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-----------------------
-- Tribute Card Tile --
-----------------------
ZO_TRIBUTE_TILE_WIDTH_GAMEPAD = 238
ZO_TRIBUTE_TILE_HEIGHT_GAMEPAD = 350
local TRIBUTE_CARD_UPGRADE_TO_ICON = "EsoUI/Art/Tribute/gamepad/gp_tribute_icon_upgradeAvailable.dds"
local TRIBUTE_CARD_UPGRADED_ICON = "EsoUI/Art/Tribute/gamepad/gp_tribute_icon_upgraded.dds"
local TRIBUTE_CARD_DEFAULT_OFFSET_X = 0
local TRIBUTE_CARD_DEFAULT_OFFSET_Y = 0
local TRIBUTE_CARD_DEFAULT_SCALE = 0.65
end
end
end
-- Begin ZO_Tile_Gamepad Overrides --
if isFocused then
end
end
-----------------------------------
-- Tribute Patron Book Card Tile --
-----------------------------------
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_TributePatronBookCardTile_Gamepad = ZO_Object . MultiSubclass ( ZO_TributeCardTile_Gamepad , ZO_TributePatronBookCardTile_Shared )
end
end
if isUpgradableBaseCard then
elseif isCardAvailableUpgrade then
end
end
end
end
-- Begin ZO_Tile_Gamepad Overrides --
if isFocused then
end
end
-- XML functions
----------------
end
-----------------------------------
-- Tribute Pile Viewer Card Tile --
-----------------------------------
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_TributePileViewerCardTile_Gamepad = ZO_Object . MultiSubclass ( ZO_TributeCardTile_Gamepad , ZO_TributePileViewerCardTile_Shared )
end
end
--This needs to be done manually to override logic in ZO_ContextualActionsTile_Gamepad
end
end
-- XML functions
----------------
end
-------------------------------------
-- Tribute Target Viewer Card Tile --
-------------------------------------
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_TributeTargetViewerCardTile_Gamepad = ZO_Object . MultiSubclass ( ZO_TributeCardTile_Gamepad , ZO_TributeTargetViewerCardTile_Shared )
end
end
--This needs to be done manually to override logic in ZO_ContextualActionsTile_Gamepad
end
end
-- XML functions
----------------
end
------------------------------------------
-- Tribute Confinement Viewer Card Tile --
------------------------------------------
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_TributeConfinementViewerCardTile_Gamepad = ZO_Object . MultiSubclass ( ZO_TributeCardTile_Gamepad , ZO_TributeConfinementViewerCardTile_Shared )
end
--This needs to be done manually to override logic in ZO_ContextualActionsTile_Gamepad
end
end
-- XML functions
----------------
end |