internalingame/tribute/gamepad/tributeconfinementviewer_gamepad.lua:19 -- TRIBUTE_CONFINEMENT_VIEWER_GAMEPAD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:RefreshTitle()
elseif newState == SCENE_FRAGMENT_SHOWN then
self.gridList:Activate()
ZO_GamepadGenericHeader_Activate(self.header)
elseif newState == SCENE_FRAGMENT_HIDING then
if self.gridList:IsActive() then
self.gridList:Deactivate()
end
ZO_GamepadGenericHeader_Deactivate(self.header)
end
end)