Back to Home

ESO Lua File v101039

common/rzchroma/rzchroma_templates.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
local CUSTOM = true
local PREDEFINED = false
ZO_CHROMA_EFFECT_DRAW_LEVEL =
{
    FALLBACK = 0, --Blanket layer, lowest level, there to make sure there's always something genericly lit
    UNDERLAY_LOW =  1, --Blanket layer, like fallback but more specific, e.g.: alliance color when known
    UNDERLAY_HIGH = 2, --Blanket layer, an extra underlay that goes overtop of UNDERLAY_LOW, e.g.: specialized hot zones
    ANIMATION =  300, --Ripples and highlights, usually blending with effects underneath
    ACTIVE_KEY_ACTION =  400, --For lighting up relevant keys, typically regardless of the effects underneath, but can blend if necessary
    ACTIVE_KEY_UI =  410, --For lighting up relevant keys, typically regardless of the effects underneath, but can blend if necessary
    DEATH = 450, --The glows for death cover pretty much everything else, with the exception of COVER
    COVER =  500, --For when you need to just cover up all the other effects
}
ZO_CHROMA_CUSTOM_EFFECT_VALID_CELL = true
--------------
--Animations--
--------------
ZO_ChromaAnimationTimer = ZO_Object:Subclass()
function ZO_ChromaAnimationTimer:New(...)
    local object = ZO_Object:New(self)
    object:Initialize(...)
    return object
end
function ZO_ChromaAnimationTimer:Initialize(animationTimerData)
    self.minValue = animationTimerData.minValue
    self.maxValue = animationTimerData.maxValue
    self.valueRange = self.maxValue - self.minValue
    self.startValue = animationTimerData.startValue
    self.deleteOnComplete = animationTimerData.deleteOnComplete
    self.timeline = ANIMATION_MANAGER:CreateTimelineFromVirtual(animationTimerData.animationName)
    self.timeline.object = self
end
function ZO_ChromaAnimationTimer:PlayFromStart()
    self.value = self.startValue
    self.isComplete = false
    self.timeline:PlayFromStart()
end
function ZO_ChromaAnimationTimer:SetProgress(progress)
    self.value = self.minValue + (self.valueRange * progress)
end
function ZO_ChromaAnimationTimer:GetValue()
    return self.value
end
function ZO_ChromaAnimationTimer:OnAnimationComplete()
    self.isComplete = true
end
function ZO_ChromaAnimationTimer:IsPlaying()
    return self.timeline:IsPlaying()
end
function ZO_ChromaAnimationTimer:IsComplete()
    return self.isComplete
end
--Pulsate--
ZO_ChromaPulsateTimer = ZO_ChromaAnimationTimer:Subclass()
function ZO_ChromaPulsateTimer:New(...)
    return ZO_ChromaAnimationTimer.New(self, ...)
end
function ZO_ChromaPulsateTimer:OnAnimationComplete()
    self.timeline:PlayFromStart()
end
function ZO_ChromaAnimation_SetProgress(animation, progress)
    animation:GetTimeline().object:SetProgress(progress)
end
function ZO_ChromaAnimation_OnStop(timeline, completedPlaying)
    if completedPlaying then
        timeline.object:OnAnimationComplete()
    end
end
ZO_CHROMA_ANIMATION_TIMER_DATA =
{
    DEATH_FADE_OUT = { animationClass = ZO_ChromaAnimationTimer, animationName = "ZO_ChromaDeathFadeOutAnimation", minValue = .33, maxValue = 1, startValue = 1, useAlpha = false, restartOnAdd = true, deleteOnComplete = false, },
    DEATH_PULSATE = { animationClass = ZO_ChromaPulsateTimer, animationName = "ZO_ChromaDeathPulsateAnimation", minValue = .33, maxValue = 1, startValue = .33, useAlpha = false, restartOnAdd = false, deleteOnComplete = false, },
    QUICKSLOT_ONE_PULSE = { animationClass = ZO_ChromaAnimationTimer, animationName = "ZO_ChromaOnePulseAnimation", minValue = .11, maxValue = 1, startValue = .33, useAlpha = true, restartOnAdd = true, deleteOnComplete = true, },
    ULTIMATE_ONE_PULSE = { animationClass = ZO_ChromaAnimationTimer, animationName = "ZO_ChromaOnePulseAnimation", minValue = .5, maxValue = 1, startValue = .5, useAlpha = false, restartOnAdd = true, deleteOnComplete = false, },
    KEYBIND_PROMPT_PULSATE = { animationClass = ZO_ChromaPulsateTimer, animationName = "ZO_ChromaSteadyPulsateAnimation", minValue = .3, maxValue = 1, startValue = .3, useAlpha = false, restartOnAdd = true, deleteOnComplete = false, },
}
do
    local ANIMATION_TIMERS = {}
    function ZO_GetChromaAnimationTimer(animationTimerData)
        local animationTimer = ANIMATION_TIMERS[animationTimerData]
        if not animationTimer then
            animationTimer = animationTimerData.animationClass:New(animationTimerData)
            ANIMATION_TIMERS[animationTimerData] = animationTimer
        end
        return animationTimer
    end
end
------------------------
--Base template effect--
------------------------
ZO_ChromaEffectBaseTemplate = ZO_Object:Subclass()
function ZO_ChromaEffectBaseTemplate:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_ChromaEffectBaseTemplate:Initialize(deviceType, drawLevel, isCustom)
    self.deviceType = deviceType
    self.drawLevel = drawLevel
    self.isCustom = isCustom
    local function OnUpdate(timeMs, callbackManager)
        self:OnUpdate(timeMs, callbackManager)
    end
    self.onUpdate = OnUpdate
end
function ZO_ChromaEffectBaseTemplate:IsCustom()
    return self.isCustom
end
function ZO_ChromaEffectBaseTemplate:SetIsCStyle()
    self.isCStyle = true
end
function ZO_ChromaEffectBaseTemplate:IsCStyle()
    return self.isCStyle
end
function ZO_ChromaEffectBaseTemplate:GetDrawLevel()
    return self.drawLevel
end
function ZO_ChromaEffectBaseTemplate:GetDeviceType()
    return self.deviceType
end
function ZO_ChromaEffectBaseTemplate:HandleAddEffect(callbackManager)
    self.addedTimeMs = GetFrameTimeMilliseconds()
    self.elapsedTimeMs = 0
    callbackManager:RegisterCallback("OnUpdate", self.onUpdate)
end
function ZO_ChromaEffectBaseTemplate:HandleRemoveEffect(callbackManager)
    callbackManager:UnregisterCallback("OnUpdate", self.onUpdate)
end
function ZO_ChromaEffectBaseTemplate:SetOnUpdateCallback(updateCallback)
end
function ZO_ChromaEffectBaseTemplate:OnUpdate(timeMs, callbackManager)
    self.elapsedTimeMs = timeMs - self.addedTimeMs
    if self.updateCallback then
        self.updateCallback(timeMs, callbackManager, self)
    end
end
----------------------
--Custom effect Base--
----------------------
ZO_ChromaCustomEffectBase = ZO_ChromaEffectBaseTemplate:Subclass()
function ZO_ChromaCustomEffectBase:New(...)
    return ZO_ChromaEffectBaseTemplate.New(self, ...)
end
function ZO_ChromaCustomEffectBase:Initialize(deviceType, drawLevel, color, blendMode, animationTimerData, isFullGrid)
    ZO_ChromaEffectBaseTemplate.Initialize(self, deviceType, drawLevel, CUSTOM)
    self.color = color
    self.blendMode = blendMode
    self.isFullGrid = isFullGrid
    self.animationTimerData = animationTimerData
    --Don't create the timer unless we actually end up needing it
    self.animationTimer = nil
end
function ZO_ChromaCustomEffectBase:GetColor(rowIndex, columnIndex)
    assert(false, "You must override the GetColor function in your ChromaCustomEffect")
end
function ZO_ChromaCustomEffectBase:GetColorRGB(rowIndex, columnIndex)
    assert(false, "You must override the GetColorRGB function in your ChromaCustomEffect")
end
function ZO_ChromaCustomEffectBase:GetBlendMode()
    return self.blendMode
end
function ZO_ChromaCustomEffectBase:IsFullGrid()
    return self.isFullGrid
end
function ZO_ChromaCustomEffectBase:HandleAddEffect(...)
    ZO_ChromaEffectBaseTemplate.HandleAddEffect(self, ...)
    if self.animationTimerData then
        if not self.animationTimer then
            self.animationTimer = ZO_GetChromaAnimationTimer(self.animationTimerData)
        end
        if not self.animationTimer:IsPlaying() or self.animationTimerData.restartOnAdd then
            self.animationTimer:PlayFromStart()
        end
        self:RefreshColor()
    end
end
function ZO_ChromaCustomEffectBase:OnUpdate(timeMs, callbackManager)
    ZO_ChromaEffectBaseTemplate.OnUpdate(self, timeMs, callbackManager)
    if self.animationTimer then
        if self.animationTimer:IsPlaying() then
            callbackManager:MarkDirty(self.deviceType)
        end
        self:RefreshColor()
    end
end
function ZO_ChromaCustomEffectBase:RefreshColor()
    --To be overriden
end
function ZO_ChromaCustomEffectBase:GetCurrentAnimationValue()
    return self.animationTimer and self.animationTimer:GetValue() or 0
end
----------------------
--Custom effect Full--
----------------------
ZO_ChromaCustomEffectFull = ZO_ChromaCustomEffectBase:Subclass()
function ZO_ChromaCustomEffectFull:New(...)
    return ZO_ChromaCustomEffectBase.New(self, ...)
end
function ZO_ChromaCustomEffectFull:Initialize(deviceType, drawLevel, color, blendMode, animationTimerData)
    ZO_ChromaCustomEffectBase.Initialize(self, deviceType, drawLevel, color, blendMode, animationTimerData, true)
end
function ZO_ChromaCustomEffectFull:GetColor(rowIndex, columnIndex)
    return ZO_CHROMA_CUSTOM_EFFECT_VALID_CELL, self.color
end
function ZO_ChromaCustomEffectFull:GetCellValid(rowIndex, columnIndex)
    return ZO_CHROMA_CUSTOM_EFFECT_VALID_CELL
end
function ZO_ChromaCustomEffectFull:GetColorRGB(rowIndex, columnIndex)
    return ZO_CHROMA_CUSTOM_EFFECT_VALID_CELL, self.color:UnpackRGBA()
end
-----------------------
--Custom effect Cells--
-----------------------
ZO_ChromaCustomEffectCells = ZO_ChromaCustomEffectBase:Subclass()
function ZO_ChromaCustomEffectCells:New(...)
    return ZO_ChromaCustomEffectBase.New(self, ...)
end
function ZO_ChromaCustomEffectCells:Initialize(deviceType, drawLevel, color, blendMode, animationTimerData)
    ZO_ChromaCustomEffectBase.Initialize(self, deviceType, drawLevel, color, blendMode, animationTimerData, false)
    self.cells = { }
end
function ZO_ChromaCustomEffectCells:SetCellActive(rowIndex, columnIndex, isActive)
    local row = self.cells[rowIndex]
    if not row then
        if not isActive then
            -- Cell is already inactive
            return
        end
        row = { }
        self.cells[rowIndex] = row
    end
    row[columnIndex] = isActive or nil
end
function ZO_ChromaCustomEffectCells:GetColor(rowIndex, columnIndex)
    local validCell = self.cells[rowIndex] and self.cells[rowIndex][columnIndex]
    return validCell, self.color
end
---------------------------
--Full custom fade effect--
---------------------------
ZO_ChromaCustomEffectFullFadeAnimation = ZO_ChromaCustomEffectFull:Subclass()
function ZO_ChromaCustomEffectFullFadeAnimation:New(...)
    return ZO_ChromaCustomEffectFull.New(self, ...)
end
function ZO_ChromaCustomEffectFullFadeAnimation:Initialize(deviceType, drawLevel, color, blendMode, animationTimerData)
    ZO_ChromaCustomEffectFull.Initialize(self, deviceType, drawLevel, color, blendMode, animationTimerData)
    
    self.initColor = color
    self.color = ZO_ColorDef:New(color:UnpackRGB())
end
function ZO_ChromaCustomEffectFullFadeAnimation:RefreshColor()
    local currentValue = self:GetCurrentAnimationValue()
    if self.animationTimerData.useAlpha then
        self.color:SetAlpha(currentValue)
    else
        local initColor = self.initColor
        self.color:SetRGB(self.initColor.r * currentValue, self.initColor.g * currentValue, self.initColor.b * currentValue)
    end
end
----------------------------
--Cells custom fade effect--
----------------------------
ZO_ChromaCustomEffectCellsFadeAnimation = ZO_ChromaCustomEffectCells:Subclass()
function ZO_ChromaCustomEffectCellsFadeAnimation:New(...)
    return ZO_ChromaCustomEffectCells.New(self, ...)
end
function ZO_ChromaCustomEffectCellsFadeAnimation:Initialize(deviceType, drawLevel, color, blendMode, animationTimerData)
    ZO_ChromaCustomEffectCells.Initialize(self, deviceType, drawLevel, color, blendMode, animationTimerData)
    self.initColor = color
    self.color = ZO_ColorDef:New(color:UnpackRGB())
end
function ZO_ChromaCustomEffectCellsFadeAnimation:RefreshColor()
    local currentValue = self:GetCurrentAnimationValue()
    if self.animationTimerData.useAlpha then
        self.color:SetAlpha(currentValue)
    else
        local initColor = self.initColor
        self.color:SetRGB(self.initColor.r * currentValue, self.initColor.g * currentValue, self.initColor.b * currentValue)
    end
end
-------------------------
--C-Style Custom Effect--
-------------------------
--Base--
ZO_ChromaCStyleCustomEffect = ZO_ChromaEffectBaseTemplate:Subclass()
function ZO_ChromaCStyleCustomEffect:New(...)
    return ZO_ChromaEffectBaseTemplate.New(self, ...)
end
function ZO_ChromaCStyleCustomEffect:Initialize(deviceType, drawLevel, gridStyle, animationTimerData)
    ZO_ChromaEffectBaseTemplate.Initialize(self, deviceType, drawLevel, CUSTOM)
    self:SetIsCStyle(true)
    self.effectId = ChromaGenerateCustomEffect(deviceType, self:GetEffectType(), gridStyle)
    self.animationTimerData = animationTimerData
    --Don't create the timer unless we actually end up needing it
    self.animationTimer = nil
end
function ZO_ChromaCStyleCustomEffect:GetEffectId()
    return self.effectId
end
function ZO_ChromaCStyleCustomEffect:GetEffectType()
    assert(false, "You must override GetEffectType for this effect")
end
function ZO_ChromaCStyleCustomEffect:SetCellActive(row, column, isActive)
    ChromaSetCustomEffectCellActive(self:GetEffectId(), row, column, isActive)
end
function ZO_ChromaCStyleCustomEffect:SetDeleteEffectCallback(callback)
end
--Single Color--
ZO_ChromaCStyleCustomSingleColorEffect = ZO_ChromaCStyleCustomEffect:Subclass()
function ZO_ChromaCStyleCustomSingleColorEffect:New(...)
    return ZO_ChromaCStyleCustomEffect.New(self, ...)
end
function ZO_ChromaCStyleCustomSingleColorEffect:Initialize(deviceType, drawLevel, gridStyle, animationTimerData, color, blendMode)
    ZO_ChromaCStyleCustomEffect.Initialize(self, deviceType, drawLevel, gridStyle, animationTimerData)
    ChromaSetCustomEffectSingleColorBlendMode(self.effectId, blendMode)
end
function ZO_ChromaCStyleCustomSingleColorEffect:GetEffectType()
    return CHROMA_CUSTOM_EFFECT_TYPE_SINGLE_COLOR
end
--Single Color Fading--
ZO_ChromaCStyleCustomSingleColorFadingEffect = ZO_ChromaCStyleCustomSingleColorEffect:Subclass()
function ZO_ChromaCStyleCustomSingleColorFadingEffect:New(...)
    return ZO_ChromaCStyleCustomSingleColorEffect.New(self, ...)
end
function ZO_ChromaCStyleCustomSingleColorFadingEffect:Initialize(deviceType, drawLevel, gridStyle, animationTimerData, color, blendMode)
    ZO_ChromaCStyleCustomSingleColorEffect.Initialize(self, deviceType, drawLevel, gridStyle, animationTimerData, color, blendMode)
    assert(animationTimerData, "Please provide animation timer data for this fading effect")
    ChromaSetCustomSingleColorFadingEffectUsesAlphaChannel(self.effectId, animationTimerData.useAlpha)
end
function ZO_ChromaCStyleCustomSingleColorFadingEffect:GetEffectType()
    return CHROMA_CUSTOM_EFFECT_TYPE_SINGLE_COLOR_FADING
end
function ZO_ChromaCStyleCustomSingleColorFadingEffect:HandleAddEffect(...)
    ZO_ChromaEffectBaseTemplate.HandleAddEffect(self, ...)
    if self.animationTimerData then
        if not self.animationTimer then
            self.animationTimer = ZO_GetChromaAnimationTimer(self.animationTimerData)
        end
        if not self.animationTimer:IsPlaying() or self.animationTimerData.restartOnAdd then
            self.animationTimer:PlayFromStart()
        end
        self:RefreshColor()
    end
end
function ZO_ChromaCStyleCustomSingleColorFadingEffect:OnUpdate(timeMs, callbackManager)
    ZO_ChromaEffectBaseTemplate.OnUpdate(self, timeMs, callbackManager)
    if self.animationTimer then
        if self.animationTimer:IsPlaying() then
            callbackManager:MarkDirty(self.deviceType)
        elseif self.animationTimer:IsComplete() and self.animationTimerData.deleteOnComplete then
            if self.deleteEffectCallback then
                self.deleteEffectCallback()
            else
                ChromaDeleteCustomEffectById(self.effectId)
                callbackManager:RemoveEffect(self)
                callbackManager:MarkDirty(self.deviceType)
            end
        end
        self:RefreshColor()
    end
end
function ZO_ChromaCStyleCustomSingleColorFadingEffect:RefreshColor()
end
function ZO_ChromaCStyleCustomSingleColorFadingEffect:GetCurrentAnimationValue()
    return self.animationTimer and self.animationTimer:GetValue() or 0
end
---------------------
--Predefined Effect--
---------------------
ZO_ChromaPredefinedEffect = ZO_ChromaEffectBaseTemplate:Subclass()
function ZO_ChromaPredefinedEffect:New(...)
    return ZO_ChromaEffectBaseTemplate.New(self, ...)
end
function ZO_ChromaPredefinedEffect:Initialize(deviceType, drawLevel, createFunction, ...)
    ZO_ChromaEffectBaseTemplate.Initialize(self, deviceType, drawLevel, PREDEFINED)
    self.args = { ... }
end
function ZO_ChromaPredefinedEffect:FireCreateFunction()
    return self.createFunction(unpack(self.args))
end