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--Splash Dialog
---------------
end
{
title = { } ,
buttons =
{
{
} ,
}
}
{
end ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . CENTERED ,
} ,
canQueue = true ,
title =
{
end ,
} ,
{
end ,
} ,
buttons =
{
{
-- Even though this is an ethereal keybind, the name will still be shown as the centered dialogs interact keybind and read during screen narration
} ,
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
} ,
} ,
}
)
self . accountTypeId , self . title , self . description , self . version , self . seenVersion = ZO_TrialAccount_GetInfo ( )
end
end
end
end
else
local contentHeight = descriptionHeight + 6
end
end
end
----
-- Global functions
----
do
local SETTING_FORMAT = "TrialAccountType%iSeenVersion"
local seenVersion = 0
if accountTypeId > 0 then
--If the setting has not been created in GameSettings.xml, we must add it if we want to be able to see the pop-up
--Otherwise we just pretend like we've seen it
if seenVersion == "" then
seenVersion = currentVersion
else
end
end
end
end
end
end |