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--------------------------------------------------------------------------------
-- Voice Chat Channels
-- Consists of a list of channels the user can join, and a history
-- list of previous users heard for each channel.
--------------------------------------------------------------------------------
local LIST_CHANNELS = 1
local LIST_HISTORY = 2
if entry1 . guildId ~= entry2 . guildId then
return entry1 . guildId < entry2 . guildId
end
--We want the officer's room to always be placed at the bottom.
if entry1 . guildRoomNumber == VOICE_CHAT_OFFICERS_ROOM_NUMBER then
return false
elseif entry2 . guildRoomNumber == VOICE_CHAT_OFFICERS_ROOM_NUMBER then
return true
end
return entry1 . guildRoomNumber < entry2 . guildRoomNumber
end
local ACTIVATE_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_CREATE , ACTIVATE_ON_SHOW , GAMEPAD_VOICECHAT_CHANNELS_SCENE )
end
return
end
local NARRATE_HEADER = true
end
return
end
local NARRATE_HEADER = true
end
local channelsHeader =
{
}
local historyHeader =
{
}
{
tabBarEntries =
{
channelsHeader ,
historyHeader ,
} ,
}
end
--Manager callbacks
end )
--Event callbacks for playing sounds specifically while on this scene
end
end
end
end
end
end
self . control : RegisterForEvent ( EVENT_VOICE_CHANNEL_JOINED , function ( eventCode , ... ) OnVoiceChannelJoined ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_CHANNEL_LEFT , function ( eventCode , ... ) OnVoiceChannelLeft ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_TRANSMIT_CHANNEL_CHANGED , function ( eventCode , ... ) OnVoiceTransmitChannelChanged ( ... ) end )
end
do
local icon = channel . isJoined and VOICE_CHAT_ICON_LISTENING_CHANNEL or nil
newEntry . channel = channel
local narrations = { }
ZO_AppendNarration ( narrations , ZO_GetSharedGamepadEntrySubLabelNarrationText ( entryData , entryControl ) )
if channel . isJoined then
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_SCREEN_NARRATION_JOINED_CHANNEL_ICON_NARRATION ) ) )
end
ZO_AppendNarration ( narrations , ZO_GetSharedGamepadEntryStatusIndicatorNarrationText ( entryData , entryControl ) )
return narrations
end
if headerText then
else
end
end
local mainHeaderAdded = false
--Area
if areaData then
mainHeaderAdded = true
end
--Group
if groupData then
end
--Guild Channels
local guildRooms = { }
end
end
local lastGuildHeader = nil
else
end
end
end
end
do
local shouldAddHeader = true -- only add the header to the first entry
for i , userData in ZO_NumericallyIndexedTableReverseIterator ( dataList ) do --we want newer entries added first, and the list is in order from old to new
local newEntry = ZO_GamepadEntryData : New ( ZO_FormatUserFacingDisplayName ( userData . displayName ) , userData . isMuted and VOICE_CHAT_ICON_MUTED_PLAYER )
newEntry . historyData = userData
newEntry . channelName = channelName
newEntry . channel = channel
if shouldAddHeader then
shouldAddHeader = false
else
end
end
end
if areaData then
end
if groupData then
end
-- Guild Channels
local guildRooms = { }
end
end
end
end
end
end
return
end
end
end
return
end
return
end
if selectedData then
local channel = selectedData . channel
if channel . isJoined then
end
end
end
end
--ZO_Gamepad_ParametricList_Screen overrides
list : AddDataTemplate ( "ZO_VoiceChatChannelsEntryGamepad" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_VoiceChatChannelsEntryGamepad" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
list : AddDataTemplate ( "ZO_VoiceChatHistoryEntryGamepad" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_VoiceChatHistoryEntryGamepad" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
if selectedData then
local channel = selectedData . channel
if channel . isJoined then
else
end
local historyData = selectedData . historyData
local displayName = historyData . displayName
local channelName = selectedData . channelName
local lastTimeSpoken = historyData . lastTimeSpoken
GAMEPAD_TOOLTIPS : LayoutVoiceChatParticipantHistory ( GAMEPAD_LEFT_TOOLTIP , displayName , channelName , lastTimeSpoken )
else
end
end
end
local joinOrActivateChannelKeybind =
{
if not channel . isJoined then
elseif not channel . isTransmitting then
else
end
end ,
if not channel . isJoined then
elseif not channel . isTransmitting then
else
end
end ,
return false
end
if not entry then
return false
end
return true
end ,
}
local leaveChannelKeybind =
{
end ,
return false
end
if not entry then
return false
end
local channel = entry . channel
return channel . isJoined
end ,
}
local showParticipantsKeybind =
{
end ,
return false
end
if not entry then
return false
end
local channel = entry . channel
if not channel . isJoined then
return false
end
return # participantDataList > 1 --we don't show the local player, so we need at least 1 other player
end ,
}
local viewTranscriptKeybind =
{
end ,
end ,
}
{
--These are inserted as numerically indiced entries
joinOrActivateChannelKeybind ,
leaveChannelKeybind ,
showParticipantsKeybind ,
viewTranscriptKeybind ,
}
--Save these off so we can register cooldown delays on them later
end
end
end
end
do
self . headerData . messageText = zo_strformat ( GetString ( SI_GAMEPAD_VOICECHAT_UNAVAILABLE ) , GetString ( SI_GAMEPAD_HELP_WEBSITE ) )
end
end
end
else
end
end
end |