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end
end
end
end
end
end
end
end
end
return
end
end
end
local USES_RIGHT_SIDE_CONTENT = true
local DOESNT_USE_RIGHT_SIDE_CONTENT = false
-- Table for the Window data. Each entry is a tab in the UI.
{
{
callback = function ( ) self : SwitchToFragment ( GAMEPAD_WORLD_MAP_QUESTS_FRAGMENT , USES_RIGHT_SIDE_CONTENT ) end ,
} ,
{
end ,
end ,
} ,
{
end ,
} ,
{
end ,
} ,
{
end ,
} ,
{
end ,
} ,
}
{
}
end )
end
end
--The fragments must hide immediately on removal otherwise they won't have removed their keybinds before the world map keybinds are restored on the line below.
end
end
--Global
end
end |