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-- Main class.
CREATE_LINK_LOADING_SCREEN_GAMEPAD_SCENE = ZO_Scene : New ( "CreateLinkLoadingScreen_Gamepad" , SCENE_MANAGER )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end
end
end
{
-- Back
end
end ) ,
}
end
end
end
end
end
do
local currentLoginQueueWaitTime
local lastQueuePosition
-- if our position increases, the ETA we have "locked" is no longer valid
if ( not currentLoginQueueWaitTime ) or ( queuePosition > lastQueuePosition ) then
currentLoginQueueWaitTime = zo_max ( waitTime * 1000 , 1000 ) -- minimum wait time is that last second...
lastQueuePosition = queuePosition
else
end
return currentLoginQueueWaitTime
end
self . queuedLabel : SetText ( zo_strformat ( SI_LOGIN_QUEUE_TEXT , ZO_FormatTimeMilliseconds ( waitTime , TIME_FORMAT_STYLE_DESCRIPTIVE ) ) )
end
end
end
PREGAME_INITIAL_SCREEN_GAMEPAD : ShowError ( GetString ( SI_SERVER_MAINTENANCE_DIALOG_TITLE ) , GetString ( SI_SERVER_MAINTENANCE_DIALOG_TEXT ) )
end
PREGAME_INITIAL_SCREEN_GAMEPAD : ShowError ( GetString ( SI_DIALOG_TITLE_SERVER_LOCKED ) , GetString ( SI_SERVER_LOCKED ) )
end
local badLoginStringId = ( GetPlatformServiceType ( ) == PLATFORM_SERVICE_TYPE_ZOS ) and SI_BAD_LOGIN_ZOS or SI_BAD_LOGIN_FIRST_PARTY
end
PREGAME_INITIAL_SCREEN_GAMEPAD : ShowError ( GetString ( SI_BAD_CLIENT_VERSION_TITLE ) , GetString ( SI_BAD_CLIENT_VERSION_TEXT ) )
end
ZO_PREGAME_HAD_GLOBAL_ERROR = true
local errorString , errorStringFormat
if errorCode ~= nil then
end
if errorStringFormat ~= "" then
else
end
end
local otpDurationMs = otpDurationInSeconds * 1000
ZO_Dialogs_ShowGamepadDialog ( "PROVIDE_OTP_INITIAL_GAMEPAD" , { otpExpirationMs = otpExpirationMs , otpReason = otpReason } )
end
local errorString = ""
local formattedErrorString
if loginError == LOGIN_AUTH_ERROR_SERVER_PSN_FREE_TRIAL_END then
local PSN_FREE_TRIAL_END = true
return
end
if loginError ~= LOGIN_AUTH_ERROR_NO_ERROR then
elseif linkingError ~= ACCOUNT_CREATE_LINK_ERROR_NO_ERROR then
if linkingError == ACCOUNT_CREATE_LINK_ERROR_EXTERNAL_REFERENCE_ALREADY_USED or linkingError == ACCOUNT_CREATE_LINK_ERROR_USER_ALREADY_LINKED then
else
end
end
if errorString == "" then
-- generic error message
end
if formattedErrorString == nil then
end
if loginError == LOGIN_AUTH_ERROR_ACCOUNT_NOT_VERIFIED or loginError == LOGIN_AUTH_ERROR_GAME_ACCOUNT_NOT_VERIFIED or linkingError == ACCOUNT_CREATE_LINK_ERROR_ACCOUNT_NOT_VERIFIED then
return
end
end
-- debugInfo will be empty in public, non-debug builds
end
end
-- "Success" Cases
end )
-- NOTE: Overflow is not handled here as, according to the console
-- services guys, it is not supported on console.
-- Error Cases
-- TODO: Any additional error cases that should be handled?
-- Misc.
end
end
end
end
local dialogName = "PROVIDE_OTP_INITIAL_GAMEPAD"
local oneTimePasswordText = ""
-- OTP entry
otpEntryData . isEditControl = true
end
end
-- Submit entry
submitEntryData . isSubmit = true
submitEntryData . setup = function ( control , data , selected , reselectingDuringRebuild , enabled , active )
local isValid = oneTimePasswordText ~= ""
end
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
canQueue = true ,
mustChoose = true ,
oneTimePasswordText = ""
end ,
title =
{
} ,
parametricList =
{
{
template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem" ,
entryData = otpEntryData ,
} ,
{
template = "ZO_GamepadTextFieldSubmitItem" ,
entryData = submitEntryData ,
} ,
} ,
if timeLeftMs >= 0 then
local timeLeftString = ZO_FormatTimeMilliseconds ( timeLeftMs , TIME_FORMAT_STYLE_DESCRIPTIVE_SHORT_SHOW_ZERO_SECS )
local instructionText
if dialogData . otpReason ~= LOGIN_STATUS_OTP_FAILED then
else
end
else
end
end ,
blockDialogReleaseOnPress = true ,
buttons =
{
{
if targetData . isEditControl and targetControl then
elseif targetData . isSubmit then
if oneTimePasswordText ~= "" then
end
end
end ,
if targetData . isEditControl then
return true
elseif targetData . isSubmit then
return oneTimePasswordText ~= ""
end
return false
end ,
} ,
{
end ,
} ,
} ,
} )
end
-- XML Handlers --
end |