- app/loadingscreen/sharedloadingscreen.lua:66 --
WriteToInterfaceLog(text)
- libraries/globals/debugutils.lua:244 --
WriteToInterfaceLog(string.format("Lua mem profile '%s' result: %.3f kb", tag, deltaKB))
- libraries/zo_scene/zo_scene.lua:380 --
WriteToInterfaceLog(string.format("%s - %s - %s", ZO_Scene_GetOriginColor():Colorize(GetString("SI_SCENEMANAGERMESSAGEORIGIN", ZO_REMOTE_SCENE_CHANGE_ORIGIN)), self.name, message))
- libraries/zo_scene/zo_scenemanager_follower.lua:179 --
WriteToInterfaceLog(string.format("%s - %s - %s", ZO_Scene_GetOriginColor():Colorize(GetString("SI_SCENEMANAGERMESSAGEORIGIN", ZO_REMOTE_SCENE_CHANGE_ORIGIN)), message, sceneName))
- libraries/zo_scene/zo_scenemanager_follower.lua:181 --
WriteToInterfaceLog(string.format("%s - %s", ZO_Scene_GetOriginColor():Colorize(GetString("SI_SCENEMANAGERMESSAGEORIGIN", ZO_REMOTE_SCENE_CHANGE_ORIGIN)), message))
- pregame/accountlogin/gamepad/pregameinitialscreen_gamepad.lua:236 --
WriteToInterfaceLog(string.format("PregameInitialScreen_Gamepad:ContinueFunction Continue allowed. Fade mode: %s", self.fadeMode or "nil"))
- pregame/accountlogin/gamepad/pregameinitialscreen_gamepad.lua:245 --
WriteToInterfaceLog(string.format("PregameInitialScreen_Gamepad:ContinueFunction Selecting profile"))
- pregame/accountlogin/gamepad/pregameinitialscreen_gamepad.lua:250 --
WriteToInterfaceLog(string.format("PregameInitialScreen_Gamepad:ContinueFunction Profile already selected"))
- pregame/accountlogin/gamepad/pregameinitialscreen_gamepad.lua:259 --
WriteToInterfaceLog(string.format("PregameInitialScreen_Gamepad:ContinueFunction Unable to continue at this time. Fade mode: %s", self.fadeMode or "nil"))
- pregame/accountlogin/gamepad/pregameinitialscreen_gamepad.lua:267 --
WriteToInterfaceLog(string.format("PregameInitialScreen_Gamepad:FinishUp Is ready to push start: %s", self:IsReadyToPushStart() and "true" or "false"))
- pregame/accountlogin/gamepad/pregameinitialscreen_gamepad.lua:276 --
WriteToInterfaceLog(string.format("PregameInitialScreen_Gamepad:RefreshScreen Fade mode: %s", self.fadeMode or "nil"))
- pregame/accountlogin/gamepad/pregameinitialscreen_gamepad.lua:297 --
WriteToInterfaceLog(string.format("PregameInitialScreen_Gamepad:ShowError ErrorMessage: %s Fade mode: %s", errorMessage or "nil", self.fadeMode or "nil"))
- pregame/statemanager/pregamestatemanager.lua:509 --
WriteToInterfaceLog(string.format("PregameStateManager_SetState - from: %s, to: %s", tostring(g_previousState), tostring(g_currentStateName)))