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return manager
end
-- Setup Tabs
local MENU_BAR_DATA =
{
initialButtonAnchorPoint = RIGHT ,
buttonTemplate = "ZO_MenuBarTooltipButton" ,
normalSize = 51 ,
downSize = 64 ,
buttonPadding = - 15 ,
animationDuration = 180 ,
}
self . suggestionData = ZO_MenuBar_GenerateButtonTabData ( SI_TOOLTIP_SKILLS_ADVISOR_SUGGESTIONS_TAB , "suggestionTab" , "EsoUI/Art/SkillsAdvisor/advisor_tabIcon_tutorial_up.dds" , "EsoUI/Art/SkillsAdvisor/advisor_tabIcon_tutorial_down.dds" , "EsoUI/Art/SkillsAdvisor/advisor_tabIcon_tutorial_over.dds" , "EsoUI/Art/SkillsAdvisor/advisor_tabIcon_tutorial_disabled.dds" , nil , nil , function ( ) self : HandleTabChange ( ) end )
self . buildsData = ZO_MenuBar_GenerateButtonTabData ( SI_TOOLTIP_SKILLS_ADVISOR_BUILDS_TAB , "buildsTab" , "EsoUI/Art/SkillsAdvisor/advisor_tabIcon_settings_up.dds" , "EsoUI/Art/SkillsAdvisor/advisor_tabIcon_settings_down.dds" , "EsoUI/Art/SkillsAdvisor/advisor_tabIcon_settings_over.dds" , "" , nil , nil , function ( ) self : HandleTabChange ( ) end )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
else
end
end
do
-- Skill Build Selection Tutorial Setup
TUTORIAL_SYSTEM : RegisterTriggerLayoutInfo ( TUTORIAL_TYPE_POINTER_BOX , TUTORIAL_TRIGGER_SKILL_BUILD_SELECTION , self . control , ZO_SKILLS_ADVISOR_WINDOW , tutorialAnchor )
end
end
end
else
self . windowTitleControl : SetAnchor ( LEFT , self . selectedBuildHelpControl , LEFT , 0 , 0 , ANCHOR_CONSTRAINS_X )
self . windowTitleControl : SetAnchor ( BOTTOM , self . selectedBuildControl , TOP , 0 , 0 , ANCHOR_CONSTRAINS_Y )
end
end
if skillBuild then
end
end
end
else
end
end
end
end
end
TUTORIAL_SYSTEM : RemoveTutorialByTrigger ( TUTORIAL_TYPE_POINTER_BOX , TUTORIAL_TRIGGER_SKILL_BUILD_SELECTION )
else
end
end
end
local data = ZO_SKILLS_ADVISOR_SINGLETON : GetAvailableSkillBuildById ( ZO_SKILLS_ADVISOR_SINGLETON : GetSelectedSkillBuildId ( ) )
end
end
end |