1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 |
ZO_WORLD_MAP_ZONE_STORY_HIDE_REASONS =
{
NO_DATA = 1 ,
MAP_INFO_SHOWN = 2 ,
KEEP_INFO_SHOWN = 3 ,
}
return object
end
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
-- make sure to have the fragment hidden at the start
-- since our current zone id is 0, that means we have no data
end
-- To be overridden
end
-- To be overridden
end
end )
end
end
end
end
end
end
end
-- So that we're not dependent on order of which system registered for world map callbacks when, this function should always be forced to be up to date
end
-- To be overridden
end
end
if backgroundFragment then
end
end
if backgroundFragment then
end
end
-- To be overridden
end |