Back to Home

ESO Lua File v101038

publicallingames/tribute/gamepad/tributecardtile_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
-----------------------
-- Tribute Card Tile --
-----------------------
ZO_TRIBUTE_TILE_WIDTH_GAMEPAD = 238
ZO_TRIBUTE_TILE_HEIGHT_GAMEPAD = 350
local TRIBUTE_CARD_UPGRADE_TO_ICON = "EsoUI/Art/Tribute/gamepad/gp_tribute_icon_upgradeAvailable.dds"
local TRIBUTE_CARD_UPGRADED_ICON = "EsoUI/Art/Tribute/gamepad/gp_tribute_icon_upgraded.dds"
local TRIBUTE_CARD_DEFAULT_OFFSET_X = 0
local TRIBUTE_CARD_DEFAULT_OFFSET_Y = 0
local TRIBUTE_CARD_DEFAULT_SCALE = 0.65
ZO_TributeCardTile_Gamepad = ZO_ContextualActionsTile_Gamepad:Subclass()
function ZO_TributeCardTile_Gamepad:New(...)
    return ZO_ContextualActionsTile_Gamepad.New(self, ...)
end
function ZO_TributeCardTile_Gamepad:InitializePlatform(...)
    ZO_ContextualActionsTile_Gamepad.InitializePlatform(self, ...)
    self.cardOffsetX = TRIBUTE_CARD_DEFAULT_OFFSET_X
    self.cardOffsetY = TRIBUTE_CARD_DEFAULT_OFFSET_Y
    self.cardScale = TRIBUTE_CARD_DEFAULT_SCALE
end
function ZO_TributeCardTile_Gamepad:LayoutPlatform(data)
    ZO_Tile_Gamepad.LayoutPlatform(self, data)
    self.cardData.control:SetAnchor(CENTER, nil, CENTER, self.cardOffsetX, self.cardOffsetY)
    self.cardData.control:SetScale(self.cardScale)
end
-- Begin ZO_Tile_Gamepad Overrides --
function ZO_TributeCardTile_Gamepad:OnFocusChanged(isFocused)
    ZO_ContextualActionsTile.OnFocusChanged(self, isFocused)
    if isFocused then
        local upgradeContext = (not self.data.isStarter) and self.data or nil
        GAMEPAD_TOOLTIPS:LayoutTributeCard(GAMEPAD_RIGHT_TOOLTIP, self.cardData, upgradeContext)
    end
end
-----------------------------------
-- Tribute Patron Book Card Tile --
-----------------------------------
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_TributePatronBookCardTile_Gamepad = ZO_Object.MultiSubclass(ZO_TributeCardTile_Gamepad, ZO_TributePatronBookCardTile_Shared)
function ZO_TributePatronBookCardTile_Gamepad:New(...)
    return ZO_TributePatronBookCardTile_Shared.New(self, ...)
end
function ZO_TributePatronBookCardTile_Gamepad:InitializePlatform(...)
    ZO_TributeCardTile_Gamepad.InitializePlatform(self, ...)
    self.upgradeToIcon = TRIBUTE_CARD_UPGRADE_TO_ICON
    self.upgradedIcon = TRIBUTE_CARD_UPGRADED_ICON
    self.cardOffsetY = -20
end
function ZO_TributePatronBookCardTile_Gamepad:ToggleCardTooltipCallback()
    local data = self.data
    if self.showBaseTooltip then
        local upgradeContext = (not data.isStarter) and data or nil
        GAMEPAD_TOOLTIPS:LayoutTributeCard(GAMEPAD_RIGHT_TOOLTIP, self.cardData, upgradeContext)
    elseif data then
        local isUpgradableBaseCard = data.upgradesTo ~= nil
        local isCardAvailableUpgrade = data.upgradesFrom and not data.hasUpgrade
        if isUpgradableBaseCard then
            local upgradesToCardData = ZO_TributeCardData:New(data.patronId, data.upgradesTo)
            GAMEPAD_TOOLTIPS:LayoutTributeCard(GAMEPAD_RIGHT_TOOLTIP, upgradesToCardData)
        elseif isCardAvailableUpgrade then
            local upgradeFromCardData = ZO_TributeCardData:New(data.patronId, data.upgradesFrom)
            GAMEPAD_TOOLTIPS:LayoutTributeCard(GAMEPAD_RIGHT_TOOLTIP, upgradeFromCardData)
        end
    end
    self.showBaseTooltip = not self.showBaseTooltip
end
function ZO_TributePatronBookCardTile_Gamepad:LayoutPlatform(data)
    ZO_TributeCardTile_Gamepad.LayoutPlatform(self, data)
    self.lockOverlay:ClearAnchors()
    self.lockOverlay:SetAnchor(CENTER, nil, CENTER, self.cardOffsetX, self.cardOffsetY)
    self.lockOverlay:SetScale(0.65)
end
-- Begin ZO_Tile_Gamepad Overrides --
function ZO_TributePatronBookCardTile_Gamepad:OnFocusChanged(isFocused)
    ZO_ContextualActionsTile.OnFocusChanged(self, isFocused)
    if isFocused then
        local upgradeContext = (not self.data.isStarter) and self.data or nil
        GAMEPAD_TOOLTIPS:LayoutTributeCard(GAMEPAD_RIGHT_TOOLTIP, self.cardData, upgradeContext)
    end
end
-- XML functions
----------------
    ZO_TributePatronBookCardTile_Gamepad:New(control)
end
-----------------------------------
-- Tribute Pile Viewer Card Tile --
-----------------------------------
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_TributePileViewerCardTile_Gamepad = ZO_Object.MultiSubclass(ZO_TributeCardTile_Gamepad, ZO_TributePileViewerCardTile_Shared)
function ZO_TributePileViewerCardTile_Gamepad:New(...)
    return ZO_TributePileViewerCardTile_Shared.New(self, ...)
end
function ZO_TributePileViewerCardTile_Gamepad:InitializePlatform(...)
    ZO_TributeCardTile_Gamepad.InitializePlatform(self, ...)
end
function ZO_TributePileViewerCardTile_Gamepad:PostInitializePlatform(...)
    ZO_TributeCardTile_Gamepad.PostInitializePlatform(self, ...)
    --This needs to be done manually to override logic in ZO_ContextualActionsTile_Gamepad
    self.keybindStripDescriptor.alignment = KEYBIND_STRIP_ALIGN_CENTER
end
function ZO_TributePileViewerCardTile_Gamepad:SetHighlightHidden(hidden, instant)
    ZO_ContextualActionsTile.SetHighlightHidden(self, hidden, instant)
    ZO_TributePileViewerCardTile_Shared.SetHighlightHidden(self, hidden, instant)
end
-- XML functions
----------------
    ZO_TributePileViewerCardTile_Gamepad:New(control)
end
-------------------------------------
-- Tribute Target Viewer Card Tile --
-------------------------------------
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_TributeTargetViewerCardTile_Gamepad = ZO_Object.MultiSubclass(ZO_TributeCardTile_Gamepad, ZO_TributeTargetViewerCardTile_Shared)
function ZO_TributeTargetViewerCardTile_Gamepad:New(...)
    return ZO_TributeTargetViewerCardTile_Shared.New(self, ...)
end
function ZO_TributeTargetViewerCardTile_Gamepad:InitializePlatform(...)
    ZO_TributeCardTile_Gamepad.InitializePlatform(self, ...)
end
function ZO_TributeTargetViewerCardTile_Gamepad:PostInitializePlatform(...)
    ZO_TributeCardTile_Gamepad.PostInitializePlatform(self, ...)
    --This needs to be done manually to override logic in ZO_ContextualActionsTile_Gamepad
    self.keybindStripDescriptor.alignment = KEYBIND_STRIP_ALIGN_CENTER
end
function ZO_TributeTargetViewerCardTile_Gamepad:SetHighlightHidden(hidden, instant)
    ZO_ContextualActionsTile.SetHighlightHidden(self, hidden, instant)
    ZO_TributeTargetViewerCardTile_Shared.SetHighlightHidden(self, hidden, instant)
end
-- XML functions
----------------
    ZO_TributeTargetViewerCardTile_Gamepad:New(control)
end
------------------------------------------
-- Tribute Confinement Viewer Card Tile --
------------------------------------------
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_TributeConfinementViewerCardTile_Gamepad = ZO_Object.MultiSubclass(ZO_TributeCardTile_Gamepad, ZO_TributeConfinementViewerCardTile_Shared)
function ZO_TributeConfinementViewerCardTile_Gamepad:New(...)
    return ZO_TributeConfinementViewerCardTile_Shared.New(self, ...)
end
function ZO_TributeConfinementViewerCardTile_Gamepad:PostInitializePlatform(...)
    ZO_TributeCardTile_Gamepad.PostInitializePlatform(self, ...)
    --This needs to be done manually to override logic in ZO_ContextualActionsTile_Gamepad
    self.keybindStripDescriptor.alignment = KEYBIND_STRIP_ALIGN_CENTER
end
function ZO_TributeConfinementViewerCardTile_Gamepad:SetHighlightHidden(hidden, instant)
    ZO_ContextualActionsTile.SetHighlightHidden(self, hidden, instant)
    ZO_TributeConfinementViewerCardTile_Shared.SetHighlightHidden(self, hidden, instant)
end
-- XML functions
----------------
    ZO_TributeConfinementViewerCardTile_Gamepad:New(control)
end