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local SERVER_DATA = 1
local worldStatusStrings =
{
[ SERVER_STATUS_DOWN ] = SI_SERVER_STATUS_DOWN ,
[ SERVER_STATUS_UP ] = SI_SERVER_STATUS_UP ,
[ SERVER_STATUS_OUT ] = SI_SERVER_STATUS_OUT ,
[ SERVER_STATUS_LOCKED ] = SI_SERVER_STATUS_LOCKED ,
}
local STATUS_COLORS =
{
}
end
local worldSortKeys =
{
[ "name" ] = { } ,
[ "status" ] = { tiebreaker = "name" } ,
}
local currentSortKey = "name"
local currentSortOrder = ZO_SORT_ORDER_UP
return ZO_TableOrderingFunction ( world1 . data , world2 . data , currentSortKey , worldSortKeys , currentSortOrder )
end
if sortKey then
if sortKey == currentSortKey then
currentSortOrder = not currentSortOrder
else
currentSortOrder = ZO_SORT_ORDER_UP
end
currentSortKey = sortKey
end
end
local worldDataToSelect = nil
local realmNameToSelect = nil
if isInitialUpdate then
end
for worldIndex = 0 , numWorlds - 1 do
if worldName ~= "" and worldStatus ~= SERVER_STATUS_OUT then
if worldStatus == "" then
end
local worldData =
{
worldIndex = worldIndex ,
}
if worldName == realmNameToSelect then
worldDataToSelect = worldData
end
end
end
if worldDataToSelect then
end
end
local worldSelectionEnabled = true
end
if worldSelectionEnabled == false then
return
end
if worldData then
-- if the user picked the same world they are already logged into, just bail out...
else
end
else
end
end
end
if worldData and worldName then
break
end
end
end
end
end
end
ZO_ScrollList_SetEqualityFunction ( list , SERVER_DATA , function ( world1 , world2 ) return world1 . name == world2 . name end )
EVENT_MANAGER : RegisterForEvent ( "WorldSelect" , EVENT_WORLD_LIST_RECEIVED , ZO_WorldSelect_UpdateWorlds )
end |