ZO_COLLECTIBLE_TILE_KEYBOARD_DIMENSIONS_X = 175 ZO_COLLECTIBLE_TILE_KEYBOARD_DIMENSIONS_Y = 125 ZO_COLLECTIBLE_TILE_KEYBOARD_ICON_DIMENSIONS = 52 ZO_CollectibleTile_Keyboard_MouseOverIconAnimationProvider = ZO_ReversibleAnimationProvider:New("ZO_CollectibleTile_Keyboard_MouseOverIconAnimation") -- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality ZO_CollectibleTile_Keyboard = ZO_Object.MultiSubclass(ZO_ContextualActionsTile_Keyboard, ZO_ContextualActionsTile) function ZO_CollectibleTile_Keyboard:New(...) return ZO_ContextualActionsTile.New(self, ...) end -- Begin ZO_ContextualActionsTile_Keyboard Overrides -- function ZO_CollectibleTile_Keyboard:InitializePlatform() ZO_ContextualActionsTile_Keyboard.InitializePlatform(self) self.statusMultiIcon = self.control:GetNamedChild("Status") self.cornerTagTexture = self.control:GetNamedChild("CornerTag") self.favoriteIcon = self.control:GetNamedChild("IconFavoriteIcon") self.cooldownIcon = self.control:GetNamedChild("CooldownIcon") self.cooldownIconDesaturated = self.control:GetNamedChild("CooldownIconDesaturated") self.cooldownTimeLabel = self.control:GetNamedChild("CooldownTime") self.cooldownEdgeTexture = self.control:GetNamedChild("CooldownEdge") self.isCooldownActive = false self.cooldownDuration = 0 self.cooldownStartTime = 0 self.onUpdateCooldownsCallback = function() self:OnUpdateCooldowns() end self:GetControl():SetHandler("OnUpdate", function() self:OnUpdate() end) self:GetControl():SetHandler("OnDragStart", function(_, ...) self:OnDragStart(...) end) end function ZO_CollectibleTile_Keyboard:PostInitializePlatform() -- keybindStripDescriptor and canFocus need to be set after initialize, because ZO_ContextualActionsTile -- won't have finished initializing those until after InitializePlatform is called ZO_ContextualActionsTile_Keyboard.PostInitializePlatform(self) table.insert(self.keybindStripDescriptor, { keybind = "UI_SHORTCUT_PRIMARY", name = function() local collectibleData = self.collectibleData if collectibleData then if collectibleData:IsUsable(self:GetActorCategory()) and self:GetPrimaryInteractionStringId() ~= nil then return GetString(self:GetPrimaryInteractionStringId()) elseif collectibleData.CanPlaceInCurrentHouse and collectibleData:CanPlaceInCurrentHouse() then return GetString(SI_ITEM_ACTION_PLACE_FURNITURE) end end end, callback = function() local collectibleData = self.collectibleData if collectibleData then if collectibleData:IsUsable(self:GetActorCategory()) and self:GetPrimaryInteractionStringId() ~= nil then collectibleData:Use(self:GetActorCategory()) elseif collectibleData.CanPlaceInCurrentHouse and collectibleData:CanPlaceInCurrentHouse() then COLLECTIONS_BOOK_SINGLETON.TryPlaceCollectibleFurniture(collectibleData) end end end, visible = function() local collectibleData = self.collectibleData if collectibleData then if collectibleData:IsUsable(self:GetActorCategory()) and self:GetPrimaryInteractionStringId() ~= nil then return true elseif collectibleData.CanPlaceInCurrentHouse and collectibleData:CanPlaceInCurrentHouse() then return true end end return false end, }) table.insert(self.keybindStripDescriptor, { keybind = "UI_SHORTCUT_SECONDARY", name = GetString(SI_COLLECTIBLE_ACTION_RENAME), callback = function() ZO_CollectionsBook.ShowRenameDialog(self.collectibleData:GetId()) end, visible = function() return self.collectibleData and self.collectibleData:IsRenameable() end, }) table.insert(self.keybindStripDescriptor, { keybind = "UI_SHORTCUT_TERTIARY", name = GetString(SI_COLLECTIBLE_ACTION_ASSIGN), callback = function() local emoteId = self.collectibleData:GetReferenceId() local emoteInfo = PLAYER_EMOTE_MANAGER:GetEmoteItemInfo(emoteId) if emoteInfo then KEYBOARD_PLAYER_EMOTE:ShowCategory(emoteInfo.emoteCategory) end end, visible = function() return self.collectibleData and self.collectibleData:IsUnlocked() and self.collectibleData:IsCategoryType(COLLECTIBLE_CATEGORY_TYPE_EMOTE) end, }) self:SetCanFocus(false) end -- End ZO_ContextualActionsTile_Keyboard Overrides -- function ZO_CollectibleTile_Keyboard:GetActorCategory() return self.actorCategory or GAMEPLAY_ACTOR_CATEGORY_PLAYER end function ZO_CollectibleTile_Keyboard:OnUpdate() if self.collectibleData and self.isCooldownActive then self:UpdateCooldownEffect() end end function ZO_CollectibleTile_Keyboard:RefreshTitleLabelColor() if self.collectibleData then local isUnlocked = self.collectibleData:IsUnlocked() local isMousedOver = self:IsMousedOver() local labelColor if isUnlocked then labelColor = isMousedOver and ZO_HIGHLIGHT_TEXT or ZO_NORMAL_TEXT else labelColor = isMousedOver and ZO_SELECTED_TEXT or ZO_DISABLED_TEXT end self:GetTitleLabel():SetColor(labelColor:UnpackRGBA()) end end function ZO_CollectibleTile_Keyboard:RefreshMouseoverVisuals() if self.collectibleData and self:IsMousedOver() then -- Tooltip ClearTooltip(ItemTooltip) local offsetX = self.control:GetParent():GetLeft() - self.control:GetLeft() - 5 InitializeTooltip(ItemTooltip, self.control, RIGHT, offsetX, 0, LEFT) local SHOW_NICKNAME = true local SHOW_PURCHASABLE_HINT = true local SHOW_BLOCK_REASON = true ItemTooltip:SetCollectible(self.collectibleData:GetId(), SHOW_NICKNAME, SHOW_PURCHASABLE_HINT, SHOW_BLOCK_REASON, self:GetActorCategory()) -- Tags if self.collectibleData:IsPurchasable() then self.cornerTagTexture:SetHidden(false) end else self.cornerTagTexture:SetHidden(true) end self:RefreshTitleLabelColor() end function ZO_CollectibleTile_Keyboard:GetPrimaryInteractionStringId() if self.isCooldownActive ~= true and not self.collectibleData:IsBlocked(self:GetActorCategory()) then return self.collectibleData:GetPrimaryInteractionStringId(self:GetActorCategory()) end return nil end function ZO_CollectibleTile_Keyboard:ShowMenu() local collectibleData = self.collectibleData if collectibleData then ClearMenu() self:AddMenuOptions() ShowMenu(self.control) end end function ZO_CollectibleTile_Keyboard:AddMenuOptions() local collectibleData = self.collectibleData --Use if collectibleData:IsUsable(self:GetActorCategory()) then local stringId = self:GetPrimaryInteractionStringId() if stringId then AddMenuItem(GetString(stringId), function() collectibleData:Use(self:GetActorCategory()) end) end end local collectibleId = collectibleData:GetId() --Place Furniture if collectibleData.CanPlaceInCurrentHouse and collectibleData:CanPlaceInCurrentHouse() then AddMenuItem(GetString(SI_ITEM_ACTION_PLACE_FURNITURE), function() COLLECTIONS_BOOK_SINGLETON.TryPlaceCollectibleFurniture(collectibleData) end) end --Link in chat if IsChatSystemAvailableForCurrentPlatform() then AddMenuItem(GetString(SI_ITEM_ACTION_LINK_TO_CHAT), function() ZO_LinkHandler_InsertLink(GetCollectibleLink(collectibleId, LINK_STYLE_BRACKETS)) end) end --Rename if collectibleData:IsRenameable() then AddMenuItem(GetString(SI_COLLECTIBLE_ACTION_RENAME), ZO_CollectionsBook.GetShowRenameDialogClosure(collectibleId)) end --Assign and Remove if collectibleData:IsUnlocked() then local utilityWheel = self.utilityWheel if utilityWheel and utilityWheel:IsActionTypeSupported(ACTION_TYPE_COLLECTIBLE) then local hotbarCategory = utilityWheel:GetHotbarCategory() local slottedEntries = ZO_GetUtilityWheelSlottedEntries(hotbarCategory) local matchingSlots = {} --First find any slots matching this collectible for i, slotData in ipairs(slottedEntries) do if slotData.type == ACTION_TYPE_COLLECTIBLE and slotData.id == collectibleId then table.insert(matchingSlots, slotData.slotIndex) end end --If the collectible is slotted in at least one slot, show the Remove option if #matchingSlots > 0 then AddMenuItem(GetString(SI_ABILITY_ACTION_CLEAR_SLOT), function() for i, slotIndex in ipairs(matchingSlots) do ClearSlot(slotIndex, hotbarCategory) end end) else --If the collectible is not slotted and there is a valid slot available, show the Assign option local validSlot = GetFirstFreeValidSlotForSimpleAction(ACTION_TYPE_COLLECTIBLE, collectibleId, hotbarCategory) if validSlot then AddMenuItem(GetString(SI_COLLECTIBLE_ACTION_ASSIGN), function() SelectSlotSimpleAction(ACTION_TYPE_COLLECTIBLE, collectibleId, validSlot, hotbarCategory) end) end end end if self:GetActorCategory() == GAMEPLAY_ACTOR_CATEGORY_PLAYER and collectibleData:IsFavoritable() then if collectibleData:IsFavorite() then AddMenuItem(GetString(SI_COLLECTIBLE_ACTION_REMOVE_FAVORITE), function() SetOrClearCollectibleUserFlag(collectibleId, COLLECTIBLE_USER_FLAG_FAVORITE, false) end) else AddMenuItem(GetString(SI_COLLECTIBLE_ACTION_ADD_FAVORITE), function() SetOrClearCollectibleUserFlag(collectibleId, COLLECTIBLE_USER_FLAG_FAVORITE, true) end) end end end end function ZO_CollectibleTile_Keyboard:BeginCooldown() self.isCooldownActive = true self.cooldownIcon:SetHidden(false) self.cooldownIconDesaturated:SetHidden(false) self.cooldownTimeLabel:SetHidden(false) self.cooldownEdgeTexture:SetHidden(false) if self:IsMousedOver() then self:SetHighlightHidden(true) self:UpdateKeybinds() end end function ZO_CollectibleTile_Keyboard:EndCooldown() self.isCooldownActive = false self.cooldownIcon:SetTextureCoords(0, 1, 0, 1) self.cooldownIcon:SetHeight(ZO_COLLECTIBLE_TILE_KEYBOARD_ICON_DIMENSIONS) self.cooldownIcon:SetHidden(true) self.cooldownIconDesaturated:SetHidden(true) self.cooldownTimeLabel:SetHidden(true) self.cooldownTimeLabel:SetText("") self.cooldownEdgeTexture:SetHidden(true) if self:IsMousedOver() then self:SetHighlightHidden(false) self:UpdateKeybinds() end end function ZO_CollectibleTile_Keyboard:UpdateCooldownEffect() local duration = self.cooldownDuration local cooldown = self.cooldownStartTime + duration - GetFrameTimeMilliseconds() local percentCompleted = (1 - (cooldown / duration)) or 1 local height = zo_ceil(ZO_COLLECTIBLE_TILE_KEYBOARD_ICON_DIMENSIONS * percentCompleted) local textureCoord = 1 - (height / ZO_COLLECTIBLE_TILE_KEYBOARD_ICON_DIMENSIONS) self.cooldownIcon:SetHeight(height) self.cooldownIcon:SetTextureCoords(0, 1, textureCoord, 1) if not self.collectibleData:IsActive(self:GetActorCategory()) then local secondsRemaining = cooldown / 1000 self.cooldownTimeLabel:SetText(ZO_FormatTimeAsDecimalWhenBelowThreshold(secondsRemaining)) else self.cooldownTimeLabel:SetText("") end end function ZO_CollectibleTile_Keyboard:OnUpdateCooldowns() if self.control:IsHidden() then self:MarkDirty() else local collectibleData = self.collectibleData if collectibleData and collectibleData:IsUsable(self:GetActorCategory()) then local remaining, duration = GetCollectibleCooldownAndDuration(collectibleData:GetId()) if remaining > 0 and duration > 0 then self.cooldownDuration = duration self.cooldownStartTime = GetFrameTimeMilliseconds() - (duration - remaining) if not self.isCooldownActive then self:BeginCooldown() end return end end self:EndCooldown() end end -- Begin ZO_Tile Overrides -- function ZO_CollectibleTile_Keyboard:RefreshLayoutInternal() -- Currently this only happens with cooldowns self:OnUpdateCooldowns() end function ZO_CollectibleTile_Keyboard:Reset() self.collectibleId = nil self.collectibleData = nil self.actorCategory = nil self:SetCanFocus(false) local INSTANT = true self:SetHighlightHidden(true, INSTANT) self:SetTitle("") self:GetIconTexture():SetHidden(true) self.statusMultiIcon:ClearIcons() self.cornerTagTexture:SetHidden(true) COLLECTIONS_BOOK_SINGLETON:UnregisterCallback("OnUpdateCooldowns", self.onUpdateCooldownsCallback) self:EndCooldown() end -- End ZO_Tile Overrides -- -- Begin ZO_ContextualActionsTile Overrides -- function ZO_CollectibleTile_Keyboard:OnControlHidden() self:OnMouseExit() ZO_ContextualActionsTile.OnControlHidden(self) end function ZO_CollectibleTile_Keyboard:OnFocusChanged(isFocused) ZO_ContextualActionsTile.OnFocusChanged(self, isFocused) local collectibleData = self.collectibleData if collectibleData then if not isFocused then ClearTooltip(ItemTooltip) if collectibleData:GetNotificationId() then RemoveCollectibleNotification(collectibleData:GetNotificationId()) end if collectibleData:IsNew() then ClearCollectibleNewStatus(collectibleData:GetId()) end end self:RefreshMouseoverVisuals() end end function ZO_CollectibleTile_Keyboard:SetHighlightHidden(hidden, instant) ZO_ContextualActionsTile.SetHighlightHidden(self, hidden, instant) if hidden or self.isCooldownActive then ZO_CollectibleTile_Keyboard_MouseOverIconAnimationProvider:PlayBackward(self:GetIconTexture(), instant) else ZO_CollectibleTile_Keyboard_MouseOverIconAnimationProvider:PlayForward(self:GetIconTexture(), instant) end end -- End ZO_ContextualActionsTile Overrides -- -- Begin ZO_ContextualActionsTile_Keyboard Overrides -- function ZO_CollectibleTile_Keyboard:LayoutPlatform(data) local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(data.collectibleId) internalassert(collectibleData ~= nil) self.collectibleData = collectibleData self.actorCategory = data.actorCategory self.utilityWheel = data.utilityWheel self:SetCanFocus(true) -- Title self:SetTitle(collectibleData:GetFormattedName()) -- Icon/Highlight local iconFile = collectibleData:GetIcon() local iconTexture = self:GetIconTexture() iconTexture:SetTexture(iconFile) local desaturation = (collectibleData:IsLocked() or collectibleData:IsBlocked(self:GetActorCategory())) and 1 or 0 self:GetHighlightControl():SetDesaturation(desaturation) local isLocked = collectibleData:IsLocked() ZO_SetDefaultIconSilhouette(iconTexture, isLocked) iconTexture:SetDesaturation(desaturation) iconTexture:SetHidden(false) self:SetFavoriteIconVisibility(collectibleData:IsFavorite()) -- Status local statusMultiIcon = self.statusMultiIcon statusMultiIcon:ClearIcons() if collectibleData:IsUnlocked() then local actorCategory = self:GetActorCategory() if collectibleData:IsActive(actorCategory) and not collectibleData:ShouldSuppressActiveState(actorCategory) then statusMultiIcon:AddIcon(ZO_CHECK_ICON) if collectibleData:WouldBeHidden(actorCategory) then statusMultiIcon:AddIcon("EsoUI/Art/Inventory/inventory_icon_hiddenBy.dds") end end if collectibleData:IsNew() then statusMultiIcon:AddIcon(ZO_KEYBOARD_NEW_ICON) end end statusMultiIcon:Show() -- Mouseover self:RefreshMouseoverVisuals() --Cooldowns self.cooldownIcon:SetTexture(iconFile) self.cooldownIconDesaturated:SetTexture(iconFile) self.cooldownTimeLabel:SetText("") self:OnUpdateCooldowns() COLLECTIONS_BOOK_SINGLETON:RegisterCallback("OnUpdateCooldowns", self.onUpdateCooldownsCallback) end function ZO_CollectibleTile_Keyboard:OnMouseUp(button, upInside) if upInside and button == MOUSE_BUTTON_INDEX_RIGHT then self:ShowMenu() end end function ZO_CollectibleTile_Keyboard:OnMouseDoubleClick(button) if button == MOUSE_BUTTON_INDEX_LEFT then local collectibleData = self.collectibleData if collectibleData and collectibleData:IsUsable(self:GetActorCategory()) then collectibleData:Use(self:GetActorCategory()) end end end function ZO_CollectibleTile_Keyboard:OnDragStart(button) if button == MOUSE_BUTTON_INDEX_LEFT then if self.collectibleData and self.collectibleData:IsUnlocked() and self.utilityWheel and self.utilityWheel:IsActionTypeSupported(ACTION_TYPE_COLLECTIBLE) and GetCursorContentType() == MOUSE_CONTENT_EMPTY then PickupCollectible(self.collectibleData:GetId()) end end end function ZO_CollectibleTile_Keyboard:SetFavoriteIconVisibility(visible) self.favoriteIcon:SetHidden(not visible) end -- End ZO_ContextualActionsTile_Keyboard Overrides -- -- Begin Global XML Functions -- function ZO_CollectibleTile_Keyboard_OnInitialized(control) ZO_CollectibleTile_Keyboard:New(control) end -- End Global XML Functions --