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--Section Generators
local maxValue = 1
local currentValue = 1
if nextRankXP == lastRankXP or currentXP >= nextRankXP then
else
maxValue = nextRankXP - lastRankXP
currentValue = currentXP - lastRankXP
end
local range = maxValue
local percentage = currentValue / range
end
end
do
local g_roleIconTable = { }
return function ( _ , lastFlag )
end
end
overrideCasterUnitTag = overrideCasterUnitTag or "player"
--Cast Time
local channeled , castTime , channelTime = GetAbilityCastInfo ( abilityId , overrideActiveRank , overrideCasterUnitTag )
if channeled then
castTimePair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_CHANNEL_TIME_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
castTimePair : SetValue ( ZO_FormatTimeMilliseconds ( channelTime , TIME_FORMAT_STYLE_CHANNEL_TIME , TIME_FORMAT_PRECISION_TENTHS_RELEVANT , TIME_FORMAT_DIRECTION_NONE ) , self : GetStyle ( "abilityStatValuePairValue" ) )
else
castTimePair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_CAST_TIME_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
castTimePair : SetValue ( ZO_FormatTimeMilliseconds ( castTime , TIME_FORMAT_STYLE_CAST_TIME , TIME_FORMAT_PRECISION_TENTHS_RELEVANT , TIME_FORMAT_DIRECTION_NONE ) , self : GetStyle ( "abilityStatValuePairValue" ) )
end
--Target
local targetDescription = GetAbilityTargetDescription ( abilityId , overrideActiveRank , overrideCasterUnitTag )
if targetDescription then
targetPair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_TARGET_TYPE_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
end
--Range
local minRangeCM , maxRangeCM = GetAbilityRange ( abilityId , overrideActiveRank , overrideCasterUnitTag )
if maxRangeCM > 0 then
if minRangeCM == 0 then
rangePair : SetValue ( zo_strformat ( SI_ABILITY_TOOLTIP_RANGE , FormatFloatRelevantFraction ( maxRangeCM / 100 ) ) , self : GetStyle ( "abilityStatValuePairValue" ) )
else
rangePair : SetValue ( zo_strformat ( SI_ABILITY_TOOLTIP_MIN_TO_MAX_RANGE , FormatFloatRelevantFraction ( minRangeCM / 100 ) , FormatFloatRelevantFraction ( maxRangeCM / 100 ) ) , self : GetStyle ( "abilityStatValuePairValue" ) )
end
end
--Radius/Distance
if radiusCM > 0 then
if angleDistanceCM > 0 then
radiusDistancePair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_AREA_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
-- Angle distance is the distance to the left and right of the caster, not total distance. So we're multiplying by 2 to accurately reflect that in the UI.
radiusDistancePair : SetValue ( zo_strformat ( SI_ABILITY_TOOLTIP_AOE_DIMENSIONS , FormatFloatRelevantFraction ( radiusCM / 100 ) , FormatFloatRelevantFraction ( angleDistanceCM * 2 / 100 ) ) , self : GetStyle ( "abilityStatValuePairValue" ) )
else
radiusDistancePair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_RADIUS_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
radiusDistancePair : SetValue ( zo_strformat ( SI_ABILITY_TOOLTIP_RADIUS , FormatFloatRelevantFraction ( radiusCM / 100 ) ) , self : GetStyle ( "abilityStatValuePairValue" ) )
end
end
--Duration
durationPair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_DURATION_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
durationPair : SetValue ( GetString ( SI_ABILITY_TOOLTIP_TOGGLE_DURATION ) , self : GetStyle ( "abilityStatValuePairValue" ) )
else
if durationMS > 0 then
durationPair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_DURATION_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
durationPair : SetValue ( ZO_FormatTimeMilliseconds ( durationMS , TIME_FORMAT_STYLE_DURATION , TIME_FORMAT_PRECISION_TENTHS_RELEVANT , TIME_FORMAT_DIRECTION_NONE ) , self : GetStyle ( "abilityStatValuePairValue" ) )
end
end
--Cooldown
if cooldownMS > 0 then
cooldownPair : SetValue ( ZO_FormatTimeMilliseconds ( cooldownMS , TIME_FORMAT_STYLE_DURATION , TIME_FORMAT_PRECISION_TENTHS_RELEVANT , TIME_FORMAT_DIRECTION_NONE ) , self : GetStyle ( "abilityStatValuePairValue" ) )
end
--Cost
if cost > 0 then
costPair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_RESOURCE_COST_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
if flag == COMBAT_MECHANIC_FLAGS_MAGICKA then
elseif flag == COMBAT_MECHANIC_FLAGS_STAMINA then
elseif flag == COMBAT_MECHANIC_FLAGS_HEALTH then
else
end
end
end
if cost > 0 then
costPair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_RESOURCE_COST_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
if flag == COMBAT_MECHANIC_FLAGS_MAGICKA or flag == COMBAT_MECHANIC_FLAGS_STAMINA or flag == COMBAT_MECHANIC_FLAGS_HEALTH then
end
local formattedChargeFrequency = ZO_FormatTimeMilliseconds ( chargeFrequencyMS , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT , TIME_FORMAT_PRECISION_TENTHS_RELEVANT , TIME_FORMAT_DIRECTION_NONE )
local costOverTimeString = zo_strformat ( SI_ABILITY_TOOLTIP_RESOURCE_COST_OVER_TIME , cost , mechanicName , formattedChargeFrequency )
end
end
--Roles
local roleNarrationText = { }
if isTankRole then
end
if isHealerRole then
end
if isDamageRole then
end
if # g_roleIconTable > 0 then
rolesPair : SetValueWithCustomNarration ( finalIconText , roleNarrationText , self : GetStyle ( "abilityStatValuePairValue" ) )
end
end
end
local NO_OVERRIDE_RANK = nil
local description = overrideDescription or GetAbilityDescription ( abilityId , NO_OVERRIDE_RANK , overrideCasterUnitTag )
if descriptionHeader ~= "" then
--descriptionHeader has already been run through grammar
end
--description has already been run through grammar
end
end
end
if ( numNewEffectReturns > 0 ) then
for i = 1 , numNewEffectReturns do
newEffectSection : AddLine ( GetString ( SI_ABILITY_TOOLTIP_NEW_EFFECT ) , self : GetStyle ( "newEffectTitle" ) , self : GetStyle ( "bodyHeader" ) )
newEffectSection : AddLine ( newEffect , self : GetStyle ( "newEffectBody" ) , self : GetStyle ( "bodyDescription" ) )
end
end
end
--Layout Functions
end
end |