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end
end
{
keyboard =
{
FONT_HEADER = "ZoFontGameShadow" ,
FONT_SUBLABEL = "ZoFontGameShadow" ,
TEXT_TYPE_HEADER = MODIFY_TEXT_TYPE_NONE ,
TOP_LEVEL_PRIMARY_ANCHOR_TO_QUEST_TRACKER = ZO_Anchor : New ( TOPLEFT , ZO_FocusedQuestTrackerPanelContainerQuestContainer , BOTTOMLEFT , 0 , 10 ) ,
-- The quest timer anchors are very old and bizarre and they screw everything up
-- So these anchors match what the quest tracker normally does. If we get the time to redo quest timer/tracker in a not insane way, we should fix this
-- Everything else should anchor to the bottom of the activity tracker, cause it got all the hard stuff out of the way and made it intuitive from here on
TOP_LEVEL_PRIMARY_ANCHOR_TO_QUEST_TIMER = ZO_Anchor : New ( TOPLEFT , ZO_FocusedQuestTrackerPanelTimerAnchor , BOTTOMLEFT , 35 , 10 ) ,
SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y = 2 ,
} ,
gamepad =
{
FONT_HEADER = "ZoFontGamepadBold27" ,
FONT_SUBLABEL = "ZoFontGamepad34" ,
TEXT_TYPE_HEADER = MODIFY_TEXT_TYPE_UPPERCASE ,
TOP_LEVEL_PRIMARY_ANCHOR_TO_QUEST_TRACKER = ZO_Anchor : New ( TOPRIGHT , ZO_FocusedQuestTrackerPanelContainerQuestContainer , BOTTOMRIGHT , 0 , 20 ) ,
TOP_LEVEL_PRIMARY_ANCHOR_TO_QUEST_TIMER = ZO_Anchor : New ( TOPRIGHT , ZO_FocusedQuestTrackerPanelTimerAnchor , BOTTOMRIGHT , - 44 , 20 ) ,
SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y = 10 ,
}
}
end
end
end
if zoneId ~= 0 then
end
end
return style . TOP_LEVEL_PRIMARY_ANCHOR_TO_QUEST_TRACKER
else
return style . TOP_LEVEL_PRIMARY_ANCHOR_TO_QUEST_TIMER
end
end
end
end
end |