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GAMEPAD_ACCESSIBLE_ASSIGNABLE_UTILITY_WHEEL_SCENE = ZO_Scene : New ( "gamepadAccessibleAssignableUtilityWheel" , SCENE_MANAGER )
local ACTIVATE_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_ON_SHOW , GAMEPAD_ACCESSIBLE_ASSIGNABLE_UTILITY_WHEEL_SCENE )
{
if hotbarCategory ~= ZO_UTILITY_WHEEL_HOTBAR_CATEGORY_HIDDEN then
else
return ""
end
end ,
end ,
}
end
end
end
end
--This event is only relevant if the wheel supports emotes
end
end )
end
local wheelData =
{
hotbarCategories = { HOTBAR_CATEGORY_QUICKSLOT_WHEEL } ,
numSlots = ACTION_BAR_UTILITY_BAR_SIZE ,
showPendingIcon = true ,
showCategoryLabel = true ,
--Do not show name labels on the wheel
overrideShowNameLabels = false ,
--Display the accessibility keybinds on the wheel
--Do not activate the radial menu on showing to prevent it from accepting directional input
overrideActivateOnShow = false ,
--We do not need to disable tooltip scrolling in any circumstances for this wheel
overrideTooltipScrollEnabled = true ,
--Use the right tooltip instead of the default GAMEPAD_QUAD1_TOOLTIP
overrideGamepadTooltip = GAMEPAD_RIGHT_TOOLTIP ,
--Re-narrate the header if the hotbar category changed
local NARRATE_HEADER = true
end
end ,
}
end
end
end
end
end
-- Parametric scroll list overrides
{
{
end ,
end ,
}
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
--First unregister for binding updates so we don't accidentally double register
if actionName then
end
end
list : AddDataTemplate ( "ZO_AccessibleAssignableUtilityWheel_Gamepad_MenuEntryTemplate" , EntrySetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "Slot" )
--Set the wheel selection to match the parametric list selection
end
end
--Order matters. Show the wheel first so the information is updated before we try to perform an update
end
end
local narrations = { }
-- Generate the standard parametric list entry narration
ZO_AppendNarration ( narrations , ZO_GetSharedGamepadEntryDefaultNarrationText ( entryData , entryControl ) )
--Generate the narration for the keybind
local bindingTextNarration = ZO_Keybindings_GetHighestPriorityNarrationStringFromAction ( actionName ) or GetString ( SI_ACTION_IS_NOT_BOUND )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( bindingTextNarration ) )
return narrations
end
--Iterate through each ordinal entry in the wheel and add it to the parametric list
local entryData = ZO_GamepadEntryData : New ( zo_strformat ( SI_UTILITY_WHEEL_SLOT_FORMATTER , ordinalIndex ) )
entryData . slotIndex = slotData . slotIndex
entryData . ordinalIndex = ordinalIndex
end )
end
-- Global UI
ACCESSIBLE_ASSIGNABLE_UTILITY_WHEEL_GAMEPAD = ZO_AccessibleAssignableUtilityWheel_Gamepad : New ( control )
end
end |