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local CONFIRM_SCENE_NAME = "gamepad_smithing_research_confirm"
local CONFIRM_TEMPLATE_NAME = "ZO_GamepadSubMenuEntryTemplateWithStatus"
ZO_GAMEPAD_CONFIRM_CANCEL_RESEARCH_DIALOG = "GAMEPAD_CONFIRM_CANCEL_RESEARCH"
local GAMEPAD_SMITHING_RESEARCH_FILTER_INCLUDE_BANKED = 1
local g_filters =
{
[ GAMEPAD_SMITHING_RESEARCH_FILTER_INCLUDE_BANKED ] =
{
} ,
}
if newState == SCENE_SHOWING then
local titleString = ZO_GamepadCraftingUtils_GetLineNameForCraftingType ( GetCraftingInteractionType ( ) )
local NARRATE_HEADER = true
elseif newState == SCENE_HIDING then
end
end )
GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE : RegisterCallback ( "StateChange" , function ( oldState , newState )
if newState == SCENE_SHOWING then
end
return ZO_SharedSmithingResearch . IsResearchableItem ( bagId , slotIndex , self . confirmCraftingType , self . confirmResearchLineIndex , self . confirmTraitIndex )
end
confirmPanel : GetNamedChild ( "SelectionText" ) : SetText ( GetString ( SI_GAMEPAD_SMITHING_RESEARCH_SELECT_ITEM ) )
local virtualInventoryList = PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BACKPACK , IsResearchableItem )
PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BANK , IsResearchableItem , virtualInventoryList )
end
end
elseif newState == SCENE_HIDING then
end
end )
end
self : InitializeResearchLineList ( ZO_HorizontalScrollList_Gamepad , "ZO_GamepadSmithingResearchListSlot" )
end
end
local tabBarEntries = { }
local entry = { }
local NARRATE_HEADER = true
end
end
end
return tabBarEntries
end
if # tabBarEntries == 1 then
else
local filterFound = false
if savedFilter == entry . mode then
filterFound = true
break
end
end
if not filterFound then
end
end
end
end
function ZO_GamepadSmithingResearch : RefreshCurrentResearchStatusDisplay ( currentlyResearching , maxResearchable )
ZO_GamepadCraftingUtils_SetGenericHeaderData2 ( self . owner , GetString ( SI_GAMEPAD_SMITHING_CURRENT_RESEARCH_HEADER ) , zo_strformat ( SI_GAMEPAD_SMITHING_CURRENT_RESEARCH_AMOUNT , currentlyResearching , maxResearchable ) )
end
{
-- Perform research
{
end ,
end ,
end
end ,
} ,
-- Cancel research
{
end ,
end ,
end
end ,
} ,
-- Item Options
{
gamepadOrder = 1020 ,
end ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
if targetData then
local _ , _ , _ , timeRequiredForNextResearchSecs = GetSmithingResearchLineInfo ( self . confirmCraftingType , self . confirmResearchLineIndex )
local formattedTime = ZO_FormatTime ( timeRequiredForNextResearchSecs , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
ZO_Dialogs_ShowGamepadDialog ( "GAMEPAD_CONFIRM_RESEARCH_ITEM" , { bagId = targetData . bagId , slotIndex = targetData . slotIndex , owner = self } , { mainTextParams = { formattedTime } } )
end
end
-- Confirm research keybind descriptor.
{
{
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . confirmKeybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
end
{
blockDialogReleaseOnPress = true ,
canQueue = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
allowRightStickPassThrough = true ,
} ,
end ,
title =
{
} ,
{
} ,
buttons =
{
{
end ,
} ,
{
end ,
} ,
}
} )
end
--go back to the trait selection screen
end
local defaults =
{
includeBankedItemsChecked = true
}
local savedVars = ZO_SavedVars : New ( "ZO_Ingame_SavedVariables" , 1 , "GamepadSmithingResearch" , defaults )
g_filters [ GAMEPAD_SMITHING_RESEARCH_FILTER_INCLUDE_BANKED ] . checked = self . savedVars . includeBankedItemsChecked
end
local dialogData =
{
filters = g_filters ,
end
}
end
end
local filterChanged = self . savedVars . includeBankedItemsChecked ~= g_filters [ GAMEPAD_SMITHING_RESEARCH_FILTER_INCLUDE_BANKED ] . checked
if filterChanged then
self . savedVars . includeBankedItemsChecked = g_filters [ GAMEPAD_SMITHING_RESEARCH_FILTER_INCLUDE_BANKED ] . checked
end
end
self . confirmList = ZO_GamepadVerticalItemParametricScrollList : New ( self . panelContent : GetNamedChild ( "Confirm" ) : GetNamedChild ( "List" ) )
self . confirmList : AddDataTemplate ( CONFIRM_TEMPLATE_NAME , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "Entry" )
if selectedData then
if selectedData . isEquippedInCurrentCategory or selectedData . isEquippedInAnotherCategory then
GAMEPAD_TOOLTIPS : SetStatusLabelText ( GAMEPAD_LEFT_TOOLTIP , GetString ( SI_GAMEPAD_EQUIPPED_ITEM_HEADER ) )
else
end
else
end
end
local narrationInfo =
{
end ,
--Use the "choose an item to research" text as the header instead of the actual header here, as the actual header isn't actually active
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GAMEPAD_SMITHING_RESEARCH_SELECT_ITEM ) )
end ,
}
end
--Narrate the current focus when the focused item changes
if focusItem then
end
end )
--Re-narrate the current focus upon closing a dialog
local NARRATE_HEADER = true
end
end )
end
local function AddEntry ( control , highlight , activate , deactivate , narrationText , directionalInputNarrationFunction )
{
highlight = highlight ,
end ,
end ,
} )
end
local ACTIVE = true
end
end
end
local narrations = { }
table . insert ( narrations , ZO_FormatSpinnerNarrationText ( GetString ( SI_SMITHING_RESEARCH_LINE_HEADER ) , self . traitLineText ) )
else
end
return narrations
end
end
return { }
end
AddEntry ( self . researchLineList , self . control : GetNamedChild ( "ResearchLineList" ) . focusTexture , ListActivate , ListDeactivate , ListNarrationText , GetListDirectionalInputNarrationData )
end
end
local narrations = { }
--Include the "Trait Progress" text in the narration if this is the first trait in the list
table . insert ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_SMITHING_RESEARCH_PROGRESS_HEADER ) ) )
end
table . insert ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( "SI_ITEMTRAITTYPE" , traitType ) ) )
table . insert ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( focusItem . control . statusText ) )
return narrations
end
end
if focusIndex then
else
end
end
end
GAMEPAD_TOOLTIPS : LayoutResearchSmithingItem ( GAMEPAD_LEFT_TOOLTIP , GetString ( "SI_ITEMTRAITTYPE" , row . traitType ) , row . traitDescription , row . traitResearchSourceDescription , row . traitMaterialSourceDescription )
end
end
local craftingSkillLineData = SKILLS_DATA_MANAGER : GetCraftingSkillLineData ( GetCraftingInteractionType ( ) )
ZO_Alert ( UI_ALERT_CATEGORY_ALERT , SOUNDS . NEGATIVE_CLICK , SI_SMITHING_RESEARCH_ALL_SLOTS_IN_USE , craftingSkillLineData : GetName ( ) )
elseif not canResearchCurrentTrait then
ZO_Alert ( UI_ALERT_CATEGORY_ALERT , SOUNDS . NEGATIVE_CLICK , SI_SMITHING_RESEARCH_TRAIT_ALREADY_BEING_RESEARCHED , self . traitLineText )
else
self . confirmCraftingType , self . confirmResearchLineIndex , self . confirmTraitIndex = self . activeRow . craftingType , self . activeRow . researchLineIndex , self . activeRow . traitIndex
end
end
local timeWithIcon = zo_iconTextFormatNoSpace ( "EsoUI/Art/Miscellaneous/Gamepad/gp_icon_timer32.dds" , "100%" , "100%" , time )
end
end
function ZO_GamepadSmithingResearch : SetupTraitDisplay ( slotControl , researchLine , known , duration , traitIndex )
if known then
slotControl . statusText = ""
elseif researchLine . itemTraitCounts and researchLine . itemTraitCounts [ traitIndex ] then
slotControl . researchable = true
else
end
end |