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--[[
Radial Menu Controller Base class, requires the control passed in to have a child radial menu named "Menu".
Does basic initialization and provides callbacks / function overrides to populate the menu and interact with it.
]]
function ZO_RadialMenuController : Initialize ( control , entryTemplate , animationTemplate , entryAnimationTemplate , actionLayerNames )
self . menu = ZO_RadialMenu : New ( self . menuControl , entryTemplate , animationTemplate , entryAnimationTemplate , actionLayerNames or "RadialMenu" )
end
end
end
end
--override
-- Should be Overridden
end
-- Should be Overridden
end
-- Should be Overridden
end
--[[
Interactive Radial Menu Controller. This is the base class to use for in-game radial menus tied to keybinds where the user holds down a key/button to
bring up the radial menu for use. Releasing the key/button that opened the menu will close the menu and select the currently selected entry.
]]
local TIME_TO_HOLD_KEY_MS = 250
function ZO_InteractiveRadialMenuController : Initialize ( control , entryTemplate , animationTemplate , entryAnimationTemplate , actionLayerNames )
ZO_RadialMenuController . Initialize ( self , control , entryTemplate , animationTemplate , entryAnimationTemplate , actionLayerNames )
end
return true
end
end
end
if clearSelection then
end
end
return wasShowingRadial
end
end
return false
end
end
end
end
end
end
end
--override
return true
end
-- Should be Overridden
end
-- Should be Overridden
end
-- Should be Overridden
end |