Back to Home

ESO Lua File v101038

ingame/voicechat/console/zo_voicechatchannels_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
--------------------------------------------------------------------------------
-- Voice Chat Channels
-- Consists of a list of channels the user can join, and a history
-- list of previous users heard for each channel.
--------------------------------------------------------------------------------
local LIST_CHANNELS = 1
local LIST_HISTORY = 2
local function GuildRoomEntriesComparator(entry1, entry2)
    if entry1.guildId ~= entry2.guildId then
        return entry1.guildId < entry2.guildId
    end
    --We want the officer's room to always be placed at the bottom.
    if entry1.guildRoomNumber == VOICE_CHAT_OFFICERS_ROOM_NUMBER then
        return false
    elseif entry2.guildRoomNumber == VOICE_CHAT_OFFICERS_ROOM_NUMBER then
        return true
    end
    return entry1.guildRoomNumber < entry2.guildRoomNumber
end
ZO_VoiceChatChannelsGamepad = ZO_Gamepad_ParametricList_Screen:Subclass()
function ZO_VoiceChatChannelsGamepad:Initialize(control)
    GAMEPAD_VOICECHAT_CHANNELS_SCENE = ZO_Scene:New("gamepad_voice_chat", SCENE_MANAGER)
    local ACTIVATE_ON_SHOW = true
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_CREATE, ACTIVATE_ON_SHOW, GAMEPAD_VOICECHAT_CHANNELS_SCENE)
    GAMEPAD_VOICECHAT_CHANNELS_FRAGMENT = ZO_FadeSceneFragment:New(control)
end
function ZO_VoiceChatChannelsGamepad:InitializeHeaders()
    local function OnTabChangedToChannels()
        if self:IsHidden() then
            return
        end
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.historyKeybinds)
        self.currentList = LIST_CHANNELS
        self:Update()
        KEYBIND_STRIP:AddKeybindButtonGroup(self.channelKeybinds)
        local NARRATE_HEADER = true
        SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.list, NARRATE_HEADER)
    end
    local function OnTabChangedToHistory()
        if self:IsHidden() then
            return
        end
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.channelKeybinds)
        self.currentList = LIST_HISTORY
        self:Update()
        KEYBIND_STRIP:AddKeybindButtonGroup(self.historyKeybinds)
        local NARRATE_HEADER = true
        SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.list, NARRATE_HEADER)
    end
    local channelsHeader =
    {
        text = GetString(SI_GAMEPAD_VOICECHAT_CHANNELS_TITLE),
        callback = OnTabChangedToChannels,
    }
    local historyHeader =
    {
        text = GetString(SI_GAMEPAD_VOICECHAT_HISTORY_TITLE),
        callback = OnTabChangedToHistory,
    }
    self.headerData =
    {
        tabBarEntries =
        {
            channelsHeader,
            historyHeader,
        },
    }
end
function ZO_VoiceChatChannelsGamepad:InitializeEvents()
    --Manager callbacks
    VOICE_CHAT_MANAGER:RegisterCallback("ChannelsUpdate", function() self:Update() end)
    VOICE_CHAT_MANAGER:RegisterCallback("ParticipantsUpdate", function()
        self:UpdateParticipantsPanel()
        self:UpdateKeybinds()
    end)
    VOICE_CHAT_MANAGER:RegisterCallback("MuteUpdate", function() self:Update() end)
    --Event callbacks for playing sounds specifically while on this scene
    local function OnVoiceChannelJoined()
        if not self:IsHidden() then
            PlaySound(SOUNDS.VOICE_CHAT_MENU_CHANNEL_JOINED)
        end
    end
    local function OnVoiceChannelLeft()
        if not self:IsHidden() then
            PlaySound(SOUNDS.VOICE_CHAT_MENU_CHANNEL_LEFT)
        end
    end
    local function OnVoiceTransmitChannelChanged()
        if not self:IsHidden() then
            PlaySound(SOUNDS.VOICE_CHAT_MENU_CHANNEL_MADE_ACTIVE)
        end
    end
    self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_JOINED, function(eventCode, ...) OnVoiceChannelJoined(...) end)
    self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_LEFT, function(eventCode, ...) OnVoiceChannelLeft(...) end)
    self.control:RegisterForEvent(EVENT_VOICE_TRANSMIT_CHANNEL_CHANGED, function(eventCode, ...) OnVoiceTransmitChannelChanged(...) end)
end
do
    local function AddChannelToList(list, channel, headerText)
        local icon = channel.isJoined and VOICE_CHAT_ICON_LISTENING_CHANNEL or nil
        local newEntry = ZO_GamepadEntryData:New(channel.name, icon)
        newEntry.channel = channel
        newEntry:SetChannelActive(channel.isTransmitting)
        newEntry.narrationText = function(entryData, entryControl)
            local narrations = {}
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(entryData.text))
            ZO_AppendNarration(narrations, ZO_GetSharedGamepadEntrySubLabelNarrationText(entryData, entryControl))
            if channel.isJoined then
                ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_SCREEN_NARRATION_JOINED_CHANNEL_ICON_NARRATION)))
            end
            ZO_AppendNarration(narrations, ZO_GetSharedGamepadEntryStatusIndicatorNarrationText(entryData, entryControl))
            return narrations
        end
        if headerText then
            newEntry:SetHeader(headerText)
            list:AddEntryWithHeader("ZO_VoiceChatChannelsEntryGamepad", newEntry)
        else
            list:AddEntry("ZO_VoiceChatChannelsEntryGamepad", newEntry)
        end
    end
    function ZO_VoiceChatChannelsGamepad:PopulateChannels()
        local areaData, groupData, guildData = VOICE_CHAT_MANAGER:GetChannelData()
        local mainHeaderAdded = false
        --Area
        if areaData then
            AddChannelToList(self.list, areaData, GetString(SI_GAMEPAD_VOICECHAT_CHANNEL_MAIN_HEADER))
            mainHeaderAdded = true
        end
        --Group
        if groupData then
            local header = not mainHeaderAdded and GetString(SI_GAMEPAD_VOICECHAT_CHANNEL_MAIN_HEADER)
            AddChannelToList(self.list, groupData, header)
        end
        --Guild Channels
        local guildRooms = {}
        for guildId, guildChannelData in pairs(guildData) do
            for guildRoomNumber, roomData in pairs(guildChannelData.rooms) do
                table.insert(guildRooms, roomData)
            end
        end
        table.sort(guildRooms, GuildRoomEntriesComparator)
        local lastGuildHeader = nil
        for i, roomData in ipairs(guildRooms) do
            local header = guildData[roomData.guildId].header
            if header ~= lastGuildHeader then
                lastGuildHeader = header
            else
                header = nil
            end
            AddChannelToList(self.list, roomData, header)
        end
    end
end
do
    local function AddHistoryDataToList(list, historyData, channelName, channel)
        local dataList = historyData.list
        local shouldAddHeader = true -- only add the header to the first entry
        for i, userData in ZO_NumericallyIndexedTableReverseIterator(dataList) do --we want newer entries added first, and the list is in order from old to new
            local newEntry = ZO_GamepadEntryData:New(ZO_FormatUserFacingDisplayName(userData.displayName), userData.isMuted and VOICE_CHAT_ICON_MUTED_PLAYER)
            newEntry.historyData = userData
            newEntry.channelName = channelName
            newEntry.channel = channel
            if shouldAddHeader then
                newEntry:SetHeader(channelName)
                list:AddEntryWithHeader("ZO_VoiceChatHistoryEntryGamepad", newEntry)
                shouldAddHeader = false
            else
                list:AddEntry("ZO_VoiceChatHistoryEntryGamepad", newEntry)
            end
        end
    end
    function ZO_VoiceChatChannelsGamepad:PopulateHistory()
        local areaData, groupData, guildData = VOICE_CHAT_MANAGER:GetChannelData()
        if areaData then
            AddHistoryDataToList(self.list, areaData.historyData, areaData.name, areaData)
        end
        if groupData then
            AddHistoryDataToList(self.list, groupData.historyData, groupData.name, groupData)
        end
        -- Guild Channels
        local guildRooms = {}
        for guildId, guildChannelData in pairs(guildData) do
            for guildRoomNumber, roomData in pairs(guildChannelData.rooms) do
                table.insert(guildRooms, roomData)
            end
        end
        table.sort(guildRooms, GuildRoomEntriesComparator)
        for i, roomData in ipairs(guildRooms) do
            AddHistoryDataToList(self.list, roomData.historyData, roomData.fullName, roomData)
        end
    end
end
function ZO_VoiceChatChannelsGamepad:RefreshHeaderData()
end
function ZO_VoiceChatChannelsGamepad:UpdateKeybinds()
    if not GAMEPAD_VOICECHAT_CHANNELS_SCENE:IsShowing() then
        return
    end
    if self.currentList == LIST_CHANNELS then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.channelKeybinds)
    elseif self.currentList == LIST_HISTORY then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.historyKeybinds)
    end
end
function ZO_VoiceChatChannelsGamepad:UpdateParticipantsPanel()
    if self:IsHidden() then
        return
    end
    if self.currentList ~= LIST_CHANNELS then
        return
    end
    local selectedData = self.list:GetTargetData()
    if selectedData then
        local channel = selectedData.channel
        if channel.isJoined then
            local participantDataList = VOICE_CHAT_MANAGER:GetParticipantDataList(channel)        
            GAMEPAD_TOOLTIPS:ClearStatusLabel(GAMEPAD_LEFT_TOOLTIP)
            GAMEPAD_TOOLTIPS:SetTooltipResetScrollOnClear(GAMEPAD_LEFT_TOOLTIP, false)
            GAMEPAD_TOOLTIPS:LayoutVoiceChatParticipants(GAMEPAD_LEFT_TOOLTIP, channel, participantDataList)
        end
    end
end
function ZO_VoiceChatChannelsGamepad:IsHidden()
    return self.control:IsControlHidden()
end
--ZO_Gamepad_ParametricList_Screen overrides
function ZO_VoiceChatChannelsGamepad:SetupList(list)
    self.list = list
    list:AddDataTemplateWithHeader("ZO_VoiceChatChannelsEntryGamepad", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
    list:AddDataTemplateWithHeader("ZO_VoiceChatHistoryEntryGamepad", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
    self.currentList = LIST_CHANNELS
end
function ZO_VoiceChatChannelsGamepad:OnSelectionChanged(list, selectedData, oldSelectedData)
    if selectedData then
        GAMEPAD_TOOLTIPS:ClearStatusLabel(GAMEPAD_LEFT_TOOLTIP)
        if self.currentList == LIST_CHANNELS then
            local channel = selectedData.channel
            if channel.isJoined then
                local participantDataList = VOICE_CHAT_MANAGER:GetParticipantDataList(channel)
                GAMEPAD_TOOLTIPS:LayoutVoiceChatParticipants(GAMEPAD_LEFT_TOOLTIP, channel, participantDataList)
            else
                GAMEPAD_TOOLTIPS:LayoutVoiceChatChannel(GAMEPAD_LEFT_TOOLTIP, channel)
            end
        elseif self.currentList == LIST_HISTORY then
            local historyData = selectedData.historyData
            local displayName = historyData.displayName
            local channelName = selectedData.channelName
            local lastTimeSpoken = historyData.lastTimeSpoken
            GAMEPAD_TOOLTIPS:LayoutVoiceChatParticipantHistory(GAMEPAD_LEFT_TOOLTIP, displayName, channelName, lastTimeSpoken)
            VOICE_CHAT_SOCIAL_OPTIONS:SetupOptions({speakerData = historyData, channel = selectedData.channel})
        else
            GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        end
        self:UpdateKeybinds()
    end
end
function ZO_VoiceChatChannelsGamepad:InitializeKeybindStripDescriptors()
    local joinOrActivateChannelKeybind =
    {
        name = function()
            local channel = self.list:GetTargetData().channel
            if not channel.isJoined then
                return GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_JOIN_CHANNEL)
            elseif not channel.isTransmitting then
                return GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_ENABLE_MIC)
            else
                return GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_DISABLE_MIC)
            end
        end,
        keybind = "UI_SHORTCUT_PRIMARY",
        callback = function()
            local channel = self.list:GetTargetData().channel
            if not channel.isJoined then
                VOICE_CHAT_MANAGER:JoinChannel(channel)
            elseif not channel.isTransmitting then
                VOICE_CHAT_MANAGER:TransmitChannel(channel)
            else
                VOICE_CHAT_MANAGER:StopTransmitting()
            end
        end,
        visible = function()
            if self.currentList ~= LIST_CHANNELS then
                return false
            end
    
            local entry = self.list:GetTargetData()
            if not entry then
                return false
            end
    
            return true
        end,
    }
    local leaveChannelKeybind =
    {
        name = GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_LEAVE_CHANNEL),
        keybind = "UI_SHORTCUT_SECONDARY",
        callback = function()
            local channel = self.list:GetTargetData().channel
            VOICE_CHAT_MANAGER:LeaveChannel(channel)
        end,
        visible = function()
            if self.currentList ~= LIST_CHANNELS then
                return false
            end
    
            local entry = self.list:GetTargetData()
            if not entry then
                return false
            end
    
            local channel = entry.channel
            return channel.isJoined
        end,
    }
    local showParticipantsKeybind =
    {
        name = GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_PARTICIPANT_OPTIONS),
        keybind = "UI_SHORTCUT_TERTIARY",
        callback = function()
            local channel = self.list:GetTargetData().channel
            VOICE_CHAT_PARTICIPANTS_GAMEPAD:SetChannel(channel)
            SCENE_MANAGER:Push("gamepad_voice_chat_participants")
        end,
        visible = function()
            if self.currentList ~= LIST_CHANNELS then
                return false
            end
    
            local entry = self.list:GetTargetData()
            if not entry then
                return false
            end
            local channel = entry.channel
            if not channel.isJoined then
                return false
            end
    
            local participantDataList = VOICE_CHAT_MANAGER:GetParticipantDataList(channel)
            return #participantDataList > 1 --we don't show the local player, so we need at least 1 other player
        end,
    }
    local viewTranscriptKeybind =
    {
        name = GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_VIEW_TRANSCRIPT),
        keybind = "UI_SHORTCUT_RIGHT_STICK",
        callback = function()
            SCENE_MANAGER:Push("gamepadVoiceChatTranscript")
        end,
        visible = function()
            return GetSetting_Bool(SETTING_TYPE_ACCESSIBILITY, ACCESSIBILITY_SETTING_VOICE_CHAT_ACCESSIBILITY)
        end,
    }
    self.channelKeybinds =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        --These are inserted as numerically indiced entries
        joinOrActivateChannelKeybind,
        leaveChannelKeybind,
        showParticipantsKeybind,
        viewTranscriptKeybind,
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.channelKeybinds, GAME_NAVIGATION_TYPE_BUTTON)
    self.historyKeybinds = {} --ZO_VoiceChatSocialOptions_Gamepad will add the social keybinds
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.historyKeybinds, GAME_NAVIGATION_TYPE_BUTTON)
    --Save these off so we can register cooldown delays on them later
    self.joinOrActivateChannelKeybind = joinOrActivateChannelKeybind
    self.leaveChannelKeybind = leaveChannelKeybind
end
function ZO_VoiceChatChannelsGamepad:OnShowing()
    self:PerformUpdate()
    if self.currentList == LIST_CHANNELS then
        KEYBIND_STRIP:AddKeybindButtonGroup(self.channelKeybinds)
    elseif self.currentList == LIST_HISTORY then
        KEYBIND_STRIP:AddKeybindButtonGroup(self.historyKeybinds)
    end
end
function ZO_VoiceChatChannelsGamepad:OnHiding()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.historyKeybinds)
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.channelKeybinds)
    GAMEPAD_TOOLTIPS:Reset(GAMEPAD_LEFT_TOOLTIP)
    ZO_Gamepad_ParametricList_Screen.OnHiding(self)
end
do
    local function ShowUnavailableMessage(self)
        self.headerData.messageText = zo_strformat(GetString(SI_GAMEPAD_VOICECHAT_UNAVAILABLE), GetString(SI_GAMEPAD_HELP_WEBSITE))
    end
    local function HideUnavailableMessage(self)
        self.headerData.messageText = nil
    end
    
    function ZO_VoiceChatChannelsGamepad:PerformUpdate()
        self.dirty = false
        self.list:Clear()
    
        if VOICE_CHAT_MANAGER:HasChannelData() then
            HideUnavailableMessage(self)
            
            if self.currentList == LIST_CHANNELS then
                self:PopulateChannels()
                TriggerTutorial(TUTORIAL_TRIGGER_VOICE_CHAT_OPEN_CHANNELS)
            elseif self.currentList == LIST_HISTORY then
                self:PopulateHistory()
                TriggerTutorial(TUTORIAL_TRIGGER_VOICE_CHAT_OPEN_HISTORY)
            end
        else
            ShowUnavailableMessage(self)
        end
        self:RefreshHeaderData()
    
        self.list:Commit()
    end
end