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--Global voice chat related functions and data
local guildId
if channelType == VOICE_CHANNEL_GUILD then
guildId = primaryId
end
local channelData =
{
channelType = channelType ,
guildId = guildId , --this value is invalid when retrieved for a guild channel that is no longer available
guildRoomNumber = guildRoomNumber
}
return channelData
end
end
VOICE_CHAT_ICON_MUTED_PLAYER = "EsoUI/Art/VOIP/Gamepad/gp_VOIP_muted.dds"
VOICE_CHAT_ICON_LISTENING_CHANNEL = "EsoUI/Art/VOIP/Gamepad/gp_VOIP_listening.dds"
--------------------------------------------------------------------------------
-- VoiceChat History Data
-- Helper class for saving and sorting the speaker history of each channel.
--------------------------------------------------------------------------------
local HISTORY_ENTRY_LIMIT = 15
end
local newEntry =
{
displayName = displayName ,
isMuted = false ,
}
end
--Maintain max size
end
end
speakerData . isMuted = mutedUsers [ speakerData . displayName ]
end
end
if speakerData . displayName == displayName then
break
end
end
end
--------------------------------------------------------------------------------
-- VoiceChat Participants Data
-- Helper class for saving and sorting the participants of each channel.
--------------------------------------------------------------------------------
local SORT_KEYS =
{
displayName = { }
}
local SORT_BY_OCCURRENCE = true
local DONT_SORT_BY_OCCURRENCE = false
end
end
return
end
local newEntry =
{
displayName = displayName ,
speakStatus = speakStatus ,
isMuted = isMuted ,
}
end
end
if foundIndex then
end
end
end
if speakerData . displayName == displayName then
return i
end
end
return nil
end
if index then
if speakStatus then
speakerData . speakStatus = speakStatus
if speakStatus == VOICE_CHAT_SPEAK_STATE_SPEAKING then
end
end
--Only update the mute status if an argument was provided
if isMuted ~= nil then
speakerData . isMuted = isMuted
end
if speakStatus == VOICE_CHAT_SPEAK_STATE_SPEAKING then
--Move the user to the end of the list
end
end
end
end
speakerData . isMuted = mutedUsers [ speakerData . displayName ]
end
end
end
--------------------------------------------------------------------------------
-- Voice Chat Manager
--------------------------------------------------------------------------------
{
[ VOICE_CHANNEL_AREA ] =
{
channelType = VOICE_CHANNEL_AREA ,
guildId = 0 ,
guildRoomNumber = 0 ,
} ,
[ VOICE_CHANNEL_GROUP ] =
{
channelType = VOICE_CHANNEL_GROUP ,
guildId = 0 ,
guildRoomNumber = 0 ,
} ,
[ VOICE_CHANNEL_GUILD ] = { } , --populates during channel retrieval
[ VOICE_CHANNEL_BATTLEGROUP ] =
{
channelType = VOICE_CHANNEL_BATTLEGROUP ,
guildId = 0 ,
guildRoomNumber = 0 ,
} ,
}
--The guild ids are dirtied and will need to be refreshed for all guild channels whenever a guild is joined or left.
--The guild ids we can retrieve from engine are invalid for channels that just became unavailable. We'll need to keep
--a local cache so we can id guilds for certain channel events.
{
[ VOICE_CHANNEL_GUILD ] = { } , --populates during channel retrieval
}
CHAT_ROUTER : SetTranscriptForwardingEnabled ( GetSetting_Bool ( SETTING_TYPE_ACCESSIBILITY , ACCESSIBILITY_SETTING_SEND_TRANSCRIPT_TO_TEXT_CHAT ) )
end
if channel . channelName ~= nil then
if channel . channelName ~= "" then
end
end
end
end
end
--Event Handlers
--We wait to request the list of channels until after we've loaded settings
end
end
end
--Voice Channel Event Handlers
return
end
channel . isJoined = true
if transmitChannelType ~= VOICE_CHANNEL_NONE then
if channelData . channelType == transmitChannelType then
end
end
end
--The guild id in the channel data is invalid for this event, so use the cache
if channelData . channelType == VOICE_CHANNEL_GUILD then
if not channelData . guildId then
return
end
end
channel . isJoined = false
channel . isTransmitting = false
end
local channelType = channelData . channelType
--Ignore invalid channels. Probably not necessary anymore, but it was a quick fix to an
--early problem where the engine could send us invalid availability events.
if channelType == VOICE_CHANNEL_NONE then
return
elseif channelType == VOICE_CHANNEL_BATTLEGROUP then
if currentGroupChannel . isAvailable then
end
elseif channelType == VOICE_CHANNEL_GUILD then
end
channel . channelName = channelName
channel . isAvailable = true
channel . isJoined = isJoined
channel . isTransmitting = isTransmitting
if isJoined then
if isTransmitting then
end
end
end
--The guild id in the channel data is invalid for this event, so use the cache
if channelData . channelType == VOICE_CHANNEL_GUILD then
if not channelData . guildId then
return
end
end
channel . isAvailable = false
channel . isJoined = false
channel . isTransmitting = false
if channel . channelType == VOICE_CHANNEL_GUILD then
end
end
return
end
channel . isTransmitting = true
end
--Voice Participant Event Handlers
return
end
local speakStatus = isSpeaking and VOICE_CHAT_SPEAK_STATE_SPEAKING or VOICE_CHAT_SPEAK_STATE_IDLE
end
--The guild id in the channel data is invalid for this event, so use the cache
if channelData . channelType == VOICE_CHANNEL_GUILD then
if not channelData . guildId then
return
end
end
return
end
end
--Speak events can occur before the channels are mapped
return
end
local speakStatus = speaking and VOICE_CHAT_SPEAK_STATE_SPEAKING or VOICE_CHAT_SPEAK_STATE_IDLE
--Update history
end
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_Manager" , EVENT_VOICE_CHANNEL_JOINED , OnVoiceChannelJoined )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_Manager" , EVENT_VOICE_CHANNEL_LEFT , OnVoiceChannelLeft )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_Manager" , EVENT_VOICE_CHANNEL_AVAILABLE , OnVoiceChannelAvailable )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_Manager" , EVENT_VOICE_CHANNEL_UNAVAILABLE , OnVoiceChannelUnavailable )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_Manager" , EVENT_VOICE_TRANSMIT_CHANNEL_CHANGED , OnVoiceTransmitChannelChanged )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_Manager" , EVENT_VOICE_USER_JOINED_CHANNEL , OnVoiceUserJoinedChannel )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_Manager" , EVENT_VOICE_USER_LEFT_CHANNEL , OnVoiceUserLeftChannel )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_Manager" , EVENT_VOICE_USER_SPEAKING , OnVoiceUserSpeaking )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_Manager" , EVENT_VOICE_MUTE_LIST_UPDATED , OnVoiceMuteListUpdated )
return
end
local userFacingName
--We have a character name and a display name, so follow the setting
else
--We either have two display names, or we weren't given a guaranteed display name, so just use the default fromName
userFacingName = fromName
end
local formattedText = string . format ( GetString ( SI_CHAT_MESSAGE_VOICE_TRANSCRIPT ) , channel . name , fromLink , text )
self : FireCallbacks ( "VoiceChatTranscript" , formattedText , fromDisplayName , text , channel . channelType )
end
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_Manager" , EVENT_VOICE_CHAT_TRANSCRIPT , OnVoiceChatTranscript )
end
end
if channel ~= nil and channel . channelType == transmitChannelType then
if channel . channelType ~= VOICE_CHANNEL_GUILD then
-- if the channel to transmit to is the same channel type as the channel currently transmitting
-- and it's not a guild channel, then it must be the active channel since the other channel types
-- only have one channel associated with them
return
end
end
end
local NULL_CHANNEL_NAME = "N00000000#00000000"
end
end
end
end
local mutedUsers = { }
for i = 1 , numMutedUsers do
mutedUsers [ displayName ] = true
end
--Update participant data
if channelType == VOICE_CHANNEL_GUILD then
end
end
else
end
end
--Update history data
if channelType == VOICE_CHANNEL_GUILD then
end
end
else
end
end
end
end
end
local guildId = channelData . guildId
local guildRoomNumber = channelData . guildRoomNumber
if not guildChannels [ guildId ] then
guildChannels [ guildId ] =
{
rooms = { } ,
}
end
--Check for duplicates
return
end
if guildRoomNumber == VOICE_CHAT_OFFICERS_ROOM_NUMBER then
else
end
guildChannels [ guildId ] . rooms [ guildRoomNumber ] =
{
channelType = VOICE_CHANNEL_GUILD ,
channelName = channelName ,
guildId = guildId ,
guildRoomNumber = guildRoomNumber ,
guildName = guildName ,
}
self . participantsData [ VOICE_CHANNEL_GUILD ] [ guildId ] [ guildRoomNumber ] = ParticipantsData : New ( DONT_SORT_BY_OCCURRENCE )
end
local guildData = guildChannels [ guildId ]
if guildData then
--Destroy the room
guildData . rooms [ guildRoomNumber ] = nil
--Destroy the guild entry
guildChannels [ guildId ] = nil
end
end
end
local remappedGuildChannels = { }
local newGuildId
if not newGuildId then
newGuildId = channelData . guildId
end
roomData . guildId = newGuildId
end
remappedGuildChannels [ newGuildId ] = guildChannels [ oldGuildId ]
if oldGuildId ~= newGuildId then
guildParticipants [ newGuildId ] = guildParticipants [ oldGuildId ]
guildParticipants [ oldGuildId ] = nil
end
end
end
local channelType = channelData . channelType
if channelType == VOICE_CHANNEL_GUILD then
local guildId = channelData . guildId
local guildRoomNumber = channelData . guildRoomNumber
return guildData [ guildId ] ~= nil and guildData [ guildId ] . rooms [ guildRoomNumber ] ~= nil
end
end
if roomChannel . guildName == guildName and roomChannel . guildRoomNumber == guildRoomNumber then
return roomChannel
end
end
end
return nil
end
end
--Intended Public Functions
local channelType = channelData . channelType
if channelType == VOICE_CHANNEL_GUILD then
local guildId = channelData . guildId
local guildRoomNumber = channelData . guildRoomNumber
else
end
end
local channelType = channel . channelType
local guildId = channel . guildId
local guildRoomNumber = channel . guildRoomNumber
if channelType == VOICE_CHANNEL_GUILD then
else
end
end
end
local areaData
local groupData
if areaChannel . isAvailable then
areaData = areaChannel
end
if bgChannel . isAvailable then
groupData = bgChannel
else
if groupChannel . isAvailable then
groupData = groupChannel
end
end
return areaData , groupData , guildData
end
end
end
return nil
end
--Globals
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