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local PRIMARY_SYSTEM_CURRENCY = CURT_ENDEAVOR_SEALS
-- Timed Activity Data --
-- For troubleshooting purposes only
end
end
end
end
end
end
end
end
end
return rewardId , rewardQuantity
end
end
end
end
end
do
if leftRewardId == rightRewardId then
-- Same rewards fall back to quantity (shouldn't happen)
return leftQuanitity > rightQuanitity
end
if leftRewardType ~= rightRewardType then
if leftRewardType == REWARD_ENTRY_TYPE_ADD_CURRENCY then
-- Currency reward before non-currnecy reward
return true
elseif rightRewardType == REWARD_ENTRY_TYPE_ADD_CURRENCY then
-- Non-currency reward after currency rewards
return false
else
-- Order non-currencies by reward type
return leftRewardType < rightRewardType
end
end
-- Same type of reward
if leftRewardType == REWARD_ENTRY_TYPE_ADD_CURRENCY then
if leftCurrencyType ~= rightCurrencyType then
if leftCurrencyType == PRIMARY_SYSTEM_CURRENCY then
-- The system's primary currency before secondary currencies
return true
elseif rightCurrencyType == PRIMARY_SYSTEM_CURRENCY then
-- Secondary currencies after the system's primary currency
return false
else
-- Fall back to currency type order
return leftCurrencyType < rightCurrencyType
end
end
-- Fall back to default behavior (shouldn't happen)
elseif leftRewardType == REWARD_ENTRY_TYPE_SKILL_LINE_EXPERIENCE then
if leftSkillLineId ~= rightSkillLineId then
-- Order by skill line id
return leftSkillLineId < rightSkillLineId
end
-- Fall back to default behavior (shouldn't happen)
elseif leftRewardType == REWARD_ENTRY_TYPE_EXPERIENCE then
-- Fall back to default behavior (shouldn't happen)
else
-- Report unsupported type, fall back to default behavior
internalassert ( false , string . format ( "Unsupported reward type %d for Timed Activities" , leftRewardType ) )
end
-- Default behavior
if leftQuanitity == rightQuanitity then
-- Ultimate fall back to reward id
return leftRewardId > rightRewardId
else
-- Fall back to quantity
return leftQuanitity > rightQuanitity
end
end
if numRewards > 0 then
for rewardIndex = 1 , numRewards do
end
end
end
end
end
-- Timed Activities Manager --
for activityType = TIMED_ACTIVITY_TYPE_MIN_VALUE , TIMED_ACTIVITY_TYPE_MAX_VALUE do
{
completed = 0 ,
}
end
end
for activityType = TIMED_ACTIVITY_TYPE_MIN_VALUE , TIMED_ACTIVITY_TYPE_MAX_VALUE do
self . availableActivityTypes [ activityType ] = isSystemAvailable and self : GetNumTimedActivities ( activityType ) > 0
end
end
for index = 1 , numTimedActivities do
end
end
end
end
end
end
EVENT_MANAGER : RegisterForEvent ( "TimedActivitiesManager" , EVENT_PLAYER_ACTIVATED , OnActivitiesUpdated )
EVENT_MANAGER : RegisterForEvent ( "TimedActivitiesManager" , EVENT_TIMED_ACTIVITIES_UPDATED , OnActivitiesUpdated )
EVENT_MANAGER : RegisterForEvent ( "TimedActivitiesManager" , EVENT_TIMED_ACTIVITY_PROGRESS_UPDATED , OnActivityUpdated )
EVENT_MANAGER : RegisterForEvent ( "TimedActivitiesManager" , EVENT_TIMED_ACTIVITY_SYSTEM_STATUS_UPDATED , OnSystemStatusUpdated )
EVENT_MANAGER : RegisterForEvent ( "TimedActivitiesManager" , EVENT_OPEN_TIMED_ACTIVITIES , ZO_ShowTimedActivities )
end
end
end
return PRIMARY_SYSTEM_CURRENCY
end
local filterFunctions
if timedActivityType == TIMED_ACTIVITY_TYPE_DAILY then
elseif timedActivityType == TIMED_ACTIVITY_TYPE_WEEKLY then
else
return 0
end
local minimumTimeRemainingS = nil
if timeRemainingS > 0 and ( not minimumTimeRemainingS or timeRemainingS < minimumTimeRemainingS ) then
minimumTimeRemainingS = timeRemainingS
end
end
return minimumTimeRemainingS or 0
end
local numActivities = 0
numActivities = numActivities + 1
end
end
return numActivities
end
for activityType = TIMED_ACTIVITY_TYPE_MIN_VALUE , TIMED_ACTIVITY_TYPE_MAX_VALUE do
end
self . activityTypeLimitData [ activityType ] . completed = self . activityTypeLimitData [ activityType ] . completed + 1
end
end
end
return limitData . completed , limitData . limit
end
return numActivitiesCompleted >= activityLimit
end
else
end
end
SYSTEMS : GetObject ( "mainMenu" ) : SelectMenuEntryAndSubEntry ( ZO_MENU_MAIN_ENTRIES . CROWN_STORE , ZO_MENU_CROWN_STORE_ENTRIES . ENDEAVOR_SEAL_STORE , "gamepad_endeavor_seal_market_pre_scene" )
else
end
end
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