- ingame/champion/champion.lua:1165 --
self.stateMachine:AddTriggerToEdge("ON_SHOWING", "INACTIVE_TO_ENTERING")
- ingame/champion/champion.lua:1166 --
self.stateMachine:AddTriggerToEdge("ON_DATA_RELOADED", "INACTIVE_TO_ENTERING")
- ingame/champion/champion.lua:1168 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "ENTERING_TO_RING")
- ingame/champion/champion.lua:1170 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CONSTELLATION_OUT_TO_RING")
- ingame/champion/champion.lua:1172 --
self.stateMachine:AddTriggerToEdge("ZOOM_IN", "RING_TO_CONSTELLATION_IN")
- ingame/champion/champion.lua:1176 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CONSTELLATION_IN_TO_CONSTELLATION")
- ingame/champion/champion.lua:1178 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CLUSTER_OUT_TO_CONSTELLATION")
- ingame/champion/champion.lua:1180 --
self.stateMachine:AddTriggerToEdge("ZOOM_OUT", "CONSTELLATION_TO_CONSTELLATION_OUT")
- ingame/champion/champion.lua:1182 --
self.stateMachine:AddTriggerToEdge("ZOOM_IN", "CONSTELLATION_TO_CLUSTER_IN")
- ingame/champion/champion.lua:1186 --
self.stateMachine:AddTriggerToEdge("CYCLE", "CONSTELLATION_TO_CONSTELLATION_CYCLE")
- ingame/champion/champion.lua:1188 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CONSTELLATION_CYCLE_TO_CONSTELLATION")
- ingame/champion/champion.lua:1192 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CLUSTER_IN_TO_CLUSTER")
- ingame/champion/champion.lua:1194 --
self.stateMachine:AddTriggerToEdge("ZOOM_OUT", "CLUSTER_TO_CLUSTER_OUT")