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ESO Lua File v101038

pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua

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-- Main class.
local ZO_CreateLinkLoading_Gamepad = ZO_InitializingObject:Subclass()
function ZO_CreateLinkLoading_Gamepad:Initialize(control)
    self.control = control
    self.registeredEvents = {}
    local createLinkLoadingScreen_Gamepad_Fragment = ZO_FadeSceneFragment:New(self.control)
    CREATE_LINK_LOADING_SCREEN_GAMEPAD_SCENE = ZO_Scene:New("CreateLinkLoadingScreen_Gamepad", SCENE_MANAGER)
    CREATE_LINK_LOADING_SCREEN_GAMEPAD_SCENE:AddFragment(createLinkLoadingScreen_Gamepad_Fragment)
    self.previousState = "AccountLogin"
    local function StateChanged(oldState, newState)
        if newState == SCENE_SHOWING then
            self:PerformDeferredInitialize()
            self:RegisterEvents()
            self:ResetQueuedBoxVisibility()
            KEYBIND_STRIP:RemoveDefaultExit()
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
            self.loginFunction()
        elseif newState == SCENE_HIDDEN then
            self:UnregisterEvents()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
            KEYBIND_STRIP:RestoreDefaultExit()
        end
    end
    CREATE_LINK_LOADING_SCREEN_GAMEPAD_SCENE:RegisterCallback("StateChange", StateChanged)
end
function ZO_CreateLinkLoading_Gamepad:PerformDeferredInitialize()
    if self.initialized then return end
    self.initialized = true
    local baseControl = self.control:GetNamedChild("Container"):GetNamedChild("Base")
    self.queuedBox = baseControl:GetNamedChild("Queued")
    self.queuedLabel = self.queuedBox:GetNamedChild("Text")
    self.queuedStatusBar = self.queuedBox:GetNamedChild("StatusBar")
    self.loadingBox = baseControl:GetNamedChild("Loading")
    self.loadingText = self.loadingBox:GetNamedChild("Text")
end
function ZO_CreateLinkLoading_Gamepad:InitKeybindingDescriptor()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Back
        KEYBIND_STRIP:GenerateGamepadBackButtonDescriptor(function()
                PlaySound(SOUNDS.DIALOG_DECLINE)
                if self.previousState == "AccountLogin" then
                    CancelLogin()
                end
                PregameStateManager_SetState(self.previousState)
            end),
    }
end
local function OnSuccess()
end
local function OnLoggedIn()
    RequestWorldList()
end
local function OnWorldListReceived()
end
local function OnNoLink()
    PregameStateManager_SetState("CreateLinkAccount")
end
do
    local currentLoginQueueWaitTime
    local lastQueuePosition
    local function GetLoginQueueApproximateWaitTime(waitTime, queuePosition)
        -- if our position increases, the ETA we have "locked" is no longer valid
        if (not currentLoginQueueWaitTime) or (queuePosition > lastQueuePosition) then
            currentLoginQueueWaitTime = zo_max(waitTime * 1000, 1000) -- minimum wait time is that last second...
            lastQueuePosition = queuePosition
        else
            currentLoginQueueWaitTime = zo_min(currentLoginQueueWaitTime, zo_max(waitTime * 1000, 1000))
        end
        return currentLoginQueueWaitTime
    end
    function ZO_CreateLinkLoading_Gamepad:OnQueued(eventCode, waitTime, queuePosition)
        waitTime = GetLoginQueueApproximateWaitTime(waitTime, queuePosition)
        self.loadingBox:SetHidden(true)
        self.queuedBox:SetHidden(false)
        self.queuedLabel:SetText(zo_strformat(SI_LOGIN_QUEUE_TEXT, ZO_FormatTimeMilliseconds(waitTime, TIME_FORMAT_STYLE_DESCRIPTIVE)))
        self.queuedStatusBar:SetMinMax(0, zo_max(lastQueuePosition, 1))
        self.queuedStatusBar:SetValue(lastQueuePosition - queuePosition)
    end
    function ZO_CreateLinkLoading_Gamepad:ResetQueuedBoxVisibility()
        self.loadingBox:SetHidden(false)
        self.queuedBox:SetHidden(true)
    end
end
local function OnServerMaintenance(eventID, requeryTime)
    PREGAME_INITIAL_SCREEN_GAMEPAD:ShowError(GetString(SI_SERVER_MAINTENANCE_DIALOG_TITLE), GetString(SI_SERVER_MAINTENANCE_DIALOG_TEXT))
end
local function OnServerLocked()
    PREGAME_INITIAL_SCREEN_GAMEPAD:ShowError(GetString(SI_DIALOG_TITLE_SERVER_LOCKED), GetString(SI_SERVER_LOCKED))
end
local function OnInvalidCredentials(eventId, errorCode, accountPageURL)
    local badLoginStringId = (GetPlatformServiceType() == PLATFORM_SERVICE_TYPE_ZOS) and SI_BAD_LOGIN_ZOS or SI_BAD_LOGIN_FIRST_PARTY
    local badLoginString = GetString(badLoginStringId)
    PREGAME_INITIAL_SCREEN_GAMEPAD:ShowError(GetString(SI_GAMEPAD_GENERIC_LOGIN_ERROR), badLoginString)
end
local function OnBadClientVersion()
    PREGAME_INITIAL_SCREEN_GAMEPAD:ShowError(GetString(SI_BAD_CLIENT_VERSION_TITLE), GetString(SI_BAD_CLIENT_VERSION_TEXT))
end
local function OnGlobalError(eventID, errorCode, helpLinkURL, errorText)
    ZO_PREGAME_HAD_GLOBAL_ERROR = true
    local errorString, errorStringFormat
    if errorCode ~= nil then
        errorStringFormat = GetString("SI_GLOBALERRORCODE", errorCode)
    end
    if errorStringFormat ~= "" then
        errorString = zo_strformat(errorStringFormat, errorText, GetURLTextByType(APPROVED_URL_ESO_HELP))
    else
        errorString = zo_strformat(SI_UNKNOWN_ERROR, GetURLTextByType(APPROVED_URL_ESO_HELP))
    end
    PREGAME_INITIAL_SCREEN_GAMEPAD:ShowError(GetString(SI_PROMPT_TITLE_ERROR), errorString)
end
local function OnOTPPending(eventID, otpReason, otpType, otpDurationInSeconds)
    local otpDurationMs = otpDurationInSeconds * 1000
    local otpExpirationMs = GetFrameTimeMilliseconds() + otpDurationMs
    ZO_Dialogs_ShowGamepadDialog("PROVIDE_OTP_INITIAL_GAMEPAD", { otpExpirationMs = otpExpirationMs, otpReason = otpReason })
end
local function OnCreateLinkLoadingError(eventId, loginError, linkingError, debugInfo)
    local dialogTitle = ""
    local errorString = ""
    local formattedErrorString
    if loginError == LOGIN_AUTH_ERROR_SERVER_PSN_FREE_TRIAL_END then
        local PSN_FREE_TRIAL_END = true
        PregameStateManager_SetState("GameStartup", PSN_FREE_TRIAL_END)
        return
    end
    if loginError ~= LOGIN_AUTH_ERROR_NO_ERROR then
        dialogTitle = GetString(SI_LOGIN_DIALOG_TITLE_LOGIN_FAILED)
        errorString = GetString("SI_LOGINAUTHERROR", loginError)
    elseif linkingError ~= ACCOUNT_CREATE_LINK_ERROR_NO_ERROR then
        dialogTitle = GetString(SI_LOGIN_DIALOG_TITLE_LINK_FAILED)
        if linkingError == ACCOUNT_CREATE_LINK_ERROR_EXTERNAL_REFERENCE_ALREADY_USED or linkingError == ACCOUNT_CREATE_LINK_ERROR_USER_ALREADY_LINKED then
            local serviceType = GetPlatformServiceType()
            local accountTypeName = GetString("SI_PLATFORMSERVICETYPE", serviceType)
            errorString = GetString(SI_LINKACCOUNT_ALREADY_LINKED_ERROR_FORMAT)
            formattedErrorString = zo_strformat(errorString, accountTypeName)
        else
            errorString = GetString("SI_ACCOUNTCREATELINKERROR", linkingError)
        end
    end
    if errorString == "" then
        -- generic error message
        dialogTitle = GetString(SI_LOGIN_DIALOG_TITLE_LOGIN_FAILED)
        errorString = GetString(SI_UNEXPECTED_ERROR)
    end
    if formattedErrorString == nil then
        formattedErrorString = zo_strformat(errorString, GetURLTextByType(APPROVED_URL_ESO_HELP))
    end
    if loginError == LOGIN_AUTH_ERROR_ACCOUNT_NOT_VERIFIED or loginError == LOGIN_AUTH_ERROR_GAME_ACCOUNT_NOT_VERIFIED or linkingError == ACCOUNT_CREATE_LINK_ERROR_ACCOUNT_NOT_VERIFIED then
        PREGAME_INITIAL_SCREEN_GAMEPAD:ShowEmailVerificationError(dialogTitle, formattedErrorString)
        return
    end
    if not LINK_ACCOUNT_GAMEPAD:IsAccountValidForLinking(linkingError) then
        LINK_ACCOUNT_GAMEPAD:ClearCredentials()
    end
    -- debugInfo will be empty in public, non-debug builds
    PREGAME_INITIAL_SCREEN_GAMEPAD:ShowError(dialogTitle, formattedErrorString .. debugInfo)
end
function ZO_CreateLinkLoading_Gamepad:RegisterForEvent(eventId, callback)
    table.insert(self.registeredEvents, eventId)
end
function ZO_CreateLinkLoading_Gamepad:RegisterEvents()
    -- "Success" Cases
    self:RegisterForEvent(EVENT_LOGIN_SUCCESSFUL, OnLoggedIn)
    self:RegisterForEvent(EVENT_WORLD_LIST_RECEIVED, OnWorldListReceived)
    self:RegisterForEvent(EVENT_ACCOUNT_LINK_SUCCESSFUL, OnSuccess)
    self:RegisterForEvent(EVENT_ACCOUNT_CREATE_SUCCESSFUL, OnSuccess)
    self:RegisterForEvent(EVENT_PROFILE_NOT_LINKED, OnNoLink)
    self:RegisterForEvent(EVENT_LOGIN_QUEUED, function(...) self:OnQueued(...) end)
    self:RegisterForEvent(EVENT_COUNTRY_DATA_LOADED, function()
                                                        CREATE_ACCOUNT_GAMEPAD:PerformDeferredInitialize()
                                                        PregameStateManager_AdvanceState()
                                                     end)
    -- NOTE: Overflow is not handled here as, according to the console
    -- services guys, it is not supported on console.
    -- Error Cases
    -- TODO: Any additional error cases that should be handled?
    self:RegisterForEvent(EVENT_GLOBAL_ERROR, OnGlobalError)
    self:RegisterForEvent(EVENT_SERVER_IN_MAINTENANCE_MODE, OnServerMaintenance)
    self:RegisterForEvent(EVENT_SERVER_LOCKED, OnServerLocked)
    self:RegisterForEvent(EVENT_LOGIN_FAILED_INVALID_CREDENTIALS, OnInvalidCredentials)
    self:RegisterForEvent(EVENT_LOGIN_OTP_PENDING, OnOTPPending)
    self:RegisterForEvent(EVENT_BAD_CLIENT_VERSION, OnBadClientVersion)
    self:RegisterForEvent(EVENT_CREATE_LINK_LOADING_ERROR, OnCreateLinkLoadingError)
    -- Misc.
end
function ZO_CreateLinkLoading_Gamepad:UnregisterEvents()
    for i, eventId in ipairs(self.registeredEvents) do
        self.control:UnregisterForEvent(eventId)
    end
    self.registeredEvents = {}
end
function ZO_CreateLinkLoading_Gamepad:Show(previousState, loginFunction, loadingText)
    self.previousState = previousState
    SCENE_MANAGER:Show("CreateLinkLoadingScreen_Gamepad")
end
function ZO_CreateLinkLoading_Gamepad:InitializeOtpDialog()
    local dialogName = "PROVIDE_OTP_INITIAL_GAMEPAD"
    local parametricDialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.PARAMETRIC)
    local oneTimePasswordText = ""
    -- OTP entry
    local otpEntryData = ZO_GamepadEntryData:New()
    otpEntryData.isEditControl = true
    otpEntryData.textChangedCallback = function(control)
        oneTimePasswordText = control:GetText()
    end
    otpEntryData.setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
        control.highlight:SetHidden(not selected)
        control.editBoxControl.textChangedCallback = data.textChangedCallback
        control.editBoxControl:SetMaxInputChars(32) -- 32 is oversized, but gives wiggle-room
        control.editBoxControl:SetText(oneTimePasswordText)
    end
    -- Submit entry
    local submitEntryData = ZO_GamepadEntryData:New(GetString(SI_OTP_DIALOG_SUBMIT))
    submitEntryData.isSubmit = true
    submitEntryData.setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
        local isValid = oneTimePasswordText ~= ""
        data.disabled = not isValid
        data:SetEnabled(isValid)
        ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, isValid, active)
    end
    ZO_Dialogs_RegisterCustomDialog(dialogName,
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
        },
        canQueue = true,
        mustChoose = true,
        setup = function(dialog)
            oneTimePasswordText = ""
            ZO_GenericGamepadDialog_ShowTooltip(dialog)
            dialog:setupFunc()
        end,
        title =
        {
            text = SI_OTP_DIALOG_TITLE,
        },
        parametricList =
        {
            {
                template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem",
                entryData = otpEntryData,
            },
            {
                template = "ZO_GamepadTextFieldSubmitItem",
                entryData = submitEntryData,
            },
        },
        updateFn = function(dialog)
            local dialogData = parametricDialog.data
            local timeLeftMs = dialogData.otpExpirationMs - GetFrameTimeMilliseconds()
            if timeLeftMs >= 0 then
                local timeLeftString = ZO_FormatTimeMilliseconds(timeLeftMs, TIME_FORMAT_STYLE_DESCRIPTIVE_SHORT_SHOW_ZERO_SECS)
                local instructionText
                if dialogData.otpReason ~= LOGIN_STATUS_OTP_FAILED then
                    instructionText = zo_strformat(SI_PROVIDE_OTP_INITIAL_DIALOG_TEXT_GAMEPAD, timeLeftString)
                else
                    instructionText = zo_strformat(SI_PROVIDE_OTP_SUBSEQUENT_DIALOG_TEXT, timeLeftString)
                end
                GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_LEFT_DIALOG_TOOLTIP, instructionText)
            else
                ZO_Dialogs_ReleaseDialog(dialog)
                PregameStateManager_ReenterLoginState()
            end
        end,
        blockDialogReleaseOnPress = true,
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_GAMEPAD_SELECT_OPTION,
                callback = function(dialog)
                    local targetData = dialog.entryList:GetTargetData()
                    local targetControl = dialog.entryList:GetTargetControl()
                    if targetData.isEditControl and targetControl then
                        targetControl.editBoxControl:TakeFocus()
                    elseif targetData.isSubmit then
                        if oneTimePasswordText ~= "" then
                            ZO_Dialogs_ReleaseDialogOnButtonPress(dialogName)
                            SendOneTimePassword(oneTimePasswordText)
                        end
                    end
                end,
                enabled = function(dialog)
                    local targetData = dialog.entryList:GetTargetData()
                    if targetData.isEditControl then
                        return true
                    elseif targetData.isSubmit then
                        return oneTimePasswordText ~= ""
                    end
                    return false
                end,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_CANCEL,
                callback = function(dialog)
                    ZO_Dialogs_ReleaseDialogOnButtonPress(dialogName)
                    PregameStateManager_ReenterLoginState()
                end,
            },
        },
    })
end
-- XML Handlers --
    CREATE_LINK_LOADING_SCREEN_GAMEPAD = ZO_CreateLinkLoading_Gamepad:New(self)
end