ingame/timedactivities/timedactivities_shared.lua:28 -- self.sceneFragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_SHOWN then
self:OnShown()
elseif newState == SCENE_FRAGMENT_HIDING then
self:OnHiding()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)