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local gamepadKeybindStripDescriptor = nil
local TREASURE_MAP_INTERACTION =
{
interactTypes = { INTERACTION_TREASURE_MAP } ,
}
if newState == SCENE_SHOWING then
if gamepadKeybindStripDescriptor == nil then
gamepadKeybindStripDescriptor = {
end )
}
end
elseif newState == SCENE_HIDDEN then
end
end
return treasureMap
end
if newState == SCENE_HIDDEN then
end
end )
if newState == SCENE_HIDDEN then
end
end )
end
else
end
end
end |