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ZO_RECONSTRUCTION_ITEM_NAME_OFFSET_X = ZO_ITEM_SET_COLLECTION_PIECE_TILE_KEYBOARD_ICON_DIMENSIONS * 0.5
ZO_RECONSTRUCTION_IMPROVEMENT_BAR_TEXTURES =
{
[ ITEM_FUNCTIONAL_QUALITY_NORMAL ] = "EsoUI/Art/Crafting/reconstruction_temper_normal.dds" ,
[ ITEM_FUNCTIONAL_QUALITY_MAGIC ] = "EsoUI/Art/Crafting/reconstruction_temper_fine.dds" ,
[ ITEM_FUNCTIONAL_QUALITY_ARCANE ] = "EsoUI/Art/Crafting/reconstruction_temper_superior.dds" ,
[ ITEM_FUNCTIONAL_QUALITY_ARTIFACT ] = "EsoUI/Art/Crafting/reconstruction_temper_epic.dds" ,
[ ITEM_FUNCTIONAL_QUALITY_LEGENDARY ] = "EsoUI/Art/Crafting/reconstruction_temper_legendary.dds" ,
}
ZO_RECONSTRUCTION_DISABLED_IMPROVEMENT_BAR_TEXTURES =
{
[ ITEM_FUNCTIONAL_QUALITY_NORMAL ] = "EsoUI/Art/Crafting/reconstruction_temperDisabled_normal.dds" ,
[ ITEM_FUNCTIONAL_QUALITY_MAGIC ] = "EsoUI/Art/Crafting/reconstruction_temperDisabled_fine.dds" ,
[ ITEM_FUNCTIONAL_QUALITY_ARCANE ] = "EsoUI/Art/Crafting/reconstruction_temperDisabled_superior.dds" ,
[ ITEM_FUNCTIONAL_QUALITY_ARTIFACT ] = "EsoUI/Art/Crafting/reconstruction_temperDisabled_epic.dds" ,
[ ITEM_FUNCTIONAL_QUALITY_LEGENDARY ] = "EsoUI/Art/Crafting/reconstruction_temperDisabled_legendary.dds" ,
}
local NUM_RECONSTRUCT_COST_ENTRIES = 5
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDING then
end
end )
end
ZO_RETRAIT_STATION_MANAGER : RegisterCallback ( "OnRetraitDirtyEvent" , function ( ... ) self : HandleDirtyEvent ( ... ) end )
end
end
end
end
end
end
return
end
local NO_STACK_COUNT = 0
if selected then
local extraInfoLabel = listContainer . extraInfoLabel
else
end
end
end
end
end
end
local BASE_NUM_ITEMS_IN_LIST = 5
self . traitList = ZO_HorizontalScrollList : New ( listContainer . listControl , "ZO_SmithingListSlot" , BASE_NUM_ITEMS_IN_LIST , SetupFunction , EqualityFunction , OnHorizonalScrollListShown , OnHorizonalScrollListCleared )
local MIN_SCALE = 0.6
local MAX_SCALE = 1.1
self . traitList : SetOnSelectedDataChangedCallback ( function ( selectedData , oldData , selectedDuringRebuild )
end )
end
for quality = ITEM_FUNCTIONAL_QUALITY_NORMAL , ITEM_FUNCTIONAL_QUALITY_LEGENDARY do
qualityTexture : SetHandler ( "OnMouseEnter" , function ( ... ) self : OnImprovementQualityMouseEnter ( ... ) end )
mouseOverGlowTexture . alphaAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_ReconstructItemQualityAlphaAnimation" , mouseOverGlowTexture )
selectionGlowTexture . alphaAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_ReconstructItemQualityAlphaAnimation" , selectionGlowTexture )
reagentTexture . scaleAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_ReconstructItemQualityScaleAnimation" , reagentTexture )
local tierData =
{
isMouseOver = false ,
isSelected = false ,
mouseOverGlowTexture = mouseOverGlowTexture ,
quality = quality ,
qualityLabel = qualityLabel ,
qualityLabelColors = { ZO_DEFAULT_TEXT , GetDimItemQualityColor ( quality ) , GetItemQualityColor ( quality ) } ,
qualityTexture = qualityTexture ,
quantityLabel = quantityLabel ,
reagentTexture = reagentTexture ,
selectionGlowTexture = selectionGlowTexture ,
}
qualityTexture . tierData = tierData
end
end
end
end
local currentRow
for entryIndex = 1 , NUM_RECONSTRUCT_COST_ENTRIES do
local isNewRow = entryIndex % 2 == 1
if isNewRow then
if currentRow then
else
end
currentRow = newRow
end
local newEntry = WINDOW_MANAGER : CreateControlFromVirtual ( currentRow : GetName ( ) , currentRow , "ZO_ReconstructionCostLineItem" , entryIndex )
if isNewRow then
else
end
end
end
{
-- Perform craft
{
end ,
end ,
end
} ,
-- Exit or Back
{
else
end
end ,
else
end
end ,
} ,
}
end
end
end
end
local SHOW_TRAIT = false
end
end
end
end
end
end
local SKIP_ANIMATIONS = true
end
end
end
return not self . isCraftInProgress and self . isCurrencyValid and self . isQualityValid and self . isTraitValid
end
tierData . isMouseOver = false
tierData . isSelected = false
end
end
-- Reconstruction operations cannot fail for any reason other than pre-validation checks, so the failure argument here is irrelevant.
CRAFTING_RESULTS : SetTooltipAnimationSounds ( SOUNDS . RETRAITING_RETRAIT_TOOLTIP_GLOW_SUCCESS , SOUNDS . BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL )
end
end
end
end
end
end
end
local pieceTraits = { }
local hasNoTrait = traitType == ITEM_TRAIT_TYPE_NONE
if pieceTraitType == traitType or hasNoTrait then
traitData . traitType = traitType
end
end
return pieceTraits
end
function ZO_RetraitStation_Reconstruct_Keyboard : SetupSharedSlot ( control , slotType , listContainer , list )
end
local qualityColor
else
end
self . reconstructItemNameLabel : SetText ( qualityColor : Colorize ( self . itemSetPieceData : GetFormattedName ( ) ) )
end
end
if not traitListData then
return
end
local traitName
else
end
local entryData =
{
traitIndex = traitData . index ,
traitKnown = traitData . traitKnown ,
icon = traitData . icon ,
}
end
end
end
local OVERRIDE_QUALITY = ITEM_FUNCTIONAL_QUALITY_LEGENDARY
for quality = ITEM_FUNCTIONAL_QUALITY_NORMAL , ITEM_FUNCTIONAL_QUALITY_LEGENDARY do
tierData . isDisabled = not isCrafting and ( quality < minimumQuality or self . itemSetPieceData : GetDisplayQuality ( ) == ITEM_DISPLAY_QUALITY_MYTHIC_OVERRIDE )
if quality ~= ITEM_FUNCTIONAL_QUALITY_NORMAL then
local reagentName , reagentIcon , reagentStack = GetSmithingImprovementItemInfo ( tradeskillType , quality - 1 )
if disableReagent then
else
end
if disableReagent or tierData . isSelected or tierData . isMouseOver then
else
end
local scaleAnimation = tierData . reagentTexture . scaleAnimation
if not disableReagent and ( tierData . isMouseOver or tierData . isSelected ) then
if skipAnimations == true then
else
end
else
if skipAnimations == true then
else
end
end
end
tierData . reagentLink = nil
else
local materialCost
if cost . toFunctionalQuality == quality then
materialCost = cost
break
end
end
local reagentsRequired = ""
local reagentLink
if materialCost then
reagentLink = materialCost . reagentItemLink
reagentsRequired = materialCost . reagentsRequired
if materialCost . reagentsRequired > materialCost . reagentsAvailable then
end
end
tierData . reagentLink = reagentLink
local mouseOverAnimation = tierData . mouseOverGlowTexture . alphaAnimation
if tierData . isMouseOver then
if skipAnimations == true then
else
end
else
if skipAnimations == true then
else
end
end
local selectionAnimation = tierData . selectionGlowTexture . alphaAnimation
if tierData . isSelected then
if skipAnimations == true then
else
end
else
if skipAnimations == true then
else
end
end
if tierData . isMouseOver or tierData . isSelected then
else
end
end
end
end
ITEM_SET_COLLECTIONS_BOOK_KEYBOARD : MarkCategoryContentDirty ( "Visible" ) -- Reconstruct shows labels, non-reconstruct shows progress bars
end
ITEM_SET_COLLECTIONS_BOOK_KEYBOARD : MarkCategoryContentDirty ( "Visible" ) -- Reconstruct shows labels, non-reconstruct shows progress bars
end
end
end
end
if button == MOUSE_BUTTON_INDEX_LEFT and not control . tierData . isDisabled and not self . isCraftInProgress then
else
end
end
end
return
end
end
end
end
function ZO_RetraitStation_Reconstruct_Keyboard : SetupCostLine ( control , icon , name , quantity , insufficientQuantity )
if insufficientQuantity then
else
end
end
-- TODO: Add support for multiple currencies as future proofing.
local currencyOption = currencyOptions [ 1 ]
self : SetupCostLine ( currencyCostEntry , currencyOption . currencyIcon , currencyOption . currencyName , currencyOption . currencyRequired , not self . isCurrencyValid )
local materialCostIndex = costEntryIndex - 1
local materialCost = materialCosts [ materialCostIndex ]
if materialCost then
self : SetupCostLine ( costEntry , materialCost . reagentIcon , materialCost . reagentItemLink , materialCost . reagentsRequired , materialCost . reagentsRequired > materialCost . reagentsAvailable )
if materialCost . reagentsRequired > materialCost . reagentsAvailable then
end
else
end
end
end |