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local g_soundHandlers = {
[ EVENT_CROWN_UPDATE ] = function ( crownAmount , difference )
if difference < 0 then
return SOUNDS . MARKET_CROWNS_SPENT
end
end ,
[ EVENT_CROWN_GEM_UPDATE ] = function ( crownGemAmount , difference , reason )
if difference < 0 then
return SOUNDS . MARKET_CROWN_GEMS_SPENT
end
end ,
}
return g_soundHandlers
end
if g_soundHandlers [ eventCode ] then
local soundId = g_soundHandlers [ eventCode ] ( ... )
if soundId then
end
end
end
end
end
end
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