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STAT_STATE_INCREASE_GAINED = 1
STAT_STATE_INCREASE_LOST = 2
STAT_STATE_DECREASE_GAINED = 3
STAT_STATE_DECREASE_LOST = 4
STAT_STATE_IMMUNITY_GAINED = 1
STAT_STATE_IMMUNITY_LOST = 2
STAT_STATE_SHIELD_GAINED = 3
STAT_STATE_SHIELD_LOST = 4
STAT_STATE_POSSESSION_APPLIED = 5
STAT_STATE_POSSESSION_REMOVED = 6
STAT_STATE_TRAUMA_GAINED = 7
STAT_STATE_TRAUMA_LOST = 8
ATTRIBUTE_BAR_STATE_NORMAL = 1
ATTRIBUTE_BAR_STATE_EXPANDED = 2
ATTRIBUTE_BAR_STATE_SHRUNK = 3
return unitAttributeVisualizer
end
function ZO_UnitAttributeVisualizer : Initialize ( unitTag , soundTable , healthBarControl , magickaBarControl , staminaBarControl , externalControlCallback )
if healthBarControl then
end
if magickaBarControl then
end
if staminaBarControl then
end
end
local eventNamespace = "ZO_UnitAttributeVisualizer" .. unitTag
EVENT_MANAGER : RegisterForEvent ( eventNamespace , EVENT_UNIT_ATTRIBUTE_VISUAL_ADDED , function ( eventCode , ... ) self : OnUnitAttributeVisualAdded ( ... ) end )
EVENT_MANAGER : AddFilterForEvent ( eventNamespace , EVENT_UNIT_ATTRIBUTE_VISUAL_ADDED , REGISTER_FILTER_UNIT_TAG , self . unitTag )
EVENT_MANAGER : RegisterForEvent ( eventNamespace , EVENT_UNIT_ATTRIBUTE_VISUAL_UPDATED , function ( eventCode , ... ) self : OnUnitAttributeVisualUpdated ( ... ) end )
EVENT_MANAGER : AddFilterForEvent ( eventNamespace , EVENT_UNIT_ATTRIBUTE_VISUAL_UPDATED , REGISTER_FILTER_UNIT_TAG , self . unitTag )
EVENT_MANAGER : RegisterForEvent ( eventNamespace , EVENT_UNIT_ATTRIBUTE_VISUAL_REMOVED , function ( eventCode , ... ) self : OnUnitAttributeVisualRemoved ( ... ) end )
EVENT_MANAGER : AddFilterForEvent ( eventNamespace , EVENT_UNIT_ATTRIBUTE_VISUAL_REMOVED , REGISTER_FILTER_UNIT_TAG , self . unitTag )
if unitTag == "reticleover" then
end
EVENT_MANAGER : RegisterForEvent ( eventNamespace , EVENT_RETICLE_TARGET_CHANGED , OnReticleTargetChanged )
elseif unitTag == "target" then
end
EVENT_MANAGER : AddFilterForEvent ( eventNamespace , EVENT_TARGET_CHANGED , REGISTER_FILTER_UNIT_TAG , "player" )
end
end
end
end
end
end
end
end
end
end
end
end
function ZO_UnitAttributeVisualizer : OnUnitAttributeVisualAdded ( unitTag , visualType , stat , attribute , powerType , value , maxValue , sequenceId )
--if we have no UAV info for this type then we can add it
if mostRecentUpdate == nil then
end
end
end
end
function ZO_UnitAttributeVisualizer : OnUnitAttributeVisualUpdated ( unitTag , visualType , stat , attribute , powerType , oldValue , newValue , oldMaxValue , newMaxValue , sequenceId )
--make sure that we haven't already got the new state info that comes with this event as part of the UAV initializing on EVENT_PLAYER_ACTIVATED
if mostRecentUpdate ~= nil and sequenceId > mostRecentUpdate then
module : OnUnitAttributeVisualUpdated ( visualType , stat , attribute , powerType , oldValue , newValue , oldMaxValue , newMaxValue )
end
end
end
end
function ZO_UnitAttributeVisualizer : OnUnitAttributeVisualRemoved ( unitTag , visualType , stat , attribute , powerType , value , maxValue , sequenceId )
--make sure that we haven't already got the new state info that comes with this event as part of the UAV initializing on EVENT_PLAYER_ACTIVATED
if mostRecentUpdate ~= nil and sequenceId > mostRecentUpdate then
end
end
end
end
end
end
end
end |