ZO_MainMenuManager_Gamepad:AttemptShowBaseScene()
    if MAIN_MENU_MANAGER:HasBlockingScene() then
        MAIN_MENU_MANAGER:ActivatedBlockingScene_BaseScene()
    else
        SCENE_MANAGER:ShowBaseScene()
    end
end
function ZO_MainMenuManager_Gamepad:ShowDailyLoginRewardsEntry()
    self:SelectMenuEntryAndSubEntry(MENU_MAIN_ENTRIES.CROWN_STORE, MENU_CROWN_STORE_ENTRIES.DAILY_LOGIN_REWARDS)
end
function ZO_MainMenuManager_Gamepad:ShowAntiquityJournal()
    self:SelectMenuEntryAndSubEntry(MENU_MAIN_ENTRIES.JOURNAL, MENU_JOURNAL_ENTRIES.ANTIQUITIES, "gamepad_antiquity_journal")
end
function ZO_MainMenuManager_Gamepad:ShowScryableAntiquities()
    ANTIQUITY_JOURNAL_GAMEPAD:QueueBrowseToScryable()
end
function ZO_MainMenuManager_Gamepad:ShowAntiquityInJournal(antiquityData)
    ANTIQUITY_JOURNAL_GAMEPAD:QueueBrowseToAntiquityOrSetData(antiquityData)
end
function ZO_MainMenuManager_Gamepad:SelectMenuEntry(menuEntry)
    self.mainList:SetSelectedIndexWithoutAnimation(self.mainMenuEntryToListIndex[menuEntry])
end
function ZO_MainMenuManager_Gamepad:SelectMenuEntryAndSubEntry(menuEntry, menuSubEntry, sceneName)
    self:SelectMenuEntry(menuEntry)
    local entry = self.mainList:GetTargetData()
    self:RefreshSubList(entry)
    self.subList:SetSelectedIndexWithoutAnimation(self.subMenuEntryToListIndex[menuSubEntry])
    if sceneName then
        SCENE_MANAGER:CreateStackFromScratch("mainMenuGamepad", "playerSubmenu", sceneName)
    else
        SCENE_MANAGER:CreateStackFromScratch("mainMenuGamepad", "playerSubmenu")
    end
end
function ZO_MainMenuManager_Gamepad:ShowZoneStoriesEntry(createFullStack)
    local zoneStoriesSceneName = "zoneStoriesGamepad"
    self:SelectMenuEntry(MENU_MAIN_ENTRIES.ACTIVITY_FINDER)
    local mainList = ZO_ACTIVITY_FINDER_ROOT_GAMEPAD:GetMainList()
    for i = 1, mainList:GetNumEntries() do
        local entryData = mainList:GetEntryData(i)
        if entryData.data.sceneName and entryData.data.sceneName == zoneStoriesSceneName then
            mainList:SetSelectedIndexWithoutAnimation(i)
            break
        end
    end
    if createFullStack then
        SCENE_MANAGER:CreateStackFromScratch("mainMenuGamepad", ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME, zoneStoriesSceneName)
    else
        SCENE_MANAGER:Push(zoneStoriesSceneName)
    end
end
    MAIN_MENU_GAMEPAD = ZO_MainMenuManager_Gamepad:New(self)
    SYSTEMS:RegisterGamepadObject("mainMenu", MAIN_MENU_GAMEPAD)
end